Darce 10 Posted September 15, 2015 I am attempting a custom loadout for a MP mission where each playable unit has a defined name (infcom, aircom, mechcom etc) in the mission.sqm. What I have so far works fine in the editor, but fails on the server; _load = player; //remove everything routine snipped switch (player) do { case infcom; case aircom; case mechcom:{ _load addHeadgear "rhsusf_opscore_03_ocp"; _load forceAddUniform "rhs_uniform_cu_ocp"; _load addVest "rhsusf_iotv_ocp_Squadleader"; _load addBackpack "tf_rt1523g_big_rhs"; clearallcargo; // add weapons etc etc etc In the snippet above, I want the same loadout for all three (infcom, aircom and mechcom) so, as i understand it, case infcom true would drop through to execute the code block at mechcom. But, in MP environment, as soon as it hits 'case infcom;' it errors out for an undefined variable if I load in in another position. I've tried using an if statement as well, but it also errors out on undefined variable. The only way I have succeeded is to use a masking 'if (!isNil "infcom") then' prior to an 'if (player == infcom) exitwith' statement, but then I have to repeat the loadout routine for each position. As we have several squads with the same loadout this results in a lot of repeats. (sad face) Anyone solve this problem and willing to help me out? Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 15, 2015 Have you tried switch (str player) do Share this post Link to post Share on other sites
Darce 10 Posted September 15, 2015 if I load in as infcom it works fine, but if I load in as any other position it fails for infcom being undefined Share this post Link to post Share on other sites
Larrow 2822 Posted September 15, 2015 Could use vehicleVarName instead. Then you can switch all the case statements to strings and it will not error out on undefined if there is no player in that slot. switch (vehicleVarName player) do { case "infcom"; case "aircom"; case "mechcom":{ _load addHeadgear "rhsusf_opscore_03_ocp"; _load forceAddUniform "rhs_uniform_cu_ocp"; _load addVest "rhsusf_iotv_ocp_Squadleader"; _load addBackpack "tf_rt1523g_big_rhs"; clearallcargo; } 1 Share this post Link to post Share on other sites
killzone_kid 1332 Posted September 15, 2015 Why not try https://community.bistudio.com/wiki/roleDescription 1 Share this post Link to post Share on other sites
Darce 10 Posted September 15, 2015 Could use vehicleVarName instead. Then you can switch all the case statements to strings and it will not error out on undefined if there is no player in that slot. switch (vehicleVarName player) do { case "infcom"; case "aircom"; case "mechcom":{ _load addHeadgear "rhsusf_opscore_03_ocp"; _load forceAddUniform "rhs_uniform_cu_ocp"; _load addVest "rhsusf_iotv_ocp_Squadleader"; _load addBackpack "tf_rt1523g_big_rhs"; clearallcargo; } Thank you, that did the trick :) Share this post Link to post Share on other sites
Darce 10 Posted September 15, 2015 Why not try https://community.bistudio.com/wiki/roleDescription This works too. You guys are ace :) Share this post Link to post Share on other sites