bspendlove 10 Posted September 16, 2015 I remember I used to create additional files for my map addons in Arma 2 OA so the mission.sqm did not get cramp up all the time. When I used to make separate files for the bases in Arma 2 OA: if (isServer) then { _vehicle_0 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2191.1504, 6259.3984, 0.21464808], [], 0, "NONE"]; _vehicle_0 = _this; _this setDir -46.031673; _this setPos [2191.1504, 6259.3984, 0.21464808]; }; }; ARMA 3: class Item0 { position[]={2776.8301,0.218246,1721.21}; azimut=359.86301; offsetY=0.0051269499; id=70; side="EMPTY"; vehicle="Land_BagFence_Long_F"; skill=0.60000002; init="this allowDamage false;"; }; etc.. Can you still create an additional file in a similar format as above or would I just use createVehicle again in Arma 3?.... Share this post Link to post Share on other sites
MrCopyright 107 Posted September 21, 2015 I'm not too sure what you are asking but you can use the Arma 2 OA code you have there with Arma 3. Make sure the classnames exist in Arma 3. Share this post Link to post Share on other sites
jshock 513 Posted September 21, 2015 The Arma 2 OA is sqf and the Arma 3 example is from the mission.sqm, you can use both to do what your're trying to do, however one adds objects/units/whatever dynamically, the other adds it to the mission so that it is then available in the editor (but is not dynamic). So depending on what you want to do... Share this post Link to post Share on other sites