Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
stowed4sea

Basic Editing Guide?

Recommended Posts

I was wondering if there was a guide or forum post already on what several of the basic triggers and modules do.  I tried searching in google and in the forum and couldn't really find anything similar to what I'm asking so please excuse me for asking if this has already been answered.  I didn't know where to ask this in the Editing forums, and this forum seems good for new players, so I'm asking it here.

 

I'm looking for  brief definitions of the basic items in the editor.  Things like:

 

What does the "Guarded by OPFOR" trigger actually do?  Does this make everyone in the area run to defend against any attackers in the area?

What exactly is the "Siezed by OPFOR" trigger?  Does that just mean OPFOR present and all other enemies not present?

General description of the default modules.  For example, I wanted to make a traffic checkpoint, but that module just seems to place two troops on the road.  Does this change their behavior towards all vehicles incoming, civilian and otherwise?  Do I have to drop certain buildings around them to occupy them so that it actually makes a checkpoint? 

What does the firebase module do? It doesn't seem to do anything. 

 

I'm loving this game, I've spent several hours messing around with the editor and have a basic understanding of all the main functions, have watched lots of tutorial videos (thanks Jester814).  However, I am brand new to this game, and while tutorials have taught me everything (difference between observation post and base modules for example), I haven't found anything that just gives a basic description of what everything does in the default editor.  Do people just know these things from years of playing, or is there a guide somewhere that I'm missing. 

 

I've seen lots of guides on editing, just none that define what I've stated above.  Any help or direction is much appreciated. 

  • Like 1

Share this post


Link to post
Share on other sites

Just remember that it's written for Arma 1 so there will be some things out of date.  BIS really needs to put out something like that for A3.

Share this post


Link to post
Share on other sites

There is also tutorials found in "ARMA 3 - EDITING & SCRIPTING".

Share this post


Link to post
Share on other sites

×