garrett1 11 Posted September 5, 2015 -once repairing helicopter the engine will not start in the pilots seat, but when you go into the co-pilot seat you can. After starting on the engine the helicopter engine will stop working after a few seconds, or will violently jump 30m into the air and do front flips, and exploding. *NEW* -when in a ghost hawk after switching the gunner seats, if you go into or out of the a circle objective mark you will be kicked out. -When loading people into the Kajman, the helicopter will act as if it is being hit by a truck, then explode, wasting all your money (KOTH). *OtherPDW2000 - magazine has a purple bugged texture, noticeable when reloading, also the magazine disappears after taking it out. Zubr - with no bullets, switch out to a different weapon and back to it. This time the mag/ bullets may float in mid air. Share this post Link to post Share on other sites
en3x 209 Posted September 5, 2015 What mods do you run? Share this post Link to post Share on other sites
semiconductor 309 Posted September 5, 2015 On 9/5/2015 at 5:17 PM, garrett1 said: -once repairing helicopter the engine will not start in the pilots seat, but when you go into the co-pilot seat you can. After starting on the engine the helicopter engine will stop working after a few seconds, or will violently jump 30m into the air and do front flips, and exploding. PDW2000 - magazine has a purple bugged texture, noticeable when reloading, also the magazine disappears after taking it out. Zubr - with no bullets, switch out to a different weapon and back to it. This time the mag/ bullets may float in mid air. There is a feedback tracker ( feedback.arma3.com ) for such kind of reports, consider creating new ticket there. On 9/5/2015 at 5:17 PM, garrett1 said: -when in a ghost hawk after switching the gunner seats, if you go into or out of the a circle objective mark you will be kicked out. -When loading people into the Kajman, the helicopter will act as if it is being hit by a truck, then explode, wasting all your money (KOTH). Those issues might be caused by mission (KOTH in your case) not Arma 3 itself so try to reproduce them in editor without any mods before reporting. Share this post Link to post Share on other sites
Erwin23p 34 Posted September 5, 2015 On 9/5/2015 at 5:17 PM, garrett1 said: -once repairing helicopter the engine will not start in the pilots seat, but when you go into the co-pilot seat you can. After starting on the engine the helicopter engine will stop working after a few seconds, or will violently jump 30m into the air and do front flips, and exploding. Hello, In KoTH I have that problem too, what I do is: Change to Normal flight model, and go to repair pad, after 100% repaired then I change again to AFM. Share this post Link to post Share on other sites
garrett1 11 Posted September 6, 2015 en3x, I don't have any mods, I just play King of the Hill. erwin23p, thanks for the tip, its a shame that they have this bug with helicopters, its really annoying. Share this post Link to post Share on other sites
en3x 209 Posted September 6, 2015 I'm very curious about mods situation - King of the hill, Invade and annex - they don't have mods correct? But what they do have is scripts...Perhaps it's scripting issue that you are experiencing. Share this post Link to post Share on other sites
garrett1 11 Posted September 6, 2015 yeah, it could be that the scripting is old or something and doesn't match the new update. One thing I have been noticing is that I think the rockets and bullets in the little bird are shooting below the crosshair, like below the V. I think it is because the pilot is above the weapons, and the crosshair is the middle of the screen. _ x _ v (looks like that) Share this post Link to post Share on other sites
garrett1 11 Posted September 6, 2015 Semiconducter, its like the people making the game take so long to make anything happen. We tell them everything that is wrong, and still it was like how it was a year ago (or longer) same with King of the Hill, we have told them how to fix the game mode, but nothing changes, its all static. Share this post Link to post Share on other sites
garrett1 11 Posted September 6, 2015 On 9/5/2015 at 6:44 PM, Semiconductor said: There is a feedback tracker ( feedback.arma3.com ) for such kind of reports, consider creating new ticket there. Those issues might be caused by mission (KOTH in your case) not Arma 3 itself so try to reproduce them in editor without any mods before reporting. Share this post Link to post Share on other sites
semiconductor 309 Posted September 7, 2015 On 9/6/2015 at 3:43 PM, garrett1 said: Semiconducter, its like the people making the game take so long to make anything happen. We tell them everything that is wrong, and still it was like how it was a year ago (or longer) Yeah, you're right but still Feedback Tracker is the best bet to attract BI's attention to an issue. You see, even if somebody from BI stumbles upon this thread and reads its in order to understand whether this is actually an Arma 3's bug, chances are that certain problem is outside of his competence or he doesn't have time as there is more pressing issues that he have to address or he can simply forget about it. Moreover, I'm pretty sure that he will have to create corresponding ticket on a feedback tracker himself because rest of the team should be aware about all known/being worked on/fixed issues. 1 Share this post Link to post Share on other sites
pulstar 55 Posted September 7, 2015 I had some luck with AI pilots engaging ground targets in a non-suicidal fashion but it seems to have reverted to the kamikaze flyover in recent builds. That's my biggest gripe with helos in Arma 3, that they're useless for CAS. Share this post Link to post Share on other sites