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genesis92x

After Patch - Mod Won't Launch

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Hello all,

I was curious if anyone encountered this particular issue before because I would love to hear how it was resolved so I don't have to spend an annoying amount of time to try and fix it.

 

When trying to launch with the mod I am working on - ArmA 3 hangs during launch up.

I tried having the mod to not even execute any code - still hangs on startup.

 

The .rpt did not seem to produce any valuable information either

 

RPT

=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -window -showScriptErrors -nosplash "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN"

Original output filename: Arma3Retail_DX11
Exe timestamp: 2015/08/25 16:06:38
Current time:  2015/08/26 21:27:17

Type: Public
Branch: Stable
Version: 1.50.131969

Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll
=====================================================================

21:27:17 Conflicting addon A3_Anims_F_Config_Sdr in 'a3\anims_f\config\sdr\', previous definition in 'anims_f\a3\anims_f\config\sdr\'
21:27:17 Conflicting addon A3_Anims_F in 'a3\anims_f\', previous definition in 'anims_f\a3\anims_f\'
21:27:21 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
21:27:21 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
21:27:21 Updating base class ScrollBar->, by DGN_Core\config.cpp/RscListBox/ListScrollBar/
21:27:21 Updating base class ScrollBar->, by DGN_Core\config.cpp/RscControlsGroup/VScrollbar/
21:27:21 Updating base class ScrollBar->, by DGN_Core\config.cpp/RscControlsGroup/HScrollbar/
21:27:21 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
21:27:21 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
21:27:21 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
21:27:21 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
21:27:21 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
21:27:21 Updating base class ->Logic, by a3\modules_f\config.bin/CfgVehicles/Module_F/
21:27:21 Updating base class ->ScrollBar, by a3\ui_f\config.bin/RscControlsGroup/VScrollbar/
21:27:21 Updating base class ->ScrollBar, by a3\ui_f\config.bin/RscControlsGroup/HScrollbar/
21:27:21 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
21:27:21 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
21:27:21 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
21:27:21 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
21:27:21 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
21:27:21 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
21:27:21 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
21:27:21 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
21:27:21 Updating base class ->ScrollBar, by a3\ui_f\config.bin/RscListBox/ListScrollBar/
21:27:21 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
21:27:21 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
21:27:21 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
21:27:21 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
21:27:21 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
21:27:21 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
21:27:21 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
21:27:21 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
21:27:21 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
21:27:21 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
21:27:21 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
21:27:21 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
21:27:21 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
21:27:21 Updating base class ScrollBar->ScrollBar, by a3\ui_f\config.bin/RscCombo/ComboScrollBar/
21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
21:27:21 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
21:27:21 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
21:27:21 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
21:27:21 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
21:27:21 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
21:27:21 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
21:27:21 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
21:27:21 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
21:27:21 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
21:27:21 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
21:27:21 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
21:27:21 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
21:27:21 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
21:27:21 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
21:27:21 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
21:27:21 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
21:27:21 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
21:27:21 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
21:27:21 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
21:27:21 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/
21:27:21 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/
21:27:21 Updating base class ->InventoryItem_Base_F, by a3\weapons_f\items\config.bin/CfgWeapons/UniformItem/
21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_abuser/
21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_abusing/
21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_Akhanteros/
21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_Lacey/
21:27:21 Updating base class ->Man, by a3\characters_f\config.bin/CfgVehicles/CAManBase/
21:27:21 Updating base class ->HitPoints, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/
21:27:21 Updating base class ->HitNeck, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitHead/
21:27:21 Updating base class ->HitChest, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitBody/
21:27:21 Updating base class ->HitArms, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitHands/
21:27:21 Updating base class ->HitLegs, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitLegs/
21:27:21 Updating base class ->SoldierGB, by a3\characters_f\config.bin/CfgVehicles/I_Soldier_base_F/
21:27:21 Updating base class ->ItemCore, by a3\characters_f\config.bin/cfgWeapons/Uniform_Base/
21:27:22 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/
21:27:24 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
21:27:24 Initializing Steam Manager
21:27:24 Starting initial content check.
21:27:24 Steam Manager initialized.
21:27:24 
21:27:24 ==== Loaded addons ====
21:27:24 
21:27:24 dta\bin.pbo - unknown
21:27:24 dta\core.pbo - 84186
21:27:24 dta\languagecore_f.pbo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN\addons\anims_f.pbo - unknown
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN\addons\dgn_core.pbo - unknown
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.ebo - 83739
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.ebo - 85641
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\data_f_mark.ebo - 84958
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.ebo - 81923
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.ebo - 81923
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.ebo - 84594
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.ebo - 85875
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.ebo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.ebo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\language_f_mark.ebo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.ebo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.ebo - 84276
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.ebo - 83115
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.ebo - 81429
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.ebo - 85408
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.ebo - 81558
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.ebo - 81710
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.ebo - 85577
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark.ebo - 81958
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.ebo - 81930
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.ebo - 83408
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\static_f_mark.ebo - 84104
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.ebo - 85075
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.ebo - 79552
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.ebo - 84397
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.ebo - 85197
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.ebo - 86051
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 85752
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 80475
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 82564
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 84953
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 80757
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 75138
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 84398
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 84471
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 75977
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 75065
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 84211
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 76012
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 76012
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 82564
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 79398
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 85075
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 84559
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 76986
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 80475
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 85651
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 84958
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 84471
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 75687
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 86208
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 74588
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 85476
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 79398
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 85075
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 73106
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 83573
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 84958
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 85514
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 86295
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 84999
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 86131
21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 85573
21:27:24 addons\a3.pbo - unknown
21:27:24 addons\air_f.pbo - 85882
21:27:24 addons\air_f_beta.pbo - 85523
21:27:24 addons\air_f_epb.pbo - 85592
21:27:24 addons\air_f_epc.pbo - 85583
21:27:24 addons\air_f_gamma.pbo - 82564
21:27:24 addons\animals_f.pbo - 86114
21:27:24 addons\animals_f_beta.pbo - 85786
21:27:24 addons\anims_f.pbo - 85695
21:27:24 addons\anims_f_bootcamp.pbo - 72362
21:27:24 addons\anims_f_data.pbo - 85891
21:27:24 addons\anims_f_epa.pbo - 78608
21:27:24 addons\anims_f_epc.pbo - 72362
21:27:24 addons\armor_f.pbo - 82564
21:27:24 addons\armor_f_beta.pbo - 86110
21:27:24 addons\armor_f_epb.pbo - 86110
21:27:24 addons\armor_f_epc.pbo - 84514
21:27:24 addons\armor_f_gamma.pbo - 86121
21:27:24 addons\baseconfig_f.pbo - 73106
21:27:24 addons\boat_f.pbo - 85687
21:27:24 addons\boat_f_beta.pbo - 83805
21:27:24 addons\boat_f_epc.pbo - 82564
21:27:24 addons\boat_f_gamma.pbo - 85687
21:27:24 addons\cargoposes_f.pbo - 86243
21:27:24 addons\characters_f.pbo - 85752
21:27:24 addons\characters_f_beta.pbo - 83936
21:27:24 addons\characters_f_bootcamp.pbo - 85823
21:27:24 addons\characters_f_epa.pbo - 83523
21:27:24 addons\characters_f_epb.pbo - 85686
21:27:24 addons\characters_f_epc.pbo - 84064
21:27:24 addons\characters_f_gamma.pbo - 85675
21:27:24 addons\data_f.pbo - 85517
21:27:24 addons\data_f_bootcamp.pbo - 76960
21:27:24 addons\data_f_exp_b.pbo - 86189
21:27:24 addons\drones_f.pbo - 85481
21:27:24 addons\dubbing_f.pbo - 73106
21:27:24 addons\dubbing_f_beta.pbo - 73106
21:27:24 addons\dubbing_f_bootcamp.pbo - 73106
21:27:24 addons\dubbing_f_epa.pbo - 73106
21:27:24 addons\dubbing_f_epb.pbo - 76110
21:27:24 addons\dubbing_f_epc.pbo - 73106
21:27:24 addons\dubbing_f_gamma.pbo - 73106
21:27:24 addons\dubbing_radio_f.pbo - 78704
21:27:24 addons\dubbing_radio_f_data.pbo - 78762
21:27:24 addons\editor_f.pbo - 82563
21:27:24 addons\functions_f.pbo - 85893
21:27:24 addons\functions_f_bootcamp.pbo - 85813
21:27:24 addons\functions_f_epa.pbo - 84402
21:27:24 addons\functions_f_epc.pbo - 84400
21:27:24 addons\languagemissions_f.pbo - 86295
21:27:24 addons\languagemissions_f_beta.pbo - 86295
21:27:24 addons\languagemissions_f_bootcamp.pbo - 86295
21:27:24 addons\languagemissions_f_epa.pbo - 86295
21:27:24 addons\languagemissions_f_epb.pbo - 86295
21:27:24 addons\languagemissions_f_epc.pbo - 86295
21:27:24 addons\languagemissions_f_gamma.pbo - 86295
21:27:24 addons\language_f.pbo - 86295
21:27:24 addons\language_f_beta.pbo - 86295
21:27:24 addons\language_f_bootcamp.pbo - 86295
21:27:24 addons\language_f_epa.pbo - 86295
21:27:24 addons\language_f_epb.pbo - 86295
21:27:24 addons\language_f_epc.pbo - 86295
21:27:24 addons\language_f_gamma.pbo - 86295
21:27:24 addons\map_altis.pbo - 85518
21:27:24 addons\map_altis_data.pbo - 80737
21:27:24 addons\map_altis_data_layers.pbo - 79087
21:27:24 addons\map_altis_data_layers_00_00.pbo - 79087
21:27:24 addons\map_altis_data_layers_00_01.pbo - 79087
21:27:24 addons\map_altis_data_layers_01_00.pbo - 79087
21:27:24 addons\map_altis_data_layers_01_01.pbo - 79087
21:27:24 addons\map_altis_scenes_f.pbo - 73106
21:27:24 addons\map_data.pbo - 81846
21:27:24 addons\map_stratis.pbo - 85518
21:27:24 addons\map_stratis_data.pbo - 80737
21:27:24 addons\map_stratis_data_layers.pbo - 79082
21:27:24 addons\map_stratis_scenes_f.pbo - 73106
21:27:24 addons\map_vr.pbo - 82252
21:27:24 addons\map_vr_scenes_f.pbo - 82252
21:27:24 addons\misc_f.pbo - 85025
21:27:24 addons\missions_f.pbo - 78843
21:27:24 addons\missions_f_beta.pbo - 85797
21:27:24 addons\missions_f_beta_data.pbo - 85005
21:27:24 addons\missions_f_beta_video.pbo - 73106
21:27:24 addons\missions_f_bootcamp.pbo - 85123
21:27:24 addons\missions_f_bootcamp_data.pbo - 72362
21:27:24 addons\missions_f_bootcamp_video.pbo - 75065
21:27:24 addons\missions_f_data.pbo - 73106
21:27:24 addons\missions_f_epa.pbo - 86144
21:27:24 addons\missions_f_epa_data.pbo - 73106
21:27:24 addons\missions_f_epa_video.pbo - 73106
21:27:24 addons\missions_f_epb.pbo - 84766
21:27:24 addons\missions_f_epb_data.pbo - 73106
21:27:24 addons\missions_f_epb_video.pbo - 73106
21:27:24 addons\missions_f_epc.pbo - 85362
21:27:24 addons\missions_f_epc_data.pbo - 84724
21:27:24 addons\missions_f_epc_video.pbo - 84725
21:27:24 addons\missions_f_gamma.pbo - 85758
21:27:24 addons\missions_f_gamma_data.pbo - 85763
21:27:24 addons\missions_f_gamma_video.pbo - 73106
21:27:24 addons\missions_f_video.pbo - 73106
21:27:24 addons\modules_f.pbo - 85552
21:27:24 addons\modules_f_beta.pbo - 84471
21:27:24 addons\modules_f_beta_data.pbo - 80976
21:27:24 addons\modules_f_bootcamp.pbo - 79398
21:27:24 addons\modules_f_data.pbo - 85167
21:27:24 addons\modules_f_epb.pbo - 79398
21:27:24 addons\music_f.pbo - 73106
21:27:24 addons\music_f_bootcamp.pbo - 73106
21:27:24 addons\music_f_bootcamp_music.pbo - 73106
21:27:24 addons\music_f_epa.pbo - 73106
21:27:24 addons\music_f_epa_music.pbo - 73106
21:27:24 addons\music_f_epb.pbo - 73106
21:27:24 addons\music_f_epb_music.pbo - 73106
21:27:24 addons\music_f_epc.pbo - 84723
21:27:24 addons\music_f_epc_music.pbo - 73106
21:27:24 addons\music_f_music.pbo - 73106
21:27:24 addons\plants_f.pbo - 85827
21:27:24 addons\roads_f.pbo - 82537
21:27:24 addons\rocks_f.pbo - 84519
21:27:24 addons\signs_f.pbo - 82967
21:27:24 addons\soft_f.pbo - 85752
21:27:24 addons\soft_f_beta.pbo - 85752
21:27:24 addons\soft_f_bootcamp.pbo - 85752
21:27:24 addons\soft_f_epc.pbo - 85340
21:27:24 addons\soft_f_gamma.pbo - 86082
21:27:24 addons\sounds_f.pbo - 85493
21:27:24 addons\sounds_f_bootcamp.pbo - 82576
21:27:24 addons\sounds_f_epb.pbo - 79398
21:27:24 addons\sounds_f_epc.pbo - 79398
21:27:24 addons\sounds_f_vehicles.pbo - 85560
21:27:24 addons\sounds_f_weapons.pbo - 84865
21:27:24 addons\static_f.pbo - 85125
21:27:24 addons\static_f_beta.pbo - 79398
21:27:24 addons\static_f_gamma.pbo - 82090
21:27:24 addons\structures_f.pbo - 86067
21:27:24 addons\structures_f_bootcamp.pbo - 85075
21:27:24 addons\structures_f_data.pbo - 85075
21:27:24 addons\structures_f_epa.pbo - 85075
21:27:24 addons\structures_f_epb.pbo - 85075
21:27:24 addons\structures_f_epc.pbo - 85252
21:27:24 addons\structures_f_households.pbo - 86055
21:27:24 addons\structures_f_ind.pbo - 85517
21:27:24 addons\structures_f_mil.pbo - 85518
21:27:24 addons\structures_f_wrecks.pbo - 85075
21:27:24 addons\uifonts_f.pbo - 73106
21:27:24 addons\uifonts_f_data.pbo - 73106
21:27:24 addons\ui_f.pbo - 86227
21:27:24 addons\ui_f_bootcamp.pbo - 76325
21:27:24 addons\ui_f_data.pbo - 86227
21:27:24 addons\weapons_f.pbo - 86125
21:27:24 addons\weapons_f_beta.pbo - 86067
21:27:24 addons\weapons_f_bootcamp.pbo - 81923
21:27:24 addons\weapons_f_epa.pbo - 83667
21:27:24 addons\weapons_f_epb.pbo - 80958
21:27:24 addons\weapons_f_epc.pbo - 80374
21:27:24 addons\weapons_f_gamma.pbo - 83947
21:27:24 
21:27:24 =======================
21:27:24 
21:27:24 ============================================================================================= List of mods ===============================================================================================
21:27:24 modsReadOnly = true
21:27:24 safeModsActivated = false
21:27:24 customMods = true
21:27:24 hash = '7615054D0E3D033BC87A04A6201B48E43A218B06'
21:27:24 hashShort = '9fcd3427'
21:27:24                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
21:27:24 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
21:27:24                                       Degeneration |                 @DGN |      false |             GAME DIR | dcc0871925d2adfc32d73c7063a10a95c278f20e |  efb39f42 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN
21:27:24                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           | 
21:27:24                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 45027935c1cde0bc33ec8ad2a61af31544f5b77a |  dff573fb | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark
21:27:24                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | df2fd32c7709d2687ce41aef8b73d2a009ef3b83 |  7a0b10ba | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli
21:27:24                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 1c1817f0edc728999d6bbbebe22d5712a6aa4a72 |  a233bf25 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart
21:27:24                                        Arma 3 Zeus |              curator |       true |             GAME DIR | b351d5716f3cf60a287df7cede4bd114847e5ce0 |  6125f0a9 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator
21:27:24                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
21:27:24 ==========================================================================================================================================================================================================
21:27:24 DX11 - Initializing DX11 engine.
21:27:24 DX11 - Using DXGI adapter 0 (detected in config).
21:27:24 DX11 - Using DXGI adapter 0.
21:27:24     - adapter description : NVIDIA GeForce GTX 770
21:27:24     - adapter vendor ID : 4318
21:27:24     - adapter device ID : 4484
21:27:24     - adapter subsys ID : 661665858
21:27:24     - adapter revision  : 161
21:27:24     - dedicated video memory : 2086338560
21:27:24     - dedicated system memory : 0
21:27:24     - shared system memory : 2208563200
21:27:24 Error: JoystickDevices - CoInitilizeEx return 80010106
21:27:24 InitSound ...
21:27:24 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106
21:27:24 InitSound - complete
21:27:25 PhysX3 SDK Init started ...
21:27:25 PhysX3 SDK Init ended.
21:27:26 Attempt to override final function - rscminimap_script
21:27:26 Attempt to override final function - rscdisplayloading_script
21:27:26 Attempt to override final function - rscdisplayloading_script
21:27:26 Attempt to override final function - rscdisplayloading_script
21:27:26 Attempt to override final function - rscdiary_script
21:27:26 Attempt to override final function - rscdisplaysinglemission_script
21:27:26 Attempt to override final function - rscdiary_script
21:27:26 Attempt to override final function - rscdisplayremotemissions_script
21:27:26 Attempt to override final function - rscdisplayloading_script
21:27:26 Attempt to override final function - rscdiary_script
21:27:26 Attempt to override final function - rscdiary_script
21:27:26 Attempt to override final function - rscdisplaystrategicmap_script
21:27:26 Attempt to override final function - rscdisplaycommon_script
21:27:26 Attempt to override final function - rscdisplayloading_script
21:27:26 Attempt to override final function - rscdisplaycurator_script
21:27:26 Attempt to override final function - rscdisplayattributes_script
21:27:26 Attempt to override final function - rscdisplayattributes_script
21:27:26 Attempt to override final function - rscdisplayattributes_script
21:27:26 Attempt to override final function - rscdisplaycommon_script
21:27:26 Attempt to override final function - rscdisplaydebriefing_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:27 Attempt to override final function - rscunitinfo_script
21:27:28 SimulWeather - Cloud Renderer - noise texture file is not specified!

 

So my assumption is that one of my config .cpp's is somehow incorrect?

 

I would be grateful if there was a way to find the source of the problem without having to use the process of elimination on such a big addon :<

 

I appreciate your time,

Genesis

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Ranwer, you are the amazing helper around here!

 

I was able to get it narrowed down to this config causing the freeze (Might just be where it starts).

I wasn't able to look at it this morning...but if anyone wants to hurt their eyes, here you go.

 

https://www.dropbox.com/s/1tde11t0i48vts7/Config.cpp?dl=0

 

/*{
------------------------------------------------
Name: DGN_Core_Vehicles_Men
File: Vehicles/Men/Config.cpp
Author: Garret M. Barnhart
Purpose: Basic Men Vehicle Class Configuration
------------------------------------------------
}*/
//{
#define true 
#define false

#define private 0
#define protected 1
#define public 2

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define ReadAndWrite 0
#define ReadAndCreate 1
#define ReadOnly 2
#define ReadOnlyVerified 3
//}


class CfgPatches
{
	class DGN_Core_Vehicles_Men
	{
		units[] = 
		{
			//Zombie Units
			"DGN_Zombie_Dog","DGN_Zombie_Seeking","DGN_Zombie_Horde","DGN_Zombie_Normal","DGN_Marauder_Hero","DGN_Marauder_Normal","DGN_Zombie_Lurker"
		};
		weapons[] = {};
		requiredAddons[] = {};
		requiredVersion  = 1;
		version          = 1;
	};

};

class CfgVehicleClasses
{
	class DGN_VehicleClass_Marauders
	{
		displayName = "Marauders";
	};
	class DGN_VehicleClass_Survivors
	{
		displayName = "Survivors";
	};
	class DGN_VehicleClass_Hunters
	{
		displayName = "Hunters";
	};
	class DGN_VehicleClass_Zombies
	{
		displayName = "Zombies";
	};
	class DGN_VehicleClass_Logics_Prefabs
	{
		displayName = "Prefabs";
	};
};

  
class CfgWeapons
{
	class InventoryItem_Base_F;
	class ItemCore;
	class UniformItem;
	class Uniform_Base;

 class U_C_Poor_2 : Uniform_Base {
        author = "$STR_A3_Bohemia_Interactive";
        scope = protected;
        displayName = "$STR_A3_worn_clothes1";
        picture = "\A3\characters_f\data\ui\icon_U_Citizen_ca.paa";
        model = "\A3\Characters_F\Common\Suitpacks\suitpack_civilian_F.p3d";
        hiddenSelections[] = {"camo"};
        hiddenSelectionsTextures[] = {"\A3\characters_f\civil\data\c_cloth1_v2_co.paa"};
        
        class ItemInfo : UniformItem {
            //uniformModel = "-";
            uniformClass = "C_man_p_beggar_F";
            containerClass = "Supply30";
            mass = 30;
        };
    };	

	class  c_cloth1_E1_co: U_C_Poor_2 {
		scope = public;
		displayName = "Decaying Uniform";
		descriptionShort = "A Decaying Uniform. Last worn by a dead person.";
		picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
		model = "\A3\Weapons_f\dummyweapon.p3d";
        hiddenSelections[] = {"camo"};
        hiddenSelectionsTextures[] = {"\DGN_Core\Skins\c_cloth1_E1_co.paa"};
		
		class ItemInfo : UniformItem {
			modelSides[] = {0,1,2,3};
			//uniformModel = "-";
			uniformClass = "DGN_Zombie_Seeking";
			containerClass = "Supply160";
			mass = 60;
		};
	};

	
};		
	
class CfgVehicles 
{
//Begin External Class References
class All;
class AllVehicles;
class Land;	
class Man;


class CAManBase
{
	class HitPoints
	{
		class HitHead {};
		class HitBody {};
		class HitHands {};
		class HitLegs {};
	};
};
class Civilian: CAManBase {};
class Civilian_F: Civilian {}



class Logic;
class Module_F;
//End External Class References

	class DGN_ModuleInfectedBase: Module_F
	{
		author = "Genesis92x";
		_generalMacro = "DGN_ModuleInfectedBase";
		scope = 1;
	};
	class DGN_ModuleInfected: DGN_ModuleInfectedBase
	{
		author = "Genesis92x";
		_generalMacro = "DGN_ModuleInfected";
		scope = 2;
		displayName = "DGN_ModuleInfected";
    function = "DGN_GameModeParam";
		isGlobal = 1;
		functionPriority = 1;
		class Arguments
		{
			class GameMode
			{
				displayName = "Game Mode";
				class Values
				{
					class FullInf
					{
						name = "Degeneration Game Mode";
						description = "The full fledged Degeneration experience. Base building, resource gathering, infection spreading, random events, and more.";
						value = 0;
					};
					class JustZeds
					{
						name = "Normal Mission Mode";
						description = "Select this if you want to JUST use the zombies and have no other aspects of DGN at play.";
						value = 1;
					};
				};
			};
			class ZombieCountMax
			{
				displayName = "Maximum Infected #";
				class Values
				{
					class Inf100
					{
						name = "100";
						value = 100;
					};
					class Inf80
					{
						name = "80";
						value = 80;
					};
					class Inf60
					{
						name = "60";
						value = 60;
					};
					class Inf40
					{
						name = "40";
						value = 40;
					};
				};
			};
			class ZombieStrength
			{
				displayName = "Zombie Strength";
				class Values
				{
					class Strength10
					{
						name = "10";
						value = 10;
					};
					class Strength8
					{
						name = "8";
						value = 8;
					};
					class Strength6
					{
						name = "6";
						value = 6;
					};
					class Strength4
					{
						name = "4";
						value = 4;
						defaultvalue = 4;
					};
					class Strength2
					{
						name = "2";
						value = 2;
					};
					class Strength1
					{
						name = "1";
						value = 1;
					};
				};
			};
			class ResourceStrength
			{
				displayName = "Strength of Resources";
				class Values
				{
					class Time1
					{
						name = "10 Minutes";
						value = 600;
					};
					class Time2
					{
						name = "5 Minutes";
						value = 300;
						defaultvalue = 300;
					};
					class Time3
					{
						name = "2 Minutes";
						value = 120;
					};
				};
			};
			class DebugMode
			{
				displayName = "Debug Mode";
				class Values
				{
					class On
					{
						name = "On";
						value = 1;
						defaultvalue = 1;
					};
					class Off
					{
						name = "Off";
						value = 0;
					};
				};
			};
		};
    class Eventhandlers {
			init = "nul = [_this] execVM ""\DGN_Core\ZombieScripts\Dgn_Params\DGN_GameModeParam.sqf""";
		};
	};

	class DGN_Zombie_Base : Civilian_F {
		_generalmacro = "DGN_Zombie_Normal";
		threat[]={1,0.5,0.1};
		author = "Dominic";
		displayname = "Normal Zombie";
		hiddenSelections[] = {"camo","insignia"};
		side = 2;
		faction = "DGN_Faction_Zombies";
		vehicleclass = "DGN_VehicleClass_Zombies";
		model = "\A3\characters_F\civil\c_poor";
		uniformClass= "c_cloth1_E1_co";
		hiddenselectionstextures[] = {"\DGN_Core\Skins\c_cloth1_E1_co.paa","\DGN_Core\Skins\c_cloth1_E2_co.paa","\DGN_Core\Skins\c_cloth1_E3_co.paa","\DGN_Core\Skins\c_cloth1_E4_co.paa","\DGN_Core\Skins\c_cloth1_E5_co.paa","\DGN_Core\Skins\c_cloth1_E6_co.paa","\DGN_Core\Skins\c_cloth1_E7_co.paa","\DGN_Core\Skins\c_cloth1_E8_co.paa","\DGN_Core\Skins\c_cloth1_E9_co.paa","\DGN_Core\Skins\c_cloth1_E10_co.paa","\DGN_Core\Skins\c_cloth1_E11_co.paa","\DGN_Core\Skins\c_cloth1_E12_co.paa","\DGN_Core\Skins\c_cloth1_E13_co.paa","\DGN_Core\Skins\c_cloth1_E14_co.paa","\DGN_Core\Skins\c_cloth1_E15_co.paa","\DGN_Core\Skins\c_cloth1_E16_co.paa","\DGN_Core\Skins\c_cloth1_E17_co.paa","\DGN_Core\Skins\c_cloth1_E18_co.paa","\DGN_Core\Skins\c_cloth1_E19_co.paa","\DGN_Core\Skins\c_cloth1_E20_co.paa","\DGN_Core\Skins\c_cloth1_E21_co.paa","\DGN_Core\Skins\c_cloth1_E22_co.paa","\DGN_Core\Skins\c_cloth1_E23_co.paa","\DGN_Core\Skins\c_cloth1_E24_co.paa","\DGN_Core\Skins\c_cloth1_E25_co.paa","\DGN_Core\Skins\c_cloth1_E26_co.paa","\DGN_Core\Skins\c_cloth1_E27_co.paa","\DGN_Core\Skins\c_cloth1_E28_co.paa","\DGN_Core\Skins\c_cloth1_E29_co.paa","\DGN_Core\Skins\c_cloth1_E30_co.paa","\DGN_Core\Skins\c_cloth1_E31_co.paa","\DGN_Core\Skins\c_cloth1_E32_co.paa"};
		moves = "CfgMovesMaleSdrINF";
		fsmDanger = "";
		fsmFormation = "";
		class HitPoints: HitPoints
		{
			class HitHead: HitHead
			{
				armor=2;
			};
			class HitBody: HitBody
			{
				armor=5;
			};
			class HitHands: HitHands
			{
				armor=5;
			};
			class HitLegs: HitLegs
			{
				armor=5;
			};
		};
		armor=4;
		armorStructural=5;
	};
	
	class DGN_Zombie_Normal : DGN_Zombie_Base {
		_generalmacro = "DGN_Zombie_Normal";
		threat[]={1,0.5,0.1};
		author = "Dominic";
		displayname = "Normal Zombie";
		scope = 2;
		side = 2;
		faction = "DGN_Faction_Zombies";
		vehicleclass = "DGN_VehicleClass_Zombies";
		moves = "CfgMovesMaleSdrINF";
		class EventHandlers {
			init = "[_this,""Normal""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf""; (_this select 0) execVM ""\A3\characters_f\civil\scripts\randomize_civ1.sqf""";
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"A3\Characters_F\Civil\Data\c_cloth1.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth2.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth3.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth4.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
				"A3\characters_f\civil\data\c_poloshirt.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
				"A3\characters_f\common\data\coveralls.rvmat",
				"A3\Characters_F\Common\Data\coveralls_injury.rvmat",
				"A3\Characters_F\Common\Data\coveralls_injury.rvmat",
				"A3\Characters_F\Civil\Data\hunter.rvmat",
				"A3\Characters_F\Civil\Data\hunter_injury.rvmat",
				"A3\Characters_F\Civil\Data\hunter_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
				"A3\Characters_F\Civil\Data\priest.rvmat",
				"A3\Characters_F\Civil\Data\priest_injury.rvmat",
				"A3\Characters_F\Civil\Data\priest_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"
			};
		};
	};	

	class DGN_Zombie_Lurker : DGN_Zombie_Base {
		_generalmacro = "DGN_Zombie_Lurker";
		threat[]={1,0.5,0.1};
		author = "Dominic";
		displayname = "Lurker Zombie";
		scope = 2;
		side = 2;
		faction = "DGN_Faction_Zombies";
		vehicleclass = "DGN_VehicleClass_Zombies";
		moves = "CfgMovesMaleSdrINF";
		class EventHandlers {
			init = "[_this,""Lurker""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf"";";
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"A3\Characters_F\Civil\Data\c_cloth1.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth2.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth3.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth4.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
				"A3\characters_f\civil\data\c_poloshirt.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
				"A3\characters_f\common\data\coveralls.rvmat",
				"A3\Characters_F\Common\Data\coveralls_injury.rvmat",
				"A3\Characters_F\Common\Data\coveralls_injury.rvmat",
				"A3\Characters_F\Civil\Data\hunter.rvmat",
				"A3\Characters_F\Civil\Data\hunter_injury.rvmat",
				"A3\Characters_F\Civil\Data\hunter_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
				"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
				"A3\Characters_F\Civil\Data\priest.rvmat",
				"A3\Characters_F\Civil\Data\priest_injury.rvmat",
				"A3\Characters_F\Civil\Data\priest_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"
			};
		};
		class HitPoints: HitPoints
		{
			class HitHead: HitHead
			{
				armor=1;
			};
			class HitBody: HitBody
			{
				armor=1;
			};
			class HitHands: HitHands
			{
				armor=1;
			};
			class HitLegs: HitLegs
			{
				armor=1;
			};
		};
		armor=1;
		armorStructural=1;			
	};	

	
	class DGN_Zombie_Horde : DGN_Zombie_Base {
		_generalmacro = "DGN_Zombie_Normal";
		author = "Niipaa";
		displayname = "Horde Zombie";
		hiddenselections[] = {"Camo"};
		scope = 2;
		side = 2;
		faction = "DGN_Faction_Zombies";
		vehicleclass = "DGN_VehicleClass_Zombies";
		moves = "CfgMovesMaleSdrINF";
		class EventHandlers {
			init = "[_this,""Migrate""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf""";
		};
		class Wounds {
			mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
					"A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat",
					"A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
			tex[] = {};
		};
		class HitPoints: HitPoints
		{
			class HitHead: HitHead
			{
				armor=2;
			};
			class HitBody: HitBody
			{
				armor=20;
			};
			class HitHands: HitHands
			{
				armor=20;
			};
			class HitLegs: HitLegs
			{
				armor=20;
			};
		};
		armor=8;
		armorStructural=20;		
    fsmDanger = "";
		fsmFormation = "";
	};	

	class DGN_Zombie_Seeking : DGN_Zombie_Base {
		_generalmacro = "DGN_Zombie_Seeking";
		author = "Niipaa";
		displayname = "Seeking Zombie";
		hiddenSelections[] = {"camo","insignia"};
		//hiddenselectionstextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa","\A3\characters_f\civil\data\c_poloshirt_1_co.paa","\A3\characters_f\civil\data\c_poloshirt_2_co.paa","\A3\characters_f\civil\data\c_poloshirt_4_co.paa","\A3\characters_f\civil\data\c_poloshirt_5_co.paa","\A3\characters_f\civil\data\c_poloshirt_6_co.paa","\A3\characters_f\civil\data\c_cloth4_nohq.paa","\A3\characters_f\civil\data\c_cloth4_smdi.paa","\A3\characters_f\civil\data\c_cloth4_ti_ca.paa"};
		hiddenselectionstextures[] = {"\DGN_Core\Skins\c_cloth1_E1_co.paa","\DGN_Core\Skins\c_cloth1_E2_co.paa","\DGN_Core\Skins\c_cloth1_E3_co.paa","\DGN_Core\Skins\c_cloth1_E4_co.paa","\DGN_Core\Skins\c_cloth1_E5_co.paa","\DGN_Core\Skins\c_cloth1_E6_co.paa","\DGN_Core\Skins\c_cloth1_E7_co.paa","\DGN_Core\Skins\c_cloth1_E8_co.paa","\DGN_Core\Skins\c_cloth1_E9_co.paa","\DGN_Core\Skins\c_cloth1_E10_co.paa","\DGN_Core\Skins\c_cloth1_E11_co.paa","\DGN_Core\Skins\c_cloth1_E12_co.paa","\DGN_Core\Skins\c_cloth1_E13_co.paa","\DGN_Core\Skins\c_cloth1_E14_co.paa","\DGN_Core\Skins\c_cloth1_E15_co.paa","\DGN_Core\Skins\c_cloth1_E16_co.paa","\DGN_Core\Skins\c_cloth1_E17_co.paa","\DGN_Core\Skins\c_cloth1_E18_co.paa","\DGN_Core\Skins\c_cloth1_E19_co.paa","\DGN_Core\Skins\c_cloth1_E20_co.paa","\DGN_Core\Skins\c_cloth1_E21_co.paa","\DGN_Core\Skins\c_cloth1_E22_co.paa","\DGN_Core\Skins\c_cloth1_E23_co.paa","\DGN_Core\Skins\c_cloth1_E24_co.paa","\DGN_Core\Skins\c_cloth1_E25_co.paa","\DGN_Core\Skins\c_cloth1_E26_co.paa","\DGN_Core\Skins\c_cloth1_E27_co.paa","\DGN_Core\Skins\c_cloth1_E28_co.paa","\DGN_Core\Skins\c_cloth1_E29_co.paa","\DGN_Core\Skins\c_cloth1_E30_co.paa","\DGN_Core\Skins\c_cloth1_E31_co.paa","\DGN_Core\Skins\c_cloth1_E32_co.paa"};
		scope = 2;
		side = 2;
		model = "\A3\characters_F\civil\c_poor";
		faction = "DGN_Faction_Zombies";
		vehicleclass = "DGN_VehicleClass_Zombies";
		moves = "CfgMovesMaleSdrINF";
		class EventHandlers {
			init = "[_this,""Seeking""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf""";
		};
		class Wounds {
			mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
					"A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat",
					"A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
			tex[] = {};
		};
    fsmDanger = "";
		fsmFormation = "";
	};
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
class AnimalINF: Man
{
		class Wounds;
};
		
class Animal_Base_FINF: AnimalINF
{
		afMax = 20;
		mfMax = 0;
		mFact = 1;
		tBody = 37;
		side = 2;
		boneHead = "head";
		bonePrimaryWeapon = "head";
		icon = "iconAnimal";
		//agentTasks[] = {"AnimalMainTask"};
		moves = "CfgMovesAnimal";
		memoryPointHeadAxis = "head_axis";
		woman = 0;
		faceType = "Default";
		boneLEye = "l_eye";
		boneREye = "r_eye";
		boneLEyelidUp = "eye_upl";
		boneREyelidUp = "eye_upr";
		boneLEyelidDown = "eye_lwl";
		boneREyelidDown = "eye_lwr"; 
		boneLPupil = "l_pupila";
		boneRPupil = "r_pupila";
		memoryPointAim = "aimPoint";
		memoryPointCameraTarget = "camera";
		class Wounds: Wounds
		{
			tex[] = {};
			mat[] = {};
		};
		class VariablesScalar
		{

		};
		class VariablesString
		{

		};
	};
	
	class Dog_Base_FINF : Animal_Base_FINF {
		hasGeometry = 1;
		side = 2;
		model = "\A3\animals_f_beta\Dog\Pastor_F.p3d";
		accuracy = 5;	// accuracy needed to recognize type of this target
		class VariablesScalar {

		};
		
		class VariablesString {

		};
	};
	

	class DGN_Zombie_Dog : Dog_Base_FINF {
		scope = 2;
		_generalmacro = "DGN_Zombie_Dog";
		author = "Niipaa";
		SoundBreathAiming = "";
		displayname = "Zombie Dog";
		moves = "CfgMovesDog_FINF";
		hiddenselections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\A3\animals_f_beta\dog\data\pastor_sand_co.paa"};
		side = 2;
		faction = "DGN_Faction_Zombies";
		vehicleclass = "DGN_VehicleClass_Zombies";		
		class EventHandlers {
			init = "_FRnd = compile loadFile ""\A3\animals_f_beta\dog\scripts\randomize_als.sqf"";(_this select 0) call _FRnd;if (local (_this select 0)) then {[_this] execFSM ""\DGN_Core\ZombieScripts\Dgn_infected\ZombieDogBehavior.fsm""};";
		};
    fsmDanger = "";
		fsmFormation = "";
	};	
	class I_Soldier_base_F;
	class DGN_Marauder_Hero : I_Soldier_base_F {
		_generalmacro = "Marauder Hero";
		author = "Niipaa";
		displayname = "Marauder Hero";
		hiddenselections[] = {"Camo"};
		hiddenselectionstextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa","\A3\characters_f\civil\data\c_poloshirt_1_co.paa","\A3\characters_f\civil\data\c_poloshirt_2_co.paa","\A3\characters_f\civil\data\c_poloshirt_4_co.paa","\A3\characters_f\civil\data\c_poloshirt_5_co.paa","\A3\characters_f\civil\data\c_poloshirt_6_co.paa","\A3\characters_f\civil\data\c_cloth4_nohq.paa","\A3\characters_f\civil\data\c_cloth4_smdi.paa","\A3\characters_f\civil\data\c_cloth4_ti_ca.paa"};
		scope = 2;
		side = 2;
		armor = 40;
		armorStructural = 40;
		uniformclass = "";
		faction = "DGN_Faction_Marauders";
		vehicleclass = "DGN_VehicleClass_Marauders";
		class HitPoints
		{
			class HitHead
			{
				armor = "0";
				material = -1;
				name = "head_hit";
				passThrough = 1.0;
				radius = 0.08;
				explosionShielding = 0.3;
			};
			class HitBody
			{
				armor = "0.95*80";
				material = -1;
				name = "body";
				passThrough = 0.8;
				radius = 0.12;
				explosionShielding = 0.8;
				visual = "injury_body";
			};
			class HitHands
			{
				armor = "0.5*35";
				material = -1;
				name = "hands";
				passThrough = 0.5;
				radius = 0.06;
				explosionShielding = 0.8;
				visual = "injury_hands";
			};
			class HitLegs
			{
				armor = "0.8*25";
				material = -1;
				name = "legs";
				passThrough = 0.25;
				radius = 0.08;
				explosionShielding = 1;
				visual = "injury_legs";
			};
		};
		class EventHandlers {
			init = "[_this,""Hero""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Marauder_Randomizer.sqf""";
			Dammaged = "if (_this select 1!='head_hit') then {(_this select 0) setdammage (getdammage (_this select 0) - ((_this select 2))/16)} else {(_this select 0) setdammage 1}";
		};
		class Wounds {
			mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
					"A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat",
					"A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
			tex[] = {};
		};
	};	
	class DGN_Marauder_Normal : I_Soldier_base_F {
		_generalmacro = "Marauder Recruit";
		author = "Niipaa";
		displayname = "Marauder Recruit";
		hiddenselections[] = {"Camo"};
		hiddenselectionstextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa","\A3\characters_f\civil\data\c_poloshirt_1_co.paa","\A3\characters_f\civil\data\c_poloshirt_2_co.paa","\A3\characters_f\civil\data\c_poloshirt_4_co.paa","\A3\characters_f\civil\data\c_poloshirt_5_co.paa","\A3\characters_f\civil\data\c_poloshirt_6_co.paa","\A3\characters_f\civil\data\c_cloth4_nohq.paa","\A3\characters_f\civil\data\c_cloth4_smdi.paa","\A3\characters_f\civil\data\c_cloth4_ti_ca.paa"};
		scope = 2;
		side = 2;
		uniformclass = "";
		faction = "DGN_Faction_Marauders";
		vehicleclass = "DGN_VehicleClass_Marauders";
		class EventHandlers {
			init = "[_this,""Recruit""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Marauder_Randomizer.sqf""";
		};
		class Wounds {
			mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat",
					"A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat",
					"A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat",
					"A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat",
					"A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat",
					"A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat",
					"A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
					"A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", 
					"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
					"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
			tex[] = {};
		};
	};		
};



class CfgSounds
{
	sounds[] = {};
	// Definition for each sound
	class HitByCar
	{
		name = "HitByCar"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\HitByCar.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};
	class CarHit
	{
		name = "CarHit"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\CarHit.ogg", db-4, 1.0};
		titles[] = {0, ""};
	};	
	class MigratorZombie1
	{
		name = "MigratorZombie1"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\MigratorFar.ogg", db-4, 1.0};
		titles[] = {0, ""};
	};
	class MigratorZombie2
	{
		name = "MigratorZombie2"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\MigratorClose.ogg", db-4, 1.0};
		titles[] = {0, ""};
	};                                                                                                        

	class noise1
	{
		name = "noise1"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise1.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};

		class noise2
	{
		name = "noise2"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise2.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise3
	{
		name = "noise3"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise3.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise4
	{
		name = "noise4"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise4.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise5
	{
		name = "noise5"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise5.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise6
	{
		name = "noise6"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise6.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise7
	{
		name = "noise7"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise7.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise8
	{
		name = "noise8"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise8.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise9
	{
		name = "noise9"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise9.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
	
		class noise10
	{
		name = "noise10"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise10.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};

			class noise11
	{
		name = "noise11"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise11.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise12
	{
		name = "noise12"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise12.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise13
	{
		name = "noise13"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise13.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise14
	{
		name = "noise14"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise14.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise15
	{
		name = "noise15"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise15.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise16
	{
		name = "noise16"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise16.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise17
	{
		name = "noise17"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise17.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise18
	{
		name = "noise18"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise18.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise19
	{
		name = "noise19"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise19.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise20
	{
		name = "noise20"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise20.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise21
	{
		name = "noise21"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise21.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise22
	{
		name = "noise22"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise22.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise23
	{
		name = "noise23"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise23.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise24
	{
		name = "noise24"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise24.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise25
	{
		name = "noise25"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise25.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise26
	{
		name = "noise26"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise26.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise27
	{
		name = "noise27"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise27.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise28
	{
		name = "noise28"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise28.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise29
	{
		name = "noise29"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise29.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise30
	{
		name = "noise30"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise30.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise31
	{
		name = "noise31"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise31.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise32
	{
		name = "noise32"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise32.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise33
	{
		name = "noise33"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise33.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise34
	{
		name = "noise34"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise34.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise35
	{
		name = "noise35"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise35.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise36
	{
		name = "noise36"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise36.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise37
	{
		name = "noise37"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise37.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise38
	{
		name = "noise38"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise38.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise39
	{
		name = "noise39"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise39.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class noise40
	{
		name = "noise40"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise40.ogg", db-6, 1.0};
		titles[] = {0, ""};
	};
			class zombiecrowdecho
	{
		name = "zombiecrowdecho"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\zombiecrowdecho.ogg", db-4, 0.9};
		titles[] = {0, ""};
	};	
			class DozerFuckedYouAre
	{
		name = "DozerFuckedYouAre"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerFuckedYouAre.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerGoodHide
	{
		name = "DozerGoodHide"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGoodHide.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerGetWay
	{
		name = "DozerGetWay"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGetWay.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerBreakShit
	{
		name = "DozerBreakShit"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerBreakShit.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerGotYou
	{
		name = "DozerGotYou"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGotYou.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerHAHA
	{
		name = "DozerHAHA"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerHAHA.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerAgainstWall
	{
		name = "DozerAgainstWall"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerAgainstWall.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerCantWait
	{
		name = "DozerCantWait"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerCantWait.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Dozer5seconds
	{
		name = "Dozer5seconds"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\Dozer5seconds.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerSaidDead
	{
		name = "DozerSaidDead"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerSaidDead.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerToldYou
	{
		name = "DozerToldYou"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerToldYou.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerDealWith
	{
		name = "DozerDealWith"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerDealWith.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerImScrewed
	{
		name = "DozerImScrewed"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerImScrewed.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerFindYou
	{
		name = "DozerFindYou"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerFindYou.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerMoveGotThis
	{
		name = "DozerMoveGotThis"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerMoveGotThis.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerPay
	{
		name = "DozerPay"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerPay.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerStayAlive
	{
		name = "DozerStayAlive"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerStayAlive.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerShitReal
	{
		name = "DozerShitReal"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerShitReal.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerSorry
	{
		name = "DozerSorry"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerSorry.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerStandBack
	{
		name = "DozerStandBack"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerStandBack.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerStayBack
	{
		name = "DozerStayBack"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerStayBack.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerAllYouGot
	{
		name = "DozerAllYouGot"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerAllYouGot.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerEndWellYou
	{
		name = "DozerEndWellYou"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerEndWellYou.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerPiece
	{
		name = "DozerPiece"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerPiece.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerYouFucked
	{
		name = "DozerYouFucked"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerYouFucked.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerGiveUp
	{
		name = "DozerGiveUp"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGiveUp.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerYourDone
	{
		name = "DozerYourDone"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerYourDone.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DozerYourNothing
	{
		name = "DozerYourNothing"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerYourNothing.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class ComeHere
	{
		name = "ComeHere"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\ComeHere.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DogBite
	{
		name = "DogBite"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\DogBite.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class DogGrowl
	{
		name = "DogGrowl"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\DogGrowl.ogg", db-15, 1.0};
		titles[] = {0, ""};
	};
			class Infection1
	{
		name = "Infection1"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Infection1.ogg", db-8, 1.0};
		titles[] = {0, ""};
	};
			class Infection2
	{
		name = "Infection2"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Infection2.ogg", db-8, 1.0};
		titles[] = {0, ""};
	};
			class BecomingInfected
	{
		name = "Infection2"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\BecomingInfected.ogg", db-10, 1.0};
		titles[] = {0, ""};
	};				
			class BuildingBreak
	{
		name = "BuildingBreak"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\BuildingBreak.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};				
			class IntroSounds
	{
		name = "IntroSounds"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\IntroSounds.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Bit1
	{
		name = "Bit1"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit1.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};	
			class Bit2
	{
		name = "Bit2"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit2.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};	
			class Bit3
	{
		name = "Bit3"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit3.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};	
			class Bit4
	{
		name = "Bit4"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit4.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};	
			class Bit5
	{
		name = "Bit5"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit5.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};	
			class Bit6
	{
		name = "Bit6"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit6.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};	
			class Bit7
	{
		name = "Bit7"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit7.ogg", db-2, 1.0};
		titles[] = {0, ""};
	};	
			class Purchase
	{
		name = "Purchase"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Purchase.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};	
			class Sell
	{
		name = "Sell"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Sell.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};	
			class Hangar
	{
		name = "Hangar"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Hangar.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Wood
	{
		name = "Wood"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Wood.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker1
	{
		name = "Lurker1"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker1.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker2
	{
		name = "Lurker2"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker2.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker3
	{
		name = "Lurker3"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker3.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker4
	{
		name = "Lurker4"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker4.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker5
	{
		name = "Lurker5"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker5.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker6
	{
		name = "Lurker6"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker6.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker7
	{
		name = "Lurker7"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker7.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker8
	{
		name = "Lurker8"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker8.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker9
	{
		name = "Lurker9"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker9.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker10
	{
		name = "Lurker10"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker10.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
			class Lurker11
	{
		name = "Lurker11"; // Name for mission editor
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker11.ogg", db-5, 1.0};
		titles[] = {0, ""};
	};
};

class CfgMusic
{

	class GarretPiano1
	{
		name = "GarretPiano1";
		sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\GarretPiano1.ogg", db+0, 1.0};
	};

};

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Yay!!!!

 

I know what that is... I was hoping you would get back to it :)

 

 

 

Zombies and Demons needed this fix

 

 hopefully that works.

 

Love to test again ;)

 

//---------------------------------------------------

Posted by Torndeco in Z&D thread
 

To get the mod to load /  fix it
Add the following to the config.cpp
 

requiredAddons[]={"A3_Characters_F"};

Please release a hotfix that is signed, love the work so far.
Keep it up  :)

  • Like 1

Share this post


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Share on other sites

 

Yay!!!!

 

I know what that is... I was hoping you would get back to it :)

 

 

 

Zombies and Demons needed this fix

 

 hopefully that works.

 

Love to test again ;)

 

//---------------------------------------------------

Posted by Torndeco in Z&D thread
 

To get the mod to load /  fix it

Add the following to the config.cpp

 

requiredAddons[]={"A3_Characters_F"};

Please release a hotfix that is signed, love the work so far.

Keep it up  :)

 

 

You are amazing. Thanks for the support :)

It's coming along nicely -I want to create a mod thread for it soon to show off some of the features.

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