Matosh 34 Posted April 26, 2016 Did you set the single paragraphs in each section of classnames_extension.sqf from false to true? But for me the Arsenal blacklist from classnames_extension.sqf is also not working. I tried to remove the tryk vests from it. Arsenal blacklisting is for backpacks only. Share this post Link to post Share on other sites
D-man9000 6 Posted April 26, 2016 So the Huron has to be changed on top of the list. That is a special case. The rest will go to each respective paragraph. The Helis and assets in base chimera are in the mission.Sqm AFAIK. They will not change with the extension (except for the huron). As I did this for rhs, also with ch53 as Huron, it worked. I maybe post your extension code here? Cool, I'm sure I've messed something up. I'll post it up when I get home. Share this post Link to post Share on other sites
D-man9000 6 Posted April 26, 2016 So here's a snip of what I've got in classnames_extensions: // If overwrite is set to true, then the extension list will entirely replace the original list defined in classnames.sqf. Otherwise it will be appended to it. // Useful for total conversions to RHS and such, without having to alter the original file. infantry_units_overwrite = true; infantry_units_extension = [ ["rhsusf_army_ocp_rifleman",2,0,0], ["rhsusf_army_ocp_grenadier",3,0,0], ["rhsusf_army_ocp_autorifleman",3,0,0], ["rhsusf_army_ocp_medic",3,0,0], ["rhsusf_army_ocp_marksman ",3,0,0], ["rhsusf_army_ocp_engineer",3,0,0], ["rhsusf_army_ocp_riflemanat",4,0,0], ["rhsusf_army_ocp_rifleman_m16",5,0,0], ["rhsusf_army_ocp_machinegunner",5,0,0], ["CUP_B_US_SpecOps_Night",4,0,0], ["CUP_B_US_SpecOps_Medic",4,0,0], ["CUP_B_US_Sniper",9,0,0], ["CUP_B_US_Sniper_M107",10,0,0], ["rhsusf_army_ocp_aa",5,10,0], ["rhsusf_army_ocp_javelin",5,10,0], ["rhsusf_army_ocp_sniper",8,0,0], ["rhsusf_army_ocp_teamleader",2,0,0], ["rhsusf_army_ocp_crewman",1,0,0], ["rhsusf_army_ocp_helipilot",1,0,0] ]; Share this post Link to post Share on other sites
FAILIX 32 Posted April 28, 2016 Hi, I have to bother you guys with another question: Is it possible to change the "name" of the savegame? We have two dedicated arma servers running on one machine. Both should run a version of liberation, one with custom mods, the other only with a few scripts. But the second server is saving his rpt files and so on in the folder of the first server. Therefor I would need to change the savegame to not have each server overwrite the savegame of the other. Is there a value in "save_manager.sqf" that I have to change? Or does someone know what is the problem with our server? We used Method 1 from this tutorial to set up the second server: https://forums.bistudio.com/topic/139003-tutorial-how-to-run-arma3-on-a-dedicated-server/ "This is copy of the master install into a different directory As may times as you have space for Pros Most robust Unique MpMissions folder Unique "keys" folder Allows ability to run seperate instances of different branches of the game, (E.g Dev or Stable) Cons Uses more drive space requires more effort to create and automate the updating process" Share this post Link to post Share on other sites
Sindeg 6 Posted April 28, 2016 Any ways to fix bounty for RHS Vehicle ? Share this post Link to post Share on other sites
Matosh 34 Posted April 28, 2016 Hi, I have to bother you guys with another question: Is it possible to change the "name" of the savegame? We have two dedicated arma servers running on one machine. Both should run a version of liberation, one with custom mods, the other only with a few scripts. But the second server is saving his rpt files and so on in the folder of the first server. Therefor I would need to change the savegame to not have each server overwrite the savegame of the other. Is there a value in "save_manager.sqf" that I have to change? Or does someone know what is the problem with our server? We used Method 1 from this tutorial to set up the second server: https://forums.bistudio.com/topic/139003-tutorial-how-to-run-arma3-on-a-dedicated-server/ "This is copy of the master install into a different directory As may times as you have space for Pros Most robust Unique MpMissions folder Unique "keys" folder Allows ability to run seperate instances of different branches of the game, (E.g Dev or Stable) Cons Uses more drive space requires more effort to create and automate the updating process" greuh_liberation.Altis\gameplay_constants.sqf - GRLIB_save_key 2 Share this post Link to post Share on other sites
FAILIX 32 Posted April 28, 2016 Matosh... You're awesome! Thanks again! Share this post Link to post Share on other sites
shoker 10 Posted April 28, 2016 I'm probably not the first, but is there a way to properly run this in SP? (It looks like work, but can't save game) Share this post Link to post Share on other sites
FAILIX 32 Posted April 28, 2016 I'm probably not the first, but is there a way to properly run this in SP? (It looks like work, but can't save game)You have to start it via Multiplayer - new - LAN Then everything should work fine, including savegame. 1 Share this post Link to post Share on other sites
zbug 160 Posted April 28, 2016 Any ways to fix bounty for RHS Vehicle ? I didn't look into it but I'm going to guess that the class hierarchy in RHS doesn't match the vanilla game at all, since all the stuff that inherits from Car, Tank and Air will get a bounty Share this post Link to post Share on other sites
dvdbrewster 12 Posted April 28, 2016 HiYa Zbug, Looking like a great mission. Will there be a couple strategic music tracks later ? Share this post Link to post Share on other sites
Gotchi 0 Posted April 29, 2016 I have some issue with RHS, because in Build Menu I can't build any of RHS Vehicles. However in Arsenal I can use every item from RHS. How to fix it? :/ Share this post Link to post Share on other sites
FAILIX 32 Posted April 29, 2016 I have some issue with RHS, because in Build Menu I can't build any of RHS Vehicles. However in Arsenal I can use every item from RHS. How to fix it? :/You have to add the classnames of the rhs assets you want to buy to the classnames_extension.sqf. Therefore you have to de-pbo the mission file. Share this post Link to post Share on other sites
Gotchi 0 Posted April 29, 2016 Would you like to share already modified file? Because I don't really know how to do that. I figured it out how to open classnames extension.swf but still I have no idea how to put RHS assets there. Share this post Link to post Share on other sites
FAILIX 32 Posted April 29, 2016 I've started it but did not really finish. But I have that on my list for the weekend. So by Sunday /Monday I can post the file here, if everything runs well at home ;) 1 Share this post Link to post Share on other sites
dirkspreen2000 0 Posted April 29, 2016 Hello, we played the mod a lot of time. It is a very nice mod for Arma 3 and thanks for the work you have done so far. I want some other Vehicles in the mod. I use RHS and it works for us fine, but we want to have some vehicles from bwa3 mod in there. i have wrote the vehicle name in the classnames_extension.sqf and change false to true for this buildingtree, but i dont get the vehicle in game and the RHS vehicles from this Buildingtree are not in game too. The next think is, we haven't all stuff from the bwa3 mod in the arsenal, so i want to edit the arsenal, how can i do that? The bwa3 mod is installed on server and client. excuse my bad english, please Share this post Link to post Share on other sites
rainque 9 Posted April 29, 2016 Hey thanks for this great sandbox experience. I have one question. My army is despawn everytime i die or relog the game. This way i cant defend point of interest etc properly because everytime i open the game or die i start with 0 army as usual. My helicopters, vehicle is spawning with no problem btw. Whats the solution ? Share this post Link to post Share on other sites
Gotchi 0 Posted April 30, 2016 I've started it but did not really finish. But I have that on my list for the weekend. So by Sunday /Monday I can post the file here, if everything runs well at home ;) I will be very greatful if you will put all Russian vehicles, all USA vehicles and units + still there will be vanilla units. Because I would love to fly and ride with USA vehicle but from time to time take a Russian vehicle. Share this post Link to post Share on other sites
FAILIX 32 Posted April 30, 2016 I will be very greatful if you will put all Russian vehicles, all USA vehicles and units + still there will be vanilla units. Because I would love to fly and ride with USA vehicle but from time to time take a Russian vehicle.Sorry, but you gonna have to add the Russian vehicles by yourself then. I will only have US vehicles in the BUILD menu. Share this post Link to post Share on other sites
Gotchi 0 Posted April 30, 2016 Sorry, but you gonna have to add the Russian vehicles by yourself then. I will only have US vehicles in the BUILD menu. Oh, alright then. But anyway thank you for you work ^^ @edit I tried to do something by myself but it doesn't work. In build menu there is not even a single added vehicle. I tried with overwrite = false also but I didn't change anything. Any tips for me? :) light_vehicles_overwrite = true; light_vehicles_extension = [ ["rhsusf_m998_w_4dr",0,0,2], ["rhsusf_rg33_m2_d",0,10,3], ["fsf_fnk_norm_ce",0,0,3], ["greuh_fnk_norm_ce",0,0,3], ["I_MRAP_03_F",0,0,3], ["I_MRAP_03_hmg_F",0,10,3], ["I_MRAP_03_gmg_F",0,20,3], ["fsf_fnk_hmg_ce",0,10,3], ["greuh_fnk_hmg_ce",0,10,3], ["greuh_fnk_hmg_dsrt",0,10,3], ["RHS_BM21_MSV_01",0,0,1], ["RHS_UAZ_MSV_01",0,0,0], ["RHS_Ural_Fuel_MSV_01",0,0,0], ["RHS_Ural_MSV_01",0,0,0], ["RHS_Ural_Open_Civ_01"] ["RHS_Ural_Open_MSV_01" ["rhs_9k79",0,0,0], ["rhs_btr60_vmf",0,0,0], ["rhs_btr70_vmf",0,0,0], ["rhs_btr80_msv",0,0,0], ["rhs_btr80a_msv",0,0,0], ["rhs_gaz66_ammo_vmf",0,0,0], ["rhs_gaz66_ap2_vmf",0,0,0], ["rhs_gaz66_r142_vmf",0,0,0], ["rhs_gaz66_repair_vmf",0,0,0], ["rhs_gaz66_vmf",0,0,0], ["rhs_tigr_m_vdv",0,0,0], ["rhs_tigr_sts_vdv",0,0,0], ["rhs_tigr_vdv",0,0,1], ["rhs_uaz_ags_chdkz",0,0,0], ["rhs_uaz_dshkm_chdkz",0,0,0], ["rhs_uaz_open_MSV_01",0,0,0], ["rhs_uaz_spg9_chdkz",0,0,0], ["rhsusf_M1078A1P2_B_M2_d_fmtv_usarmy",0,0,0], ["rhsusf_M1078A1P2_B_M2_wd_fmtv_usarmy ["rhsusf_M1078A1P2_B_d_fmtv_usarmy",0,0,0], ["rhsusf_M1078A1P2_B_wd_fmtv_usarmy",0,0,0], ["rhsusf_M1078A1P2_d_fmtv_usarmy",0,0,0], ["rhsusf_M1078A1P2_wd_fmtv_usarmy",0,0,0], ["rhsusf_M1083A1P2_B_M2_d_MHQ_fmtv_usarmy",0,0,0], ["rhsusf_M1083A1P2_B_M2_d_fmtv_usarmy",0,0,0], ["rhsusf_M1083A1P2_B_M2_wd_fmtv_usarmy",0,0,0], ["rhsusf_M1083A1P2_B_d_fmtv_usarmy",0,0,1], ["rhsusf_M1083A1P2_B_wd_fmtv_usarmy",0,0,0], ["rhsusf_M1083A1P2_d_fmtv_usarmy",0,0,0], ["rhsusf_M1083A1P2_wd_fmtv_usarmy",0,0,0], ["rhsusf_m1025_w",0,0,0], ["rhsusf_m1025_w_m2",0,0,0], ["rhsusf_m1025_w_mk19",0,0,0], ["rhsusf_m998_w_2dr",0,0,1], ["rhsusf_m998_w_4dr",0,0,0], ["rhsusf_rg33_d",0,0,1], ["rhsusf_rg33_m2_d",0,0,0] ]; heavy_vehicles_overwrite = true; heavy_vehicles_extension = [ ["I_APC_Wheeled_03_cannon_F",0,50,10], ["greuh_pandur_wdld",0,50,10], ["I_APC_tracked_03_cannon_F",0,40,15], ["greuh_fv510_wdld",0,40,15], ["greuh_fv510_dsrt",0,40,15], ["RHS_M2A3_BUSKIII_wd",0,55,15], ["Steve_MBT_Kuma",0,100,25], ["I_MBT_03_cannon_F",0,100,25], ["rhsusf_m1a2sep1tuskiid_usarmy",0,100,25], ["Burnes_FV4034_01",0,250,40], ["rhs_2s3_tv",0,0,0], ["rhs_bmd1",0,0,0], ["rhs_bmd1p",0,0,0], ["rhs_bmd1pk",0,0,0], ["rhs_bmd1r",0,0,0], ["rhs_bmd2",0,0,0], ["rhs_bmd2m",0,0,0], ["rhs_bmd4_vdv",0,0,0], ["rhs_bmd4m_vdv",0,0,0], ["rhs_bmd4ma_vdv",0,0,0], ["rhs_bmp1_vdv",0,0,0], ["rhs_bmp1d_vdv",0,0,0], ["rhs_bmp1k_vdv",0,0,0], ["rhs_bmp1p_vdv",0,0,0], ["rhs_bmp2_vdv",0,0,0], ["rhs_bmp2d_vdv",0,0,0], ["rhs_bmp2e_vdv",0,0,0], ["rhs_bmp3_late_msv",0,0,0], ["rhs_bmp3_msv",0,0,0], ["rhs_bmp3m_msv",0,0,0], ["rhs_bmp3mera_msv",0,0,0], ["rhs_brm1k_vdv",0,0,0], ["rhs_prp3_vdv",0,0,0], ["rhs_pts_vmf",0,0,0], ["rhs_sprut_vdv",0,0,0], ["rhs_t72ba_tv",0,0,0], ["rhs_t72bb_tv",0,0,0], ["rhs_t72bc_tv",0,0,0], ["rhs_t72bd_tv",0,0,0], ["rhs_t80",0,0,0], ["rhs_t80a",0,0,0], ["rhs_t80b",0,0,0], ["rhs_t80bv",0,0,0], ["rhs_t80u",0,0,0], ["rhs_t80u45m",0,0,0], ["rhs_t80ue1",0,0,0], ["rhs_t80uk",0,0,0], ["rhs_t80um",0,0,0], ["rhs_t90_tv",0,0,0], ["rhs_t90a_tv",0,0,0], ["rhs_zsu234_aa",0,0,1], ["RHS_M2A2",0,0,1], ["RHS_M2A2_BUSKI",0,0,1], ["RHS_M2A3",0,0,1], ["RHS_M2A3_BUSKI",0,0,1], ["RHS_M2A3_BUSKIII",0,0,1], ["rhsusf_m109_usarmy",0,0,1], ["rhsusf_m109d_usarmy",0,0,1], ["rhsusf_m113_usarmy",0,0,1], ["rhsusf_m113_usarmy_M240",0,0,1], ["rhsusf_m113_usarmy_MK19",0,0,1], ["rhsusf_m113_usarmy_medical",0,0,1], ["rhsusf_m113_usarmy_supply",0,0,1], ["rhsusf_m113_usarmy_unarmed",0,0,1], ["rhsusf_m113d_usarmy",0,0,1], ["rhsusf_m113d_usarmy_M240",0,0,1], ["rhsusf_m113d_usarmy_MK19",0,0,1], ["rhsusf_m113d_usarmy_medical",0,0,1], ["rhsusf_m113d_usarmy_supply",0,0,1], ["rhsusf_m113d_usarmy_unarmed",0,0,1], ["rhsusf_m1a1aim_tuski_d",0,0,1], ["rhsusf_m1a1aim_tuski_wd",0,0,1], ["rhsusf_m1a1aimd_usarmy",0,0,1], ["rhsusf_m1a1aimwd_usarmy",0,0,1], ["rhsusf_m1a1fep_d",0,0,1], ["rhsusf_m1a1fep_od",0,0,1], ["rhsusf_m1a1fep_wd",0,0,1], ["rhsusf_m1a2sep1d_usarmy",0,0,1], ["rhsusf_m1a2sep1tuskid_usarmy",0,0,1], ["rhsusf_m1a2sep1tuskiid_usarmy",0,0,1], ["rhsusf_m1a2sep1tuskiiwd_usarmy",0,0,1], ["rhsusf_m1a2sep1tuskiwd_usarmy",0,0,1], ["rhsusf_m1a2sep1wd_usarmy",0,0,1], ]; air_vehicles_overwrite = true; air_vehicles_extension = [ ["greuh_aw159_t",0,0,12], ["greuh_aw159_a",0,50,12], ["I_Heli_light_03_unarmed_F",0,0,12], ["I_Heli_light_03_F",0,50,12], ["JNS_Skycrane_BLU_Black",0,0,18], ["RHS_CH_47F",0,20,20], ["greuh_eh101_gr",0,0,25], ["I_Heli_Transport_02_F",0,0,25], ["MV22",0,0,25], ["RHS_AH1Z_wd_GS",0,175,30], ["H_RAH66",0,200,30], ["RHS_AH64D_wd",0,400,50], ["FIR_F16C",0,100,30], ["FIR_F15E",0,200,50], ["JS_JC_FA18E",0,350,40], ["JS_JC_FA18F",0,350,40], ["sab_C130_CSP",0,0,30], ["sab_C130_J",0,0,30], ["usaf_f22",0,500,75], ["USAF_F35A",0,600,75], ["I_Plane_Fighter_03_AA_F",0,50,30], ["I_Plane_Fighter_03_CAS_F",0,100,30], ["RHS_Ka52_vvsc",0,0,0], ["RHS_Mi24P_vvs",0,0,0], ["RHS_Mi24V_vvs",0,0,0], ["RHS_Mi24Vt_vvs",0,0,0], ["RHS_Mi8AMTSh_vvs",0,0,0], ["RHS_Mi8AMT_vvs",0,0,0], ["RHS_Mi8MTV3_vvs",0,0,0], ["RHS_Mi8mt_vvs",0,0,0], ["rhs_ka60_c",0,0,0], ["rhs_ka60_grey",0,0,0], ["RHS_Su25SM_vvs",0,0,0], ["RHS_T50_vvs_051",0,01], ["RHS_AH1Z",0,01], ["RHS_AH64D",0,01], ["RHS_CH_47F",0,01], ["RHS_UH1Y",0,01], ["RHS_UH60M",0,01], ["RHS_UH60M_MEV",0,01], ["rhsusf_CH53E_USMC",0,01], ["RHS_A10",0,01], ["RHS_C130J",0,01], ["rhsusf_f22",0,01] ]; 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dirkspreen2000 0 Posted April 30, 2016 Hi @ all Have someone a idea where i can fix the problem, that the RHSAFRF vehicles don't give bounties? And i think that the rhs_zsu234_chdkz for a offroader in a little village is a little bit to much.How can i change this or only use RHSUSF Share this post Link to post Share on other sites
FAILIX 32 Posted April 30, 2016 @Gotchi: You have to remove the "," after the last vehicle that you have added to e.g.the heavy vehicles list. Gesendet von meinem SHIELD Tablet mit Tapatalk Share this post Link to post Share on other sites
FAILIX 32 Posted April 30, 2016 Hi @ all Have someone a idea where i can fix the problem, that the RHSAFRF vehicles don't give bounties? And i think that the rhs_zsu234_chdkz for a offroader in a little village is a little bit to much.How can i change this or only use RHSUSF You can remove those vehicles from "Militia vehicles to choose from" militia_vehicles = [ "rhs_btr60_chdkz","rhs_zsu234_chdkz","rhs_uaz_dshkm_chdkz..." in classnames_extension.sqf. Just remove the BTR's and ZSU's from that array. Keep in mind that there should be no "," after the last vehicle in any of these arrays. Otherwise it won't work, like in Gotshi's case. Share this post Link to post Share on other sites
rainque 9 Posted April 30, 2016 @FAILIX Mate do you know why everytime i respawn or relog the single player scenario my army despawn and i start with 0/80 manpower. Everytime i need to build another army as its getting annoying Share this post Link to post Share on other sites
FAILIX 32 Posted April 30, 2016 @FAILIX Mate do you know why everytime i respawn or relog the single player scenario my army despawn and i start with 0/80 manpower. Everytime i need to build another army as its getting annoyingNot sure, I did not encounter this issue myself. For me, soldiers I built all randomly stand on there place after restarting the mission. Do you start the mission via "PLAY-MULTIPLAYER-NEW-LAN"? Share this post Link to post Share on other sites