genesis92x 810 Posted August 27, 2015 Hello all, I was curious if anyone encountered this particular issue before because I would love to hear how it was resolved so I don't have to spend an annoying amount of time to try and fix it. When trying to launch with the mod I am working on - ArmA 3 hangs during launch up. I tried having the mod to not even execute any code - still hangs on startup. The .rpt did not seem to produce any valuable information either RPT ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -window -showScriptErrors -nosplash "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN" Original output filename: Arma3Retail_DX11 Exe timestamp: 2015/08/25 16:06:38 Current time: 2015/08/26 21:27:17 Type: Public Branch: Stable Version: 1.50.131969 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== 21:27:17 Conflicting addon A3_Anims_F_Config_Sdr in 'a3\anims_f\config\sdr\', previous definition in 'anims_f\a3\anims_f\config\sdr\' 21:27:17 Conflicting addon A3_Anims_F in 'a3\anims_f\', previous definition in 'anims_f\a3\anims_f\' 21:27:21 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 21:27:21 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 21:27:21 Updating base class ScrollBar->, by DGN_Core\config.cpp/RscListBox/ListScrollBar/ 21:27:21 Updating base class ScrollBar->, by DGN_Core\config.cpp/RscControlsGroup/VScrollbar/ 21:27:21 Updating base class ScrollBar->, by DGN_Core\config.cpp/RscControlsGroup/HScrollbar/ 21:27:21 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 21:27:21 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 21:27:21 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 21:27:21 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 21:27:21 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 21:27:21 Updating base class ->Logic, by a3\modules_f\config.bin/CfgVehicles/Module_F/ 21:27:21 Updating base class ->ScrollBar, by a3\ui_f\config.bin/RscControlsGroup/VScrollbar/ 21:27:21 Updating base class ->ScrollBar, by a3\ui_f\config.bin/RscControlsGroup/HScrollbar/ 21:27:21 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 21:27:21 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 21:27:21 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 21:27:21 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 21:27:21 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 21:27:21 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 21:27:21 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 21:27:21 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 21:27:21 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 21:27:21 Updating base class ->ScrollBar, by a3\ui_f\config.bin/RscListBox/ListScrollBar/ 21:27:21 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 21:27:21 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 21:27:21 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 21:27:21 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 21:27:21 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 21:27:21 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 21:27:21 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 21:27:21 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 21:27:21 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 21:27:21 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 21:27:21 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 21:27:21 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 21:27:21 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 21:27:21 Updating base class ScrollBar->ScrollBar, by a3\ui_f\config.bin/RscCombo/ComboScrollBar/ 21:27:21 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 21:27:21 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 21:27:21 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 21:27:21 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 21:27:21 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 21:27:21 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 21:27:21 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 21:27:21 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 21:27:21 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 21:27:21 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 21:27:21 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 21:27:21 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 21:27:21 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 21:27:21 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 21:27:21 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 21:27:21 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 21:27:21 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 21:27:21 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ 21:27:21 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 21:27:21 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 21:27:21 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/ 21:27:21 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/ 21:27:21 Updating base class ->InventoryItem_Base_F, by a3\weapons_f\items\config.bin/CfgWeapons/UniformItem/ 21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_abuser/ 21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_abusing/ 21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_Akhanteros/ 21:27:21 Updating base class CutSceneAnimationBaseAbuse->CutSceneAnimationBase, by anims_f\a3\anims_f\config\sdr\config.cpp/CfgMovesMaleSdr/States/Acts_Abuse_Lacey/ 21:27:21 Updating base class ->Man, by a3\characters_f\config.bin/CfgVehicles/CAManBase/ 21:27:21 Updating base class ->HitPoints, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/ 21:27:21 Updating base class ->HitNeck, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitHead/ 21:27:21 Updating base class ->HitChest, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitBody/ 21:27:21 Updating base class ->HitArms, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitHands/ 21:27:21 Updating base class ->HitLegs, by a3\characters_f\config.bin/CfgVehicles/CAManBase/HitPoints/HitLegs/ 21:27:21 Updating base class ->SoldierGB, by a3\characters_f\config.bin/CfgVehicles/I_Soldier_base_F/ 21:27:21 Updating base class ->ItemCore, by a3\characters_f\config.bin/cfgWeapons/Uniform_Base/ 21:27:22 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/ 21:27:24 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 21:27:24 Initializing Steam Manager 21:27:24 Starting initial content check. 21:27:24 Steam Manager initialized. 21:27:24 21:27:24 ==== Loaded addons ==== 21:27:24 21:27:24 dta\bin.pbo - unknown 21:27:24 dta\core.pbo - 84186 21:27:24 dta\languagecore_f.pbo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN\addons\anims_f.pbo - unknown 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN\addons\dgn_core.pbo - unknown 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.ebo - 83739 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.ebo - 85641 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\data_f_mark.ebo - 84958 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.ebo - 81923 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.ebo - 81923 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.ebo - 84594 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.ebo - 85875 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.ebo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.ebo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\language_f_mark.ebo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.ebo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.ebo - 84276 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.ebo - 83115 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.ebo - 81429 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.ebo - 85408 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.ebo - 81558 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.ebo - 81710 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.ebo - 85577 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark.ebo - 81958 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.ebo - 81930 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.ebo - 83408 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\static_f_mark.ebo - 84104 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.ebo - 85075 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.ebo - 79552 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.ebo - 84397 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.ebo - 85197 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.ebo - 86051 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 85752 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 80475 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 82564 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 84953 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 80757 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 75138 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 84398 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 84471 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 75977 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 75065 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 84211 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 76012 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 76012 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 82564 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 79398 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 85075 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 84559 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 76986 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 80475 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 85651 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 84958 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 84471 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 75687 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 86208 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 74588 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 85476 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 79398 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 85075 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 73106 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 83573 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 84958 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 85514 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 86295 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 84999 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 86131 21:27:24 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 85573 21:27:24 addons\a3.pbo - unknown 21:27:24 addons\air_f.pbo - 85882 21:27:24 addons\air_f_beta.pbo - 85523 21:27:24 addons\air_f_epb.pbo - 85592 21:27:24 addons\air_f_epc.pbo - 85583 21:27:24 addons\air_f_gamma.pbo - 82564 21:27:24 addons\animals_f.pbo - 86114 21:27:24 addons\animals_f_beta.pbo - 85786 21:27:24 addons\anims_f.pbo - 85695 21:27:24 addons\anims_f_bootcamp.pbo - 72362 21:27:24 addons\anims_f_data.pbo - 85891 21:27:24 addons\anims_f_epa.pbo - 78608 21:27:24 addons\anims_f_epc.pbo - 72362 21:27:24 addons\armor_f.pbo - 82564 21:27:24 addons\armor_f_beta.pbo - 86110 21:27:24 addons\armor_f_epb.pbo - 86110 21:27:24 addons\armor_f_epc.pbo - 84514 21:27:24 addons\armor_f_gamma.pbo - 86121 21:27:24 addons\baseconfig_f.pbo - 73106 21:27:24 addons\boat_f.pbo - 85687 21:27:24 addons\boat_f_beta.pbo - 83805 21:27:24 addons\boat_f_epc.pbo - 82564 21:27:24 addons\boat_f_gamma.pbo - 85687 21:27:24 addons\cargoposes_f.pbo - 86243 21:27:24 addons\characters_f.pbo - 85752 21:27:24 addons\characters_f_beta.pbo - 83936 21:27:24 addons\characters_f_bootcamp.pbo - 85823 21:27:24 addons\characters_f_epa.pbo - 83523 21:27:24 addons\characters_f_epb.pbo - 85686 21:27:24 addons\characters_f_epc.pbo - 84064 21:27:24 addons\characters_f_gamma.pbo - 85675 21:27:24 addons\data_f.pbo - 85517 21:27:24 addons\data_f_bootcamp.pbo - 76960 21:27:24 addons\data_f_exp_b.pbo - 86189 21:27:24 addons\drones_f.pbo - 85481 21:27:24 addons\dubbing_f.pbo - 73106 21:27:24 addons\dubbing_f_beta.pbo - 73106 21:27:24 addons\dubbing_f_bootcamp.pbo - 73106 21:27:24 addons\dubbing_f_epa.pbo - 73106 21:27:24 addons\dubbing_f_epb.pbo - 76110 21:27:24 addons\dubbing_f_epc.pbo - 73106 21:27:24 addons\dubbing_f_gamma.pbo - 73106 21:27:24 addons\dubbing_radio_f.pbo - 78704 21:27:24 addons\dubbing_radio_f_data.pbo - 78762 21:27:24 addons\editor_f.pbo - 82563 21:27:24 addons\functions_f.pbo - 85893 21:27:24 addons\functions_f_bootcamp.pbo - 85813 21:27:24 addons\functions_f_epa.pbo - 84402 21:27:24 addons\functions_f_epc.pbo - 84400 21:27:24 addons\languagemissions_f.pbo - 86295 21:27:24 addons\languagemissions_f_beta.pbo - 86295 21:27:24 addons\languagemissions_f_bootcamp.pbo - 86295 21:27:24 addons\languagemissions_f_epa.pbo - 86295 21:27:24 addons\languagemissions_f_epb.pbo - 86295 21:27:24 addons\languagemissions_f_epc.pbo - 86295 21:27:24 addons\languagemissions_f_gamma.pbo - 86295 21:27:24 addons\language_f.pbo - 86295 21:27:24 addons\language_f_beta.pbo - 86295 21:27:24 addons\language_f_bootcamp.pbo - 86295 21:27:24 addons\language_f_epa.pbo - 86295 21:27:24 addons\language_f_epb.pbo - 86295 21:27:24 addons\language_f_epc.pbo - 86295 21:27:24 addons\language_f_gamma.pbo - 86295 21:27:24 addons\map_altis.pbo - 85518 21:27:24 addons\map_altis_data.pbo - 80737 21:27:24 addons\map_altis_data_layers.pbo - 79087 21:27:24 addons\map_altis_data_layers_00_00.pbo - 79087 21:27:24 addons\map_altis_data_layers_00_01.pbo - 79087 21:27:24 addons\map_altis_data_layers_01_00.pbo - 79087 21:27:24 addons\map_altis_data_layers_01_01.pbo - 79087 21:27:24 addons\map_altis_scenes_f.pbo - 73106 21:27:24 addons\map_data.pbo - 81846 21:27:24 addons\map_stratis.pbo - 85518 21:27:24 addons\map_stratis_data.pbo - 80737 21:27:24 addons\map_stratis_data_layers.pbo - 79082 21:27:24 addons\map_stratis_scenes_f.pbo - 73106 21:27:24 addons\map_vr.pbo - 82252 21:27:24 addons\map_vr_scenes_f.pbo - 82252 21:27:24 addons\misc_f.pbo - 85025 21:27:24 addons\missions_f.pbo - 78843 21:27:24 addons\missions_f_beta.pbo - 85797 21:27:24 addons\missions_f_beta_data.pbo - 85005 21:27:24 addons\missions_f_beta_video.pbo - 73106 21:27:24 addons\missions_f_bootcamp.pbo - 85123 21:27:24 addons\missions_f_bootcamp_data.pbo - 72362 21:27:24 addons\missions_f_bootcamp_video.pbo - 75065 21:27:24 addons\missions_f_data.pbo - 73106 21:27:24 addons\missions_f_epa.pbo - 86144 21:27:24 addons\missions_f_epa_data.pbo - 73106 21:27:24 addons\missions_f_epa_video.pbo - 73106 21:27:24 addons\missions_f_epb.pbo - 84766 21:27:24 addons\missions_f_epb_data.pbo - 73106 21:27:24 addons\missions_f_epb_video.pbo - 73106 21:27:24 addons\missions_f_epc.pbo - 85362 21:27:24 addons\missions_f_epc_data.pbo - 84724 21:27:24 addons\missions_f_epc_video.pbo - 84725 21:27:24 addons\missions_f_gamma.pbo - 85758 21:27:24 addons\missions_f_gamma_data.pbo - 85763 21:27:24 addons\missions_f_gamma_video.pbo - 73106 21:27:24 addons\missions_f_video.pbo - 73106 21:27:24 addons\modules_f.pbo - 85552 21:27:24 addons\modules_f_beta.pbo - 84471 21:27:24 addons\modules_f_beta_data.pbo - 80976 21:27:24 addons\modules_f_bootcamp.pbo - 79398 21:27:24 addons\modules_f_data.pbo - 85167 21:27:24 addons\modules_f_epb.pbo - 79398 21:27:24 addons\music_f.pbo - 73106 21:27:24 addons\music_f_bootcamp.pbo - 73106 21:27:24 addons\music_f_bootcamp_music.pbo - 73106 21:27:24 addons\music_f_epa.pbo - 73106 21:27:24 addons\music_f_epa_music.pbo - 73106 21:27:24 addons\music_f_epb.pbo - 73106 21:27:24 addons\music_f_epb_music.pbo - 73106 21:27:24 addons\music_f_epc.pbo - 84723 21:27:24 addons\music_f_epc_music.pbo - 73106 21:27:24 addons\music_f_music.pbo - 73106 21:27:24 addons\plants_f.pbo - 85827 21:27:24 addons\roads_f.pbo - 82537 21:27:24 addons\rocks_f.pbo - 84519 21:27:24 addons\signs_f.pbo - 82967 21:27:24 addons\soft_f.pbo - 85752 21:27:24 addons\soft_f_beta.pbo - 85752 21:27:24 addons\soft_f_bootcamp.pbo - 85752 21:27:24 addons\soft_f_epc.pbo - 85340 21:27:24 addons\soft_f_gamma.pbo - 86082 21:27:24 addons\sounds_f.pbo - 85493 21:27:24 addons\sounds_f_bootcamp.pbo - 82576 21:27:24 addons\sounds_f_epb.pbo - 79398 21:27:24 addons\sounds_f_epc.pbo - 79398 21:27:24 addons\sounds_f_vehicles.pbo - 85560 21:27:24 addons\sounds_f_weapons.pbo - 84865 21:27:24 addons\static_f.pbo - 85125 21:27:24 addons\static_f_beta.pbo - 79398 21:27:24 addons\static_f_gamma.pbo - 82090 21:27:24 addons\structures_f.pbo - 86067 21:27:24 addons\structures_f_bootcamp.pbo - 85075 21:27:24 addons\structures_f_data.pbo - 85075 21:27:24 addons\structures_f_epa.pbo - 85075 21:27:24 addons\structures_f_epb.pbo - 85075 21:27:24 addons\structures_f_epc.pbo - 85252 21:27:24 addons\structures_f_households.pbo - 86055 21:27:24 addons\structures_f_ind.pbo - 85517 21:27:24 addons\structures_f_mil.pbo - 85518 21:27:24 addons\structures_f_wrecks.pbo - 85075 21:27:24 addons\uifonts_f.pbo - 73106 21:27:24 addons\uifonts_f_data.pbo - 73106 21:27:24 addons\ui_f.pbo - 86227 21:27:24 addons\ui_f_bootcamp.pbo - 76325 21:27:24 addons\ui_f_data.pbo - 86227 21:27:24 addons\weapons_f.pbo - 86125 21:27:24 addons\weapons_f_beta.pbo - 86067 21:27:24 addons\weapons_f_bootcamp.pbo - 81923 21:27:24 addons\weapons_f_epa.pbo - 83667 21:27:24 addons\weapons_f_epb.pbo - 80958 21:27:24 addons\weapons_f_epc.pbo - 80374 21:27:24 addons\weapons_f_gamma.pbo - 83947 21:27:24 21:27:24 ======================= 21:27:24 21:27:24 ============================================================================================= List of mods =============================================================================================== 21:27:24 modsReadOnly = true 21:27:24 safeModsActivated = false 21:27:24 customMods = true 21:27:24 hash = '7615054D0E3D033BC87A04A6201B48E43A218B06' 21:27:24 hashShort = '9fcd3427' 21:27:24 name | modDir | default | origin | hash | hashShort | fullPath 21:27:24 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 21:27:24 Degeneration | @DGN | false | GAME DIR | dcc0871925d2adfc32d73c7063a10a95c278f20e | efb39f42 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@DGN 21:27:24 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 21:27:24 Arma 3 Marksmen | mark | true | GAME DIR | 45027935c1cde0bc33ec8ad2a61af31544f5b77a | dff573fb | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark 21:27:24 Arma 3 Helicopters | heli | true | GAME DIR | df2fd32c7709d2687ce41aef8b73d2a009ef3b83 | 7a0b10ba | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli 21:27:24 Arma 3 Karts | kart | true | GAME DIR | 1c1817f0edc728999d6bbbebe22d5712a6aa4a72 | a233bf25 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart 21:27:24 Arma 3 Zeus | curator | true | GAME DIR | b351d5716f3cf60a287df7cede4bd114847e5ce0 | 6125f0a9 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator 21:27:24 Arma 3 | A3 | true | NOT FOUND | | | 21:27:24 ========================================================================================================================================================================================================== 21:27:24 DX11 - Initializing DX11 engine. 21:27:24 DX11 - Using DXGI adapter 0 (detected in config). 21:27:24 DX11 - Using DXGI adapter 0. 21:27:24 - adapter description : NVIDIA GeForce GTX 770 21:27:24 - adapter vendor ID : 4318 21:27:24 - adapter device ID : 4484 21:27:24 - adapter subsys ID : 661665858 21:27:24 - adapter revision : 161 21:27:24 - dedicated video memory : 2086338560 21:27:24 - dedicated system memory : 0 21:27:24 - shared system memory : 2208563200 21:27:24 Error: JoystickDevices - CoInitilizeEx return 80010106 21:27:24 InitSound ... 21:27:24 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 21:27:24 InitSound - complete 21:27:25 PhysX3 SDK Init started ... 21:27:25 PhysX3 SDK Init ended. 21:27:26 Attempt to override final function - rscminimap_script 21:27:26 Attempt to override final function - rscdisplayloading_script 21:27:26 Attempt to override final function - rscdisplayloading_script 21:27:26 Attempt to override final function - rscdisplayloading_script 21:27:26 Attempt to override final function - rscdiary_script 21:27:26 Attempt to override final function - rscdisplaysinglemission_script 21:27:26 Attempt to override final function - rscdiary_script 21:27:26 Attempt to override final function - rscdisplayremotemissions_script 21:27:26 Attempt to override final function - rscdisplayloading_script 21:27:26 Attempt to override final function - rscdiary_script 21:27:26 Attempt to override final function - rscdiary_script 21:27:26 Attempt to override final function - rscdisplaystrategicmap_script 21:27:26 Attempt to override final function - rscdisplaycommon_script 21:27:26 Attempt to override final function - rscdisplayloading_script 21:27:26 Attempt to override final function - rscdisplaycurator_script 21:27:26 Attempt to override final function - rscdisplayattributes_script 21:27:26 Attempt to override final function - rscdisplayattributes_script 21:27:26 Attempt to override final function - rscdisplayattributes_script 21:27:26 Attempt to override final function - rscdisplaycommon_script 21:27:26 Attempt to override final function - rscdisplaydebriefing_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:27 Attempt to override final function - rscunitinfo_script 21:27:28 SimulWeather - Cloud Renderer - noise texture file is not specified! So my assumption is that one of my config .cpp's is somehow incorrect? I would be grateful if there was a way to find the source of the problem without having to use the process of elimination on such a big addon :< I appreciate your time, Genesis Share this post Link to post Share on other sites
Ranwer135 308 Posted August 27, 2015 Can you show us the config.cpp? Share this post Link to post Share on other sites
genesis92x 810 Posted August 27, 2015 Ranwer, you are the amazing helper around here! I was able to get it narrowed down to this config causing the freeze (Might just be where it starts). I wasn't able to look at it this morning...but if anyone wants to hurt their eyes, here you go. https://www.dropbox.com/s/1tde11t0i48vts7/Config.cpp?dl=0 /*{ ------------------------------------------------ Name: DGN_Core_Vehicles_Men File: Vehicles/Men/Config.cpp Author: Garret M. Barnhart Purpose: Basic Men Vehicle Class Configuration ------------------------------------------------ }*/ //{ #define true #define false #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 //} class CfgPatches { class DGN_Core_Vehicles_Men { units[] = { //Zombie Units "DGN_Zombie_Dog","DGN_Zombie_Seeking","DGN_Zombie_Horde","DGN_Zombie_Normal","DGN_Marauder_Hero","DGN_Marauder_Normal","DGN_Zombie_Lurker" }; weapons[] = {}; requiredAddons[] = {}; requiredVersion = 1; version = 1; }; }; class CfgVehicleClasses { class DGN_VehicleClass_Marauders { displayName = "Marauders"; }; class DGN_VehicleClass_Survivors { displayName = "Survivors"; }; class DGN_VehicleClass_Hunters { displayName = "Hunters"; }; class DGN_VehicleClass_Zombies { displayName = "Zombies"; }; class DGN_VehicleClass_Logics_Prefabs { displayName = "Prefabs"; }; }; class CfgWeapons { class InventoryItem_Base_F; class ItemCore; class UniformItem; class Uniform_Base; class U_C_Poor_2 : Uniform_Base { author = "$STR_A3_Bohemia_Interactive"; scope = protected; displayName = "$STR_A3_worn_clothes1"; picture = "\A3\characters_f\data\ui\icon_U_Citizen_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_civilian_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3\characters_f\civil\data\c_cloth1_v2_co.paa"}; class ItemInfo : UniformItem { //uniformModel = "-"; uniformClass = "C_man_p_beggar_F"; containerClass = "Supply30"; mass = 30; }; }; class c_cloth1_E1_co: U_C_Poor_2 { scope = public; displayName = "Decaying Uniform"; descriptionShort = "A Decaying Uniform. Last worn by a dead person."; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Weapons_f\dummyweapon.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\DGN_Core\Skins\c_cloth1_E1_co.paa"}; class ItemInfo : UniformItem { modelSides[] = {0,1,2,3}; //uniformModel = "-"; uniformClass = "DGN_Zombie_Seeking"; containerClass = "Supply160"; mass = 60; }; }; }; class CfgVehicles { //Begin External Class References class All; class AllVehicles; class Land; class Man; class CAManBase { class HitPoints { class HitHead {}; class HitBody {}; class HitHands {}; class HitLegs {}; }; }; class Civilian: CAManBase {}; class Civilian_F: Civilian {} class Logic; class Module_F; //End External Class References class DGN_ModuleInfectedBase: Module_F { author = "Genesis92x"; _generalMacro = "DGN_ModuleInfectedBase"; scope = 1; }; class DGN_ModuleInfected: DGN_ModuleInfectedBase { author = "Genesis92x"; _generalMacro = "DGN_ModuleInfected"; scope = 2; displayName = "DGN_ModuleInfected"; function = "DGN_GameModeParam"; isGlobal = 1; functionPriority = 1; class Arguments { class GameMode { displayName = "Game Mode"; class Values { class FullInf { name = "Degeneration Game Mode"; description = "The full fledged Degeneration experience. Base building, resource gathering, infection spreading, random events, and more."; value = 0; }; class JustZeds { name = "Normal Mission Mode"; description = "Select this if you want to JUST use the zombies and have no other aspects of DGN at play."; value = 1; }; }; }; class ZombieCountMax { displayName = "Maximum Infected #"; class Values { class Inf100 { name = "100"; value = 100; }; class Inf80 { name = "80"; value = 80; }; class Inf60 { name = "60"; value = 60; }; class Inf40 { name = "40"; value = 40; }; }; }; class ZombieStrength { displayName = "Zombie Strength"; class Values { class Strength10 { name = "10"; value = 10; }; class Strength8 { name = "8"; value = 8; }; class Strength6 { name = "6"; value = 6; }; class Strength4 { name = "4"; value = 4; defaultvalue = 4; }; class Strength2 { name = "2"; value = 2; }; class Strength1 { name = "1"; value = 1; }; }; }; class ResourceStrength { displayName = "Strength of Resources"; class Values { class Time1 { name = "10 Minutes"; value = 600; }; class Time2 { name = "5 Minutes"; value = 300; defaultvalue = 300; }; class Time3 { name = "2 Minutes"; value = 120; }; }; }; class DebugMode { displayName = "Debug Mode"; class Values { class On { name = "On"; value = 1; defaultvalue = 1; }; class Off { name = "Off"; value = 0; }; }; }; }; class Eventhandlers { init = "nul = [_this] execVM ""\DGN_Core\ZombieScripts\Dgn_Params\DGN_GameModeParam.sqf"""; }; }; class DGN_Zombie_Base : Civilian_F { _generalmacro = "DGN_Zombie_Normal"; threat[]={1,0.5,0.1}; author = "Dominic"; displayname = "Normal Zombie"; hiddenSelections[] = {"camo","insignia"}; side = 2; faction = "DGN_Faction_Zombies"; vehicleclass = "DGN_VehicleClass_Zombies"; model = "\A3\characters_F\civil\c_poor"; uniformClass= "c_cloth1_E1_co"; hiddenselectionstextures[] = {"\DGN_Core\Skins\c_cloth1_E1_co.paa","\DGN_Core\Skins\c_cloth1_E2_co.paa","\DGN_Core\Skins\c_cloth1_E3_co.paa","\DGN_Core\Skins\c_cloth1_E4_co.paa","\DGN_Core\Skins\c_cloth1_E5_co.paa","\DGN_Core\Skins\c_cloth1_E6_co.paa","\DGN_Core\Skins\c_cloth1_E7_co.paa","\DGN_Core\Skins\c_cloth1_E8_co.paa","\DGN_Core\Skins\c_cloth1_E9_co.paa","\DGN_Core\Skins\c_cloth1_E10_co.paa","\DGN_Core\Skins\c_cloth1_E11_co.paa","\DGN_Core\Skins\c_cloth1_E12_co.paa","\DGN_Core\Skins\c_cloth1_E13_co.paa","\DGN_Core\Skins\c_cloth1_E14_co.paa","\DGN_Core\Skins\c_cloth1_E15_co.paa","\DGN_Core\Skins\c_cloth1_E16_co.paa","\DGN_Core\Skins\c_cloth1_E17_co.paa","\DGN_Core\Skins\c_cloth1_E18_co.paa","\DGN_Core\Skins\c_cloth1_E19_co.paa","\DGN_Core\Skins\c_cloth1_E20_co.paa","\DGN_Core\Skins\c_cloth1_E21_co.paa","\DGN_Core\Skins\c_cloth1_E22_co.paa","\DGN_Core\Skins\c_cloth1_E23_co.paa","\DGN_Core\Skins\c_cloth1_E24_co.paa","\DGN_Core\Skins\c_cloth1_E25_co.paa","\DGN_Core\Skins\c_cloth1_E26_co.paa","\DGN_Core\Skins\c_cloth1_E27_co.paa","\DGN_Core\Skins\c_cloth1_E28_co.paa","\DGN_Core\Skins\c_cloth1_E29_co.paa","\DGN_Core\Skins\c_cloth1_E30_co.paa","\DGN_Core\Skins\c_cloth1_E31_co.paa","\DGN_Core\Skins\c_cloth1_E32_co.paa"}; moves = "CfgMovesMaleSdrINF"; fsmDanger = ""; fsmFormation = ""; class HitPoints: HitPoints { class HitHead: HitHead { armor=2; }; class HitBody: HitBody { armor=5; }; class HitHands: HitHands { armor=5; }; class HitLegs: HitLegs { armor=5; }; }; armor=4; armorStructural=5; }; class DGN_Zombie_Normal : DGN_Zombie_Base { _generalmacro = "DGN_Zombie_Normal"; threat[]={1,0.5,0.1}; author = "Dominic"; displayname = "Normal Zombie"; scope = 2; side = 2; faction = "DGN_Faction_Zombies"; vehicleclass = "DGN_VehicleClass_Zombies"; moves = "CfgMovesMaleSdrINF"; class EventHandlers { init = "[_this,""Normal""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf""; (_this select 0) execVM ""\A3\characters_f\civil\scripts\randomize_civ1.sqf"""; }; class Wounds { tex[]={}; mat[]= { "A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat" }; }; }; class DGN_Zombie_Lurker : DGN_Zombie_Base { _generalmacro = "DGN_Zombie_Lurker"; threat[]={1,0.5,0.1}; author = "Dominic"; displayname = "Lurker Zombie"; scope = 2; side = 2; faction = "DGN_Faction_Zombies"; vehicleclass = "DGN_VehicleClass_Zombies"; moves = "CfgMovesMaleSdrINF"; class EventHandlers { init = "[_this,""Lurker""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf"";"; }; class Wounds { tex[]={}; mat[]= { "A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat" }; }; class HitPoints: HitPoints { class HitHead: HitHead { armor=1; }; class HitBody: HitBody { armor=1; }; class HitHands: HitHands { armor=1; }; class HitLegs: HitLegs { armor=1; }; }; armor=1; armorStructural=1; }; class DGN_Zombie_Horde : DGN_Zombie_Base { _generalmacro = "DGN_Zombie_Normal"; author = "Niipaa"; displayname = "Horde Zombie"; hiddenselections[] = {"Camo"}; scope = 2; side = 2; faction = "DGN_Faction_Zombies"; vehicleclass = "DGN_VehicleClass_Zombies"; moves = "CfgMovesMaleSdrINF"; class EventHandlers { init = "[_this,""Migrate""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf"""; }; class Wounds { mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {}; }; class HitPoints: HitPoints { class HitHead: HitHead { armor=2; }; class HitBody: HitBody { armor=20; }; class HitHands: HitHands { armor=20; }; class HitLegs: HitLegs { armor=20; }; }; armor=8; armorStructural=20; fsmDanger = ""; fsmFormation = ""; }; class DGN_Zombie_Seeking : DGN_Zombie_Base { _generalmacro = "DGN_Zombie_Seeking"; author = "Niipaa"; displayname = "Seeking Zombie"; hiddenSelections[] = {"camo","insignia"}; //hiddenselectionstextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa","\A3\characters_f\civil\data\c_poloshirt_1_co.paa","\A3\characters_f\civil\data\c_poloshirt_2_co.paa","\A3\characters_f\civil\data\c_poloshirt_4_co.paa","\A3\characters_f\civil\data\c_poloshirt_5_co.paa","\A3\characters_f\civil\data\c_poloshirt_6_co.paa","\A3\characters_f\civil\data\c_cloth4_nohq.paa","\A3\characters_f\civil\data\c_cloth4_smdi.paa","\A3\characters_f\civil\data\c_cloth4_ti_ca.paa"}; hiddenselectionstextures[] = {"\DGN_Core\Skins\c_cloth1_E1_co.paa","\DGN_Core\Skins\c_cloth1_E2_co.paa","\DGN_Core\Skins\c_cloth1_E3_co.paa","\DGN_Core\Skins\c_cloth1_E4_co.paa","\DGN_Core\Skins\c_cloth1_E5_co.paa","\DGN_Core\Skins\c_cloth1_E6_co.paa","\DGN_Core\Skins\c_cloth1_E7_co.paa","\DGN_Core\Skins\c_cloth1_E8_co.paa","\DGN_Core\Skins\c_cloth1_E9_co.paa","\DGN_Core\Skins\c_cloth1_E10_co.paa","\DGN_Core\Skins\c_cloth1_E11_co.paa","\DGN_Core\Skins\c_cloth1_E12_co.paa","\DGN_Core\Skins\c_cloth1_E13_co.paa","\DGN_Core\Skins\c_cloth1_E14_co.paa","\DGN_Core\Skins\c_cloth1_E15_co.paa","\DGN_Core\Skins\c_cloth1_E16_co.paa","\DGN_Core\Skins\c_cloth1_E17_co.paa","\DGN_Core\Skins\c_cloth1_E18_co.paa","\DGN_Core\Skins\c_cloth1_E19_co.paa","\DGN_Core\Skins\c_cloth1_E20_co.paa","\DGN_Core\Skins\c_cloth1_E21_co.paa","\DGN_Core\Skins\c_cloth1_E22_co.paa","\DGN_Core\Skins\c_cloth1_E23_co.paa","\DGN_Core\Skins\c_cloth1_E24_co.paa","\DGN_Core\Skins\c_cloth1_E25_co.paa","\DGN_Core\Skins\c_cloth1_E26_co.paa","\DGN_Core\Skins\c_cloth1_E27_co.paa","\DGN_Core\Skins\c_cloth1_E28_co.paa","\DGN_Core\Skins\c_cloth1_E29_co.paa","\DGN_Core\Skins\c_cloth1_E30_co.paa","\DGN_Core\Skins\c_cloth1_E31_co.paa","\DGN_Core\Skins\c_cloth1_E32_co.paa"}; scope = 2; side = 2; model = "\A3\characters_F\civil\c_poor"; faction = "DGN_Faction_Zombies"; vehicleclass = "DGN_VehicleClass_Zombies"; moves = "CfgMovesMaleSdrINF"; class EventHandlers { init = "[_this,""Seeking""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Zombie_Randomizer.sqf"""; }; class Wounds { mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {}; }; fsmDanger = ""; fsmFormation = ""; }; class AnimalINF: Man { class Wounds; }; class Animal_Base_FINF: AnimalINF { afMax = 20; mfMax = 0; mFact = 1; tBody = 37; side = 2; boneHead = "head"; bonePrimaryWeapon = "head"; icon = "iconAnimal"; //agentTasks[] = {"AnimalMainTask"}; moves = "CfgMovesAnimal"; memoryPointHeadAxis = "head_axis"; woman = 0; faceType = "Default"; boneLEye = "l_eye"; boneREye = "r_eye"; boneLEyelidUp = "eye_upl"; boneREyelidUp = "eye_upr"; boneLEyelidDown = "eye_lwl"; boneREyelidDown = "eye_lwr"; boneLPupil = "l_pupila"; boneRPupil = "r_pupila"; memoryPointAim = "aimPoint"; memoryPointCameraTarget = "camera"; class Wounds: Wounds { tex[] = {}; mat[] = {}; }; class VariablesScalar { }; class VariablesString { }; }; class Dog_Base_FINF : Animal_Base_FINF { hasGeometry = 1; side = 2; model = "\A3\animals_f_beta\Dog\Pastor_F.p3d"; accuracy = 5; // accuracy needed to recognize type of this target class VariablesScalar { }; class VariablesString { }; }; class DGN_Zombie_Dog : Dog_Base_FINF { scope = 2; _generalmacro = "DGN_Zombie_Dog"; author = "Niipaa"; SoundBreathAiming = ""; displayname = "Zombie Dog"; moves = "CfgMovesDog_FINF"; hiddenselections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\A3\animals_f_beta\dog\data\pastor_sand_co.paa"}; side = 2; faction = "DGN_Faction_Zombies"; vehicleclass = "DGN_VehicleClass_Zombies"; class EventHandlers { init = "_FRnd = compile loadFile ""\A3\animals_f_beta\dog\scripts\randomize_als.sqf"";(_this select 0) call _FRnd;if (local (_this select 0)) then {[_this] execFSM ""\DGN_Core\ZombieScripts\Dgn_infected\ZombieDogBehavior.fsm""};"; }; fsmDanger = ""; fsmFormation = ""; }; class I_Soldier_base_F; class DGN_Marauder_Hero : I_Soldier_base_F { _generalmacro = "Marauder Hero"; author = "Niipaa"; displayname = "Marauder Hero"; hiddenselections[] = {"Camo"}; hiddenselectionstextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa","\A3\characters_f\civil\data\c_poloshirt_1_co.paa","\A3\characters_f\civil\data\c_poloshirt_2_co.paa","\A3\characters_f\civil\data\c_poloshirt_4_co.paa","\A3\characters_f\civil\data\c_poloshirt_5_co.paa","\A3\characters_f\civil\data\c_poloshirt_6_co.paa","\A3\characters_f\civil\data\c_cloth4_nohq.paa","\A3\characters_f\civil\data\c_cloth4_smdi.paa","\A3\characters_f\civil\data\c_cloth4_ti_ca.paa"}; scope = 2; side = 2; armor = 40; armorStructural = 40; uniformclass = ""; faction = "DGN_Faction_Marauders"; vehicleclass = "DGN_VehicleClass_Marauders"; class HitPoints { class HitHead { armor = "0"; material = -1; name = "head_hit"; passThrough = 1.0; radius = 0.08; explosionShielding = 0.3; }; class HitBody { armor = "0.95*80"; material = -1; name = "body"; passThrough = 0.8; radius = 0.12; explosionShielding = 0.8; visual = "injury_body"; }; class HitHands { armor = "0.5*35"; material = -1; name = "hands"; passThrough = 0.5; radius = 0.06; explosionShielding = 0.8; visual = "injury_hands"; }; class HitLegs { armor = "0.8*25"; material = -1; name = "legs"; passThrough = 0.25; radius = 0.08; explosionShielding = 1; visual = "injury_legs"; }; }; class EventHandlers { init = "[_this,""Hero""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Marauder_Randomizer.sqf"""; Dammaged = "if (_this select 1!='head_hit') then {(_this select 0) setdammage (getdammage (_this select 0) - ((_this select 2))/16)} else {(_this select 0) setdammage 1}"; }; class Wounds { mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {}; }; }; class DGN_Marauder_Normal : I_Soldier_base_F { _generalmacro = "Marauder Recruit"; author = "Niipaa"; displayname = "Marauder Recruit"; hiddenselections[] = {"Camo"}; hiddenselectionstextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa","\A3\characters_f\civil\data\c_poloshirt_1_co.paa","\A3\characters_f\civil\data\c_poloshirt_2_co.paa","\A3\characters_f\civil\data\c_poloshirt_4_co.paa","\A3\characters_f\civil\data\c_poloshirt_5_co.paa","\A3\characters_f\civil\data\c_poloshirt_6_co.paa","\A3\characters_f\civil\data\c_cloth4_nohq.paa","\A3\characters_f\civil\data\c_cloth4_smdi.paa","\A3\characters_f\civil\data\c_cloth4_ti_ca.paa"}; scope = 2; side = 2; uniformclass = ""; faction = "DGN_Faction_Marauders"; vehicleclass = "DGN_VehicleClass_Marauders"; class EventHandlers { init = "[_this,""Recruit""] execVM ""\DGN_Core\Vehicles\Men\Scripts\Marauder_Randomizer.sqf"""; }; class Wounds { mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Civil\Data\hunter.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\hunter_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirtpants_injury.rvmat", "A3\Characters_F\Civil\Data\priest.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Civil\Data\priest_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; tex[] = {}; }; }; }; class CfgSounds { sounds[] = {}; // Definition for each sound class HitByCar { name = "HitByCar"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\HitByCar.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class CarHit { name = "CarHit"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\CarHit.ogg", db-4, 1.0}; titles[] = {0, ""}; }; class MigratorZombie1 { name = "MigratorZombie1"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\MigratorFar.ogg", db-4, 1.0}; titles[] = {0, ""}; }; class MigratorZombie2 { name = "MigratorZombie2"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\MigratorClose.ogg", db-4, 1.0}; titles[] = {0, ""}; }; class noise1 { name = "noise1"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise1.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise2 { name = "noise2"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise2.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise3 { name = "noise3"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise3.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise4 { name = "noise4"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise4.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise5 { name = "noise5"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise5.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise6 { name = "noise6"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise6.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise7 { name = "noise7"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise7.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise8 { name = "noise8"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise8.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise9 { name = "noise9"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise9.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise10 { name = "noise10"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise10.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise11 { name = "noise11"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise11.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise12 { name = "noise12"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise12.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise13 { name = "noise13"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise13.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise14 { name = "noise14"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise14.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise15 { name = "noise15"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise15.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise16 { name = "noise16"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise16.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise17 { name = "noise17"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise17.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise18 { name = "noise18"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise18.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise19 { name = "noise19"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise19.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise20 { name = "noise20"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise20.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise21 { name = "noise21"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise21.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise22 { name = "noise22"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise22.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise23 { name = "noise23"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise23.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise24 { name = "noise24"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise24.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise25 { name = "noise25"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise25.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise26 { name = "noise26"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise26.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise27 { name = "noise27"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise27.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise28 { name = "noise28"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise28.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise29 { name = "noise29"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise29.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise30 { name = "noise30"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise30.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise31 { name = "noise31"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise31.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise32 { name = "noise32"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise32.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise33 { name = "noise33"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise33.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise34 { name = "noise34"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise34.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise35 { name = "noise35"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise35.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise36 { name = "noise36"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise36.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise37 { name = "noise37"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise37.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise38 { name = "noise38"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise38.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise39 { name = "noise39"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise39.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class noise40 { name = "noise40"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\noise40.ogg", db-6, 1.0}; titles[] = {0, ""}; }; class zombiecrowdecho { name = "zombiecrowdecho"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\zombiecrowdecho.ogg", db-4, 0.9}; titles[] = {0, ""}; }; class DozerFuckedYouAre { name = "DozerFuckedYouAre"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerFuckedYouAre.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerGoodHide { name = "DozerGoodHide"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGoodHide.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerGetWay { name = "DozerGetWay"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGetWay.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerBreakShit { name = "DozerBreakShit"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerBreakShit.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerGotYou { name = "DozerGotYou"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGotYou.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerHAHA { name = "DozerHAHA"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerHAHA.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerAgainstWall { name = "DozerAgainstWall"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerAgainstWall.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerCantWait { name = "DozerCantWait"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerCantWait.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Dozer5seconds { name = "Dozer5seconds"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\Dozer5seconds.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerSaidDead { name = "DozerSaidDead"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerSaidDead.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerToldYou { name = "DozerToldYou"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerToldYou.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerDealWith { name = "DozerDealWith"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerDealWith.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerImScrewed { name = "DozerImScrewed"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerImScrewed.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerFindYou { name = "DozerFindYou"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerFindYou.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerMoveGotThis { name = "DozerMoveGotThis"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerMoveGotThis.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerPay { name = "DozerPay"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerPay.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerStayAlive { name = "DozerStayAlive"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerStayAlive.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerShitReal { name = "DozerShitReal"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerShitReal.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerSorry { name = "DozerSorry"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerSorry.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerStandBack { name = "DozerStandBack"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerStandBack.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerStayBack { name = "DozerStayBack"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerStayBack.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerAllYouGot { name = "DozerAllYouGot"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerAllYouGot.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerEndWellYou { name = "DozerEndWellYou"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerEndWellYou.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerPiece { name = "DozerPiece"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerPiece.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerYouFucked { name = "DozerYouFucked"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerYouFucked.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerGiveUp { name = "DozerGiveUp"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerGiveUp.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerYourDone { name = "DozerYourDone"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerYourDone.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DozerYourNothing { name = "DozerYourNothing"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Dozer\DozerYourNothing.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class ComeHere { name = "ComeHere"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\ComeHere.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DogBite { name = "DogBite"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\DogBite.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class DogGrowl { name = "DogGrowl"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\DogGrowl.ogg", db-15, 1.0}; titles[] = {0, ""}; }; class Infection1 { name = "Infection1"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Infection1.ogg", db-8, 1.0}; titles[] = {0, ""}; }; class Infection2 { name = "Infection2"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Infection2.ogg", db-8, 1.0}; titles[] = {0, ""}; }; class BecomingInfected { name = "Infection2"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\BecomingInfected.ogg", db-10, 1.0}; titles[] = {0, ""}; }; class BuildingBreak { name = "BuildingBreak"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\BuildingBreak.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class IntroSounds { name = "IntroSounds"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\IntroSounds.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Bit1 { name = "Bit1"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit1.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class Bit2 { name = "Bit2"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit2.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class Bit3 { name = "Bit3"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit3.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class Bit4 { name = "Bit4"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit4.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class Bit5 { name = "Bit5"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit5.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class Bit6 { name = "Bit6"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit6.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class Bit7 { name = "Bit7"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Bit7.ogg", db-2, 1.0}; titles[] = {0, ""}; }; class Purchase { name = "Purchase"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Purchase.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Sell { name = "Sell"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Sell.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Hangar { name = "Hangar"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Hangar.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Wood { name = "Wood"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Wood.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker1 { name = "Lurker1"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker1.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker2 { name = "Lurker2"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker2.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker3 { name = "Lurker3"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker3.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker4 { name = "Lurker4"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker4.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker5 { name = "Lurker5"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker5.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker6 { name = "Lurker6"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker6.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker7 { name = "Lurker7"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker7.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker8 { name = "Lurker8"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker8.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker9 { name = "Lurker9"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker9.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker10 { name = "Lurker10"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker10.ogg", db-5, 1.0}; titles[] = {0, ""}; }; class Lurker11 { name = "Lurker11"; // Name for mission editor sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\Lurker11.ogg", db-5, 1.0}; titles[] = {0, ""}; }; }; class CfgMusic { class GarretPiano1 { name = "GarretPiano1"; sound[] = {"\DGN_Core\ZombieScripts\Dgn_sound\GarretPiano1.ogg", db+0, 1.0}; }; }; Share this post Link to post Share on other sites
cosmic10r 2331 Posted August 27, 2015 Yay!!!! I know what that is... I was hoping you would get back to it :) Zombies and Demons needed this fix hopefully that works. Love to test again ;) //--------------------------------------------------- Posted by Torndeco in Z&D thread To get the mod to load / fix itAdd the following to the config.cpp requiredAddons[]={"A3_Characters_F"};Please release a hotfix that is signed, love the work so far.Keep it up :) 1 Share this post Link to post Share on other sites
genesis92x 810 Posted August 27, 2015 Yay!!!! I know what that is... I was hoping you would get back to it :) Zombies and Demons needed this fix hopefully that works. Love to test again ;) //--------------------------------------------------- Posted by Torndeco in Z&D thread To get the mod to load / fix it Add the following to the config.cpp requiredAddons[]={"A3_Characters_F"};Please release a hotfix that is signed, love the work so far. Keep it up :) You are amazing. Thanks for the support :) It's coming along nicely -I want to create a mod thread for it soon to show off some of the features. Share this post Link to post Share on other sites