macedoniaisgreek 12 Posted September 23, 2015 I did everything manually and the game still crashes. After i extracted the files i got 20 files in the addon folder HAFM_ACC.pbo HAFM_ACC.pbo.HAFM.bisign HAFM_Air.pbo HAFM_Air.pbo.HAFM.bisign HAFM_Air_BLU.pbo HAFM_Air_BLU.pbo.HAFM.bisign HAFM_Crates.pbo HAFM_Crates.pbo.HAFM.bisign HAFM_Units.pbo HAFM_Units.pbo.HAFM.bisign HAFM_Units_BLU.pbo HAFM_Units_BLU.pbo.HAFM.bisign HAFM_Vehicles.pbo HAFM_Vehicles.pbo.HAFM.bisign HAFM_Vehicles_BLU.pbo HAFM_Vehicles_BLU.pbo.HAFM.bisign HAFM_Weapons.pbo HAFM_Weapons.pbo.HAFM.bisign HAFM_Weapons_Configs.pbo HAFM_Weapons_Configs.pbo.HAFM.bisign This is every file i found in the addons folder Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 I also did everything what you said about replacing but for some reason the game still crashes. The display of the units at the editor works fine. This is the only thing that works Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 I did everything manually and the game still crashes. After i extracted the files i got 20 files in the addon folder HAFM_ACC.pbo HAFM_ACC.pbo.HAFM.bisign HAFM_Air.pbo HAFM_Air.pbo.HAFM.bisign HAFM_Air_BLU.pbo HAFM_Air_BLU.pbo.HAFM.bisign HAFM_Crates.pbo HAFM_Crates.pbo.HAFM.bisign HAFM_Units.pbo HAFM_Units.pbo.HAFM.bisign HAFM_Units_BLU.pbo HAFM_Units_BLU.pbo.HAFM.bisign HAFM_Vehicles.pbo HAFM_Vehicles.pbo.HAFM.bisign HAFM_Vehicles_BLU.pbo HAFM_Vehicles_BLU.pbo.HAFM.bisign HAFM_Weapons.pbo HAFM_Weapons.pbo.HAFM.bisign HAFM_Weapons_Configs.pbo HAFM_Weapons_Configs.pbo.HAFM.bisign This is every file i found in the addons folder So ... into your ArmA 3 root you have a folder @HAFM_A3\addons and all these files into ... you are running the game with @HAFM_A3 + @ASDG_JR and the game crashes ... try to also include the CBA and in case you still face the same issue try to run the game without my mod. Then report back please. Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 The other files: classnames.txt mod.cpp mod.paa a folder "keys" with hafm.bikey in it Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 Sorry I can't reproduce your issue as in my case everything is working fine. Just make sure that you are not running any other mod at same time to avoid any conflict case. Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 The standard units of the game are running just fine I will examine my addons and report back if i find something wrong Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 The standard units of the game are running just fine I will examine my addons and report back if i find something wrong Do not run my mod together with any other addons except what is required ... try that ... and make sure that you have no other HAFM folder running together with this one or any of my previous releases into some other folder running also together. Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 What is this bad entry that i get in the message when the game crashes? because i think this is the problem Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 i have no other HAFM files only the new ones Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 What is this bad entry that i get in the message when the game crashes? because i think this is the problem No idea ... try to also run the game without my mod enabled ... Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 Bad version 68. Do you have an idea of that? Without your mod the game runs just fine Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 Bad version 68. Do you have an idea of that? Without your mod the game runs just fine If I'm not mistaken version 68 is about the p3d (model files) of ArmA 3 ... again I've no clue of what may cause this error for you. Can you re-download my mod and re-install just in case it is some download error ? Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 Re-download re-install still the same issues Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 Re-download re-install still the same issues Nothing more to say man ... for me and anyone else my mod is working fine ... so it must be something by your side. Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 But how can i be the only one with issues? The older versions worked fine... :/ Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 Did you change anything with compatibility or something like that? Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 I must warn you man ... you are asking the same question through one and a half page now ... this is LIKE spam ... I told and this is the last time I'll say it again ... for ANYONE else there is no issue ... please accept at least this !! I can't say what is the problem in your computer or in your installation ... I wish I could but I can't ... Please I don't meant to be rude ... I can't help further ... Share this post Link to post Share on other sites
macedoniaisgreek 12 Posted September 23, 2015 OK i understand. Share this post Link to post Share on other sites
sargken 286 Posted September 23, 2015 You could use cba instead of joint rails Share this post Link to post Share on other sites
Αplion 1122 Posted September 23, 2015 You could use cba instead of joint rails Not yet as I have the joint rails as required ... by the next update will be fixed and only CBA will be requirement Share this post Link to post Share on other sites
Slant_ 11 Posted September 30, 2015 Yo Aplion, this is slightly off topic, but... you have included the hafm.bikey with the main hellenic forces addon and the EC365 addon and the NH90 standalone package. Is it all the same key? I can just put it into my server's keys folder and it'll work for both the NH90 and the EC365? Share this post Link to post Share on other sites
Αplion 1122 Posted September 30, 2015 Yo Aplion, this is slightly off topic, but... you have included the hafm.bikey with the main hellenic forces addon and the EC365 addon and the NH90 standalone package. Is it all the same key? I can just put it into my server's keys folder and it'll work for both the NH90 and the EC365? Yeap is the same key ... it will be always the same for all of my addons and mod ... Share this post Link to post Share on other sites
Slant_ 11 Posted October 1, 2015 Thanks, great work on your mods. High quality stuff. Lots of good details in your Helis! 1 Share this post Link to post Share on other sites
KaraBela94 1 Posted October 4, 2015 First of all...a very nice mod.I love the new Update with the G3 Rifles...I guess it is the best mod so far !Well but i have some Question about the Models...are u going to fix there sizes?well let me say it straight...they are quite too big...e.g. even the Cyrus is smaller & the Marksmen G3 is not showing up in the virtual arsenal by the way :)But all in all the rifles look very very good and the feel so too!Well I wish u a good Day & keep up the amazing work ! Share this post Link to post Share on other sites
Αplion 1122 Posted October 4, 2015 First of all...a very nice mod. I love the new Update with the G3 Rifles...I guess it is the best mod so far ! Well but i have some Question about the Models...are u going to fix there sizes? well let me say it straight...they are quite too big...e.g. even the Cyrus is smaller & the Marksmen G3 is not showing up in the virtual arsenal by the way :) But all in all the rifles look very very good and the feel so too! Well I wish u a good Day & keep up the amazing work ! I must say that even in my eyes the G3s looks bigger than they should be ... the only reason I gave them that size is because otherwise they can't fit using the default hand anims ... anyway I'll look on that the soonest possible (plus the issue with the marksman version as you report). Share this post Link to post Share on other sites