doomnet 23 Posted September 23, 2015 hello, i have made some positions with setPosATL and setDir this setPosATL [16559.8,21846.6,1.13549]; this setDir 271.228; this setPosATL [16560.2,21848.7,1.10291]; this setDir 279.611; this setPosATL [16556.1,21847.2,0.573884]; this setDir 3.74775; this setPosATL [16556.8,21850.9,0.636226]; this setDir 268.757; how to make an array to use in this code for random respawn positions ? if (isServer) then { _randomPos = [,,,,] call BIS_fnc_selectRandom; player setPos (getPos _randomPos); }; i found a lot of answers for making an array but not for multiple setPos and setDir positions in one array ! Share this post Link to post Share on other sites
Greenfist 1863 Posted September 23, 2015 How about this: _randomPositions = [ [ [16559.8,21846.6,1.13549], 271.228 ], [ [16560.2,21848.7,1.10291], 279.611 ], [ [16556.1,21847.2,0.573884], 3.74775 ], [ [16556.8,21850.9,0.636226], 268.757 ] ]; _randomPos = [_randomPositions] call BIS_fnc_selectRandom; player setPos _randomPos select 0; player setDir _randomPos select 1; 1 Share this post Link to post Share on other sites
doomnet 23 Posted September 23, 2015 thanks i'm gonna try this out ! Share this post Link to post Share on other sites
doomnet 23 Posted September 23, 2015 How about this: _randomPositions = [ [ [16559.8,21846.6,1.13549], 271.228 ], [ [16560.2,21848.7,1.10291], 279.611 ], [ [16556.1,21847.2,0.573884], 3.74775 ], [ [16556.8,21850.9,0.636226], 268.757 ] ]; _randomPos = [_randomPositions] call BIS_fnc_selectRandom; player setPos _randomPos select 0; player setDir _randomPos select 1; how to apply this only on one side or on specific player ? Share this post Link to post Share on other sites
doomnet 23 Posted September 23, 2015 is this correct ? do i use this in init.sqf ? if (side player == independent) then { _randomPositions = [ [[16559.5,21869,8.14167], 211.178], [[16557.9,21870.3,8.00261], 226.471], [[16560.7,21875.2,12.7323], 126.837], [[16562.4,21877.1,13.1157], 132.096], [[16558,21869.8,12.16], 129.362], [[16560.6,21871.6,12.6094], 218.145], [[16562.5,21865.9,12.2693], 306.879], [[16564.1,21867.7,12.6158], 304.886], [[16566.7,21869.9,13.1771], 307.536], [[16562.9,21865.3,14.8489], 302.497], [[16560.5,21865.9,14.7376], 42.072], [[16563.8,21871,18.1177], 216.84], [[16563.2,21873.2,18.0566], 36.8008], [[16564.6,21872,18.1652], 37.3877], [[16561.6,21873.8,4.65903], 212.266], [[16559.8,21846.6,1.13549], 271.228], [[16560.2,21848.7,1.10291], 279.611], [[16556.1,21847.2,0.573884], 3.74775], [[16556.8,21850.9,0.636226], 268.757], [[16551.1,21854.7,0.139358], 94.0942], [[16558.2,21853,0.703919], 276.99], [[16558.5,21856,0.755425], 276.752], [[16539.1,21848.9,4.30646], 224.692], [[16546.8,21838.7,4.16557], 232.731], [[16534.3,21873.7,0.0507479], 137.697], [[16541.9,21876.8,1.03384], 231.068], [[16537.1,21869.9,0.310155], 53.8498], [[16539.6,21867.7,0.562572], 54.9779], [[16544.4,21873.9,1.22441], 234.522], [[16544,21859.6,0.00121975], 209.127], [[16547.7,21856.2,0.00130177], 219.739] ]; _randomPos = [_randomPositions] call BIS_fnc_selectRandom; player setPos _randomPos select 0; player setDir _randomPos select 1; }; Share this post Link to post Share on other sites
jshock 513 Posted September 23, 2015 I would use the initPlayerLocal.sqf or if you are doing respawns, place all in the onPlayerRespawn.sqf. 1 Share this post Link to post Share on other sites
doomnet 23 Posted September 24, 2015 I would use the initPlayerLocal.sqf or if you are doing respawns, place all in the onPlayerRespawn.sqf. yes i'm using onplayerRespawn.sqf pasted the script above but nothing happens on respawn, i think something is missing in this code above for player to respawn, because what i understand from this code it just makes an array but no respawn function. i tried making it a function then call it via description line in respawn module but doesn't work. how can i use BIS respawn module to use positions array and select them randomly for respawn ? Share this post Link to post Share on other sites