road runner 4344 Posted September 12, 2015 Guys, I'm having a meltdown over what's probably a single typo/misplaced key stroke, I keep getting an error on making it to a PBO around line 3, it says something is missing and doesn't pack, can someone have a look at what on earth I'm doing wrong, it's got me bamboozled big time!! I've used another mods cfg that had the same amount of uniforms I wished to make, and just replaced the data with my own, but something has gone tits up, and it's winding me up, 5 hours I've been at this and about to give up!! :D class CfgVehicles{ class B_Soldier_base_F; class DEVGRU_uniform_Desert TS: B_Soldier_base_F { scope = 2; displayName = "DEVGRU uniform (desert tiger stripe)"; vehicleClass = "DEVGRU_uniform"; uniformClass = "DEVGRU_uniform_Desert TS"; nakedUniform = "U_BasicBody"; model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\data\devgru_desert tiger.paa"}; class Wounds { mat[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\Data\DEVGRU_clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {};};}; class DEVGRU_uniform_AOR1: B_Soldier_base_F { scope = 2; displayName = "DEVGRU uniform (AOR1)"; vehicleClass = "DEVGRU_uniform"; uniformClass = "DEVGRU_uniform_AOR1"; nakedUniform = "U_BasicBody"; model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\data\devgru_aor1.paa"}; class Wounds { mat[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\Data\DEVGRU_clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {};};}; class DEVGRU_uniform_AOR2: B_Soldier_base_F { scope = 2; displayName = "DEVGRU uniform (AOR2)"; vehicleClass = "DEVGRU_uniform"; uniformClass = "DEVGRU_uniform_AOR2"; nakedUniform = "U_BasicBody"; model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\data\devgru_aor2.paa"}; class Wounds { mat[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\Data\DEVGRU_clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {};};}; class DEVGRU_uniform_MCM: B_Soldier_base_F { scope = 2; displayName = "DEVGRU uniform (Multicam)"; vehicleClass = "DEVGRU_uniform"; uniformClass = "DEVGRU_uniform_MCM"; nakedUniform = "U_BasicBody"; model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\data\devgru_mcm_2.paa"}; class Wounds { mat[] = {"DEVGRU_Uniforms\DEVGRU_Uniforms\Data\DEVGRU_clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {};};};}; class cfgWeapons{ class Uniform_Base; class UniformItem; class InventoryItem_Base_F; class ItemCore; class HeadGearItem; class V_PlateCarrier1_rgr; class VestItem; class DEVGRU_uniform_Desert TS: Uniform_Base { scope=2; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; displayName = "DEVGRU uniform (desert tiger stripe)"; picture = "\DEVGRU_Uniforms\DEVGRU_Uniforms\data\ui\desert_tiger_ui.paa"; author = "Keeno"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "DEVGRU_uniform_Desert TS"; containerClass="Supply60"; mass=80;};}; class DEVGRU_uniform_AOR1: Uniform_Base { scope=2; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; displayName = "DEVGRU uniform (AOR1)"; picture = "\DEVGRU_Uniforms\DEVGRU_Uniforms\data\ui\aor1_ui.paa"; author = "Keeno"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "DEVGRU_uniform_AOR1"; containerClass="Supply60"; mass=80;};}; class DEVGRU_uniform_AOR2: Uniform_Base { scope=2; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; displayName = "DEVGRU uniform (AOR2)"; picture = "\DEVGRU_Uniforms\DEVGRU_Uniforms\data\ui\aor2_ui.paa"; author = "Keeno"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "DEVGRU_uniform_AOR2"; containerClass="Supply60"; mass=80;};}; class DEVGRU_uniform_MCM: Uniform_Base { scope=2; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; displayName = "DEVGRU uniform (Multicam)"; picture = "\DEVGRU_Uniforms\DEVGRU_Uniforms\data\ui\ocp_ui.paa"; author = "Keeno"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "DEVGRU_uniform_MCM"; containerClass="Supply60"; mass=80; }; }; };};//}; Share this post Link to post Share on other sites
h a w a i i a n 511 Posted September 12, 2015 I spotted a potential culprit....the semi colons ;; it's under class DEVGRU_uniform_AOR1: B_Soldier_base_F model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";; 1 Share this post Link to post Share on other sites
road runner 4344 Posted September 12, 2015 Its not these, I keep getting this error "File \devgru_uniforms\devgru_uniforms\config.cpp, line 3:/cfgVehicles/: "T" encountered instead of '{' it's something right at the very start of the file, and I'm that blind I'm not seeing the wood for the trees, I removed the double semi's and it's still failing :( Share this post Link to post Share on other sites
andrewasedwards 11 Posted September 12, 2015 you have a space in your class name class DEVGRU_uniform_Desert TS: B_Soldier_base_F should be class DEVGRU_uniform_Desert_TS: B_Soldier_base_F and you also have it again further down class DEVGRU_uniform_Desert TS: Uniform_Base should be class DEVGRU_uniform_Desert_TS: Uniform_Base 1 Share this post Link to post Share on other sites
road runner 4344 Posted September 13, 2015 Thanks Andrewedwards, that fixed the crash ;) I eventually sorted this out, it was down to semi colons not in the right place, it's all rolled sleeves, it was too much of a headache trying to get full sleeve and rolled sleeves into the cfg without it crashing on me.Thanks to those who helped. Share this post Link to post Share on other sites