DieselJC 196 Posted March 16, 2017 Anyone have a whitelist with just the US weapons..including RHS US weapons? I am wanting to avoid people using the Russian AK's in the game as they sound like the enemy and it makes it tougher to figure out where the enemy is. Diesel Share this post Link to post Share on other sites
Wyqer 305 Posted March 16, 2017 This should been all from RHS USAF Spoiler "rhsusf_weap_M259", "rhsusf_weap_CMFlareLauncher", "rhsusf_weap_duke", "rhsusf_weap_duke_on", "rhs_weap_SidewinderLauncher", "rhs_weap_AIM120", "rhs_weap_HellfireLauncher", "RHS_weap_AGM114K_Launcher", "RHS_weap_AGM114M_Launcher", "RHS_weap_AGM114N_Launcher", "rhs_weap_agm65", "rhs_weap_M320", "rhs_weap_XM2010", "rhs_weap_XM2010_d", "rhs_weap_XM2010_wd", "rhs_weap_XM2010_sa", "rhs_weap_m24sws", "rhs_weap_m24sws_blk", "rhs_weap_m24sws_ghillie", "rhs_weap_m40a5", "rhs_weap_m40a5_d", "rhs_weap_m40a5_wd", "rhs_weap_m4", "rhs_weap_m4_pmag", "rhs_weap_m4_mstock", "rhs_weap_m4_carryhandle", "rhs_weap_m4_carryhandle_pmag", "rhs_weap_m4_carryhandle_mstock", "rhs_weap_m4_m320", "rhs_weap_m4_m203", "rhs_weap_m4_m203S", "rhs_weap_m4a1", "rhs_weap_m4a1_d", "rhs_weap_m4a1_mstock", "rhs_weap_m4a1_d_mstock", "rhs_weap_m4a1_pmag", "rhs_weap_m4a1_carryhandle", "rhs_weap_m4a1_carryhandle_mstock", "rhs_weap_m4a1_carryhandle_pmag", "rhs_weap_m4a1_m203", "rhs_weap_m4a1_m203s", "rhs_weap_m4a1_m203s_d", "rhs_weap_m4a1_carryhandle_m203", "rhs_weap_m4a1_carryhandle_m203S", "rhs_weap_m4a1_m320", "rhs_weap_m4a1_blockII", "rhs_weap_m4a1_blockII_bk", "rhs_weap_m4a1_blockII_wd", "rhs_weap_m4a1_blockII_d", "rhs_weap_m4a1_blockII_KAC", "rhs_weap_m4a1_blockII_KAC_bk", "rhs_weap_m4a1_blockII_KAC_wd", "rhs_weap_m4a1_blockII_KAC_d", "rhs_weap_m4a1_blockII_M203", "rhs_weap_m4a1_blockII_M203_bk", "rhs_weap_m4a1_blockII_M203_d", "rhs_weap_m4a1_blockII_M203_wd", "rhs_weap_mk18", "rhs_weap_mk18_bk", "rhs_weap_mk18_wd", "rhs_weap_mk18_d", "rhs_weap_mk18_KAC", "rhs_weap_mk18_KAC_bk", "rhs_weap_mk18_KAC_wd", "rhs_weap_mk18_KAC_d", "rhs_weap_mk18_m320", "rhs_weap_m16a4", "rhs_weap_m16a4_pmag", "rhs_weap_m16a4_carryhandle", "rhs_weap_m16a4_carryhandle_pmag", "rhs_weap_m16a4_carryhandle_M203", "rhs_weap_hk416d10", "rhs_weap_hk416d145", "rhs_weap_hk416d10_LMT", "rhs_weap_hk416d10_m320", "rhs_weap_hk416d145_m320", "rhs_weap_m27iar", "rhs_weap_m27iar_grip", "rhs_weap_m249", "rhs_weap_m249_pip_S", "rhs_weap_m249_pip_S_para", "rhs_weap_m249_pip_S_vfg", "rhs_weap_m249_pip", "rhs_weap_m249_pip_L", "rhs_weap_m249_pip_L_para", "rhs_weap_m249_pip_L_vfg", "rhs_weap_m240B", "rhs_weap_m240G", "rhs_weap_m240B_CAP", "rhs_weap_m14ebrri", "rhs_weap_sr25", "rhs_weap_sr25_ec", "rhs_weap_sr25_wd", "rhs_weap_sr25_ec_wd", "rhs_weap_sr25_d", "rhs_weap_sr25_ec_d", "rhs_weap_M107", "rhs_weap_M107_d", "rhs_weap_M107_w", "rhs_weap_M590_5RD", "rhs_weap_M590_8RD", "rhs_weap_m32", "rhsusf_weap_MP7A2", "rhsusf_weap_MP7A2_winter", "rhsusf_weap_MP7A2_desert", "rhsusf_weap_MP7A2_aor1", "rhs_weap_smaw", "rhs_weap_smaw_green", "rhs_weap_M136", "rhs_weap_M136_hedp", "rhs_weap_M136_hp", "rhs_weap_m72a7", "rhs_weap_fim92", "rhs_weap_fgm148", "rhsusf_weap_m1911a1", "rhsusf_weap_glock17g4", "rhsusf_weap_m9", "lerca_1200_black", "lerca_1200_tan", "Leupold_Mk4", Share this post Link to post Share on other sites
KoRaL- 0 Posted March 19, 2017 // If left empty, everything is allowed, otherwise only whitelisted items will be available GRLIB_arsenal_weapons = [ "rhsusf_weap_M259", "rhsusf_weap_CMFlareLauncher", "rhsusf_weap_duke", "rhsusf_weap_duke_on", "rhs_weap_SidewinderLauncher", "rhs_weap_AIM120", "rhs_weap_HellfireLauncher", "RHS_weap_AGM114K_Launcher", "RHS_weap_AGM114M_Launcher", "RHS_weap_AGM114N_Launcher", "rhs_weap_agm65", "rhs_weap_M320", "rhs_weap_XM2010", "rhs_weap_XM2010_d", "rhs_weap_XM2010_wd", "rhs_weap_XM2010_sa", "rhs_weap_m24sws", "rhs_weap_m24sws_blk", "rhs_weap_m24sws_ghillie", "rhs_weap_m40a5", "rhs_weap_m40a5_d", "rhs_weap_m40a5_wd", "rhs_weap_m4", "rhs_weap_m4_pmag", "rhs_weap_m4_mstock", "rhs_weap_m4_carryhandle", "rhs_weap_m4_carryhandle_pmag", "rhs_weap_m4_carryhandle_mstock", "rhs_weap_m4_m320", "rhs_weap_m4_m203", "rhs_weap_m4_m203S", "rhs_weap_m4a1", "rhs_weap_m4a1_d", "rhs_weap_m4a1_mstock", "rhs_weap_m4a1_d_mstock", "rhs_weap_m4a1_pmag", "rhs_weap_m4a1_carryhandle", "rhs_weap_m4a1_carryhandle_mstock", "rhs_weap_m4a1_carryhandle_pmag", "rhs_weap_m4a1_m203", "rhs_weap_m4a1_m203s", "rhs_weap_m4a1_m203s_d", "rhs_weap_m4a1_carryhandle_m203", "rhs_weap_m4a1_carryhandle_m203S", "rhs_weap_m4a1_m320", "rhs_weap_m4a1_blockII", "rhs_weap_m4a1_blockII_bk", "rhs_weap_m4a1_blockII_wd", "rhs_weap_m4a1_blockII_d", "rhs_weap_m4a1_blockII_KAC", "rhs_weap_m4a1_blockII_KAC_bk", "rhs_weap_m4a1_blockII_KAC_wd", "rhs_weap_m4a1_blockII_KAC_d", "rhs_weap_m4a1_blockII_M203", "rhs_weap_m4a1_blockII_M203_bk", "rhs_weap_m4a1_blockII_M203_d", "rhs_weap_m4a1_blockII_M203_wd", "rhs_weap_mk18", "rhs_weap_mk18_bk", "rhs_weap_mk18_wd", "rhs_weap_mk18_d", "rhs_weap_mk18_KAC", "rhs_weap_mk18_KAC_bk", "rhs_weap_mk18_KAC_wd", "rhs_weap_mk18_KAC_d", "rhs_weap_mk18_m320", "rhs_weap_m16a4", "rhs_weap_m16a4_pmag", "rhs_weap_m16a4_carryhandle", "rhs_weap_m16a4_carryhandle_pmag", "rhs_weap_m16a4_carryhandle_M203", "rhs_weap_hk416d10", "rhs_weap_hk416d145", "rhs_weap_hk416d10_LMT", "rhs_weap_hk416d10_m320", "rhs_weap_hk416d145_m320", "rhs_weap_m27iar", "rhs_weap_m27iar_grip", "rhs_weap_m249", "rhs_weap_m249_pip_S", "rhs_weap_m249_pip_S_para", "rhs_weap_m249_pip_S_vfg", "rhs_weap_m249_pip", "rhs_weap_m249_pip_L", "rhs_weap_m249_pip_L_para", "rhs_weap_m249_pip_L_vfg", "rhs_weap_m240B", "rhs_weap_m240G", "rhs_weap_m240B_CAP", "rhs_weap_m14ebrri", "rhs_weap_sr25", "rhs_weap_sr25_ec", "rhs_weap_sr25_wd", "rhs_weap_sr25_ec_wd", "rhs_weap_sr25_d", "rhs_weap_sr25_ec_d", "rhs_weap_M107", "rhs_weap_M107_d", "rhs_weap_M107_w", "rhs_weap_M590_5RD", "rhs_weap_M590_8RD", "rhs_weap_m32", "rhsusf_weap_MP7A2", "rhsusf_weap_MP7A2_winter", "rhsusf_weap_MP7A2_desert", "rhsusf_weap_MP7A2_aor1", "rhs_weap_smaw", "rhs_weap_smaw_green", "rhs_weap_M136", "rhs_weap_M136_hedp", "rhs_weap_M136_hp", "rhs_weap_m72a7", "rhs_weap_fim92", "rhs_weap_fgm148", "rhsusf_weap_m1911a1", "rhsusf_weap_glock17g4", "rhsusf_weap_m9", "lerca_1200_black", "lerca_1200_tan", "Leupold_Mk4", ]; GRLIB_arsenal_magazines = [ ]; GRLIB_arsenal_items = [ ]; GRLIB_arsenal_backpacks = [ ]; Is this how the whitelist works? I tried using the above list to limit the armory weapons to only US but it had no effect Share this post Link to post Share on other sites
Sil Carmikas 45 Posted March 19, 2017 3 minutes ago, KoRaL- said: // If left empty, everything is allowed, otherwise only whitelisted items will be available GRLIB_arsenal_weapons = [ "rhsusf_weap_M259", "rhsusf_weap_CMFlareLauncher", "rhsusf_weap_duke", "rhsusf_weap_duke_on", "rhs_weap_SidewinderLauncher", "rhs_weap_AIM120", "rhs_weap_HellfireLauncher", "RHS_weap_AGM114K_Launcher", "RHS_weap_AGM114M_Launcher", "RHS_weap_AGM114N_Launcher", "rhs_weap_agm65", "rhs_weap_M320", "rhs_weap_XM2010", "rhs_weap_XM2010_d", "rhs_weap_XM2010_wd", "rhs_weap_XM2010_sa", "rhs_weap_m24sws", "rhs_weap_m24sws_blk", "rhs_weap_m24sws_ghillie", "rhs_weap_m40a5", "rhs_weap_m40a5_d", "rhs_weap_m40a5_wd", "rhs_weap_m4", "rhs_weap_m4_pmag", "rhs_weap_m4_mstock", "rhs_weap_m4_carryhandle", "rhs_weap_m4_carryhandle_pmag", "rhs_weap_m4_carryhandle_mstock", "rhs_weap_m4_m320", "rhs_weap_m4_m203", "rhs_weap_m4_m203S", "rhs_weap_m4a1", "rhs_weap_m4a1_d", "rhs_weap_m4a1_mstock", "rhs_weap_m4a1_d_mstock", "rhs_weap_m4a1_pmag", "rhs_weap_m4a1_carryhandle", "rhs_weap_m4a1_carryhandle_mstock", "rhs_weap_m4a1_carryhandle_pmag", "rhs_weap_m4a1_m203", "rhs_weap_m4a1_m203s", "rhs_weap_m4a1_m203s_d", "rhs_weap_m4a1_carryhandle_m203", "rhs_weap_m4a1_carryhandle_m203S", "rhs_weap_m4a1_m320", "rhs_weap_m4a1_blockII", "rhs_weap_m4a1_blockII_bk", "rhs_weap_m4a1_blockII_wd", "rhs_weap_m4a1_blockII_d", "rhs_weap_m4a1_blockII_KAC", "rhs_weap_m4a1_blockII_KAC_bk", "rhs_weap_m4a1_blockII_KAC_wd", "rhs_weap_m4a1_blockII_KAC_d", "rhs_weap_m4a1_blockII_M203", "rhs_weap_m4a1_blockII_M203_bk", "rhs_weap_m4a1_blockII_M203_d", "rhs_weap_m4a1_blockII_M203_wd", "rhs_weap_mk18", "rhs_weap_mk18_bk", "rhs_weap_mk18_wd", "rhs_weap_mk18_d", "rhs_weap_mk18_KAC", "rhs_weap_mk18_KAC_bk", "rhs_weap_mk18_KAC_wd", "rhs_weap_mk18_KAC_d", "rhs_weap_mk18_m320", "rhs_weap_m16a4", "rhs_weap_m16a4_pmag", "rhs_weap_m16a4_carryhandle", "rhs_weap_m16a4_carryhandle_pmag", "rhs_weap_m16a4_carryhandle_M203", "rhs_weap_hk416d10", "rhs_weap_hk416d145", "rhs_weap_hk416d10_LMT", "rhs_weap_hk416d10_m320", "rhs_weap_hk416d145_m320", "rhs_weap_m27iar", "rhs_weap_m27iar_grip", "rhs_weap_m249", "rhs_weap_m249_pip_S", "rhs_weap_m249_pip_S_para", "rhs_weap_m249_pip_S_vfg", "rhs_weap_m249_pip", "rhs_weap_m249_pip_L", "rhs_weap_m249_pip_L_para", "rhs_weap_m249_pip_L_vfg", "rhs_weap_m240B", "rhs_weap_m240G", "rhs_weap_m240B_CAP", "rhs_weap_m14ebrri", "rhs_weap_sr25", "rhs_weap_sr25_ec", "rhs_weap_sr25_wd", "rhs_weap_sr25_ec_wd", "rhs_weap_sr25_d", "rhs_weap_sr25_ec_d", "rhs_weap_M107", "rhs_weap_M107_d", "rhs_weap_M107_w", "rhs_weap_M590_5RD", "rhs_weap_M590_8RD", "rhs_weap_m32", "rhsusf_weap_MP7A2", "rhsusf_weap_MP7A2_winter", "rhsusf_weap_MP7A2_desert", "rhsusf_weap_MP7A2_aor1", "rhs_weap_smaw", "rhs_weap_smaw_green", "rhs_weap_M136", "rhs_weap_M136_hedp", "rhs_weap_M136_hp", "rhs_weap_m72a7", "rhs_weap_fim92", "rhs_weap_fgm148", "rhsusf_weap_m1911a1", "rhsusf_weap_glock17g4", "rhsusf_weap_m9", "lerca_1200_black", "lerca_1200_tan", "Leupold_Mk4", ]; GRLIB_arsenal_magazines = [ ]; GRLIB_arsenal_items = [ ]; GRLIB_arsenal_backpacks = [ ]; Is this how the whitelist works? I tried using the above list to limit the armory weapons to only US but it had no effect Pretty much. I had to do something similar when I converted the map over to the Unsung Vietnam mod. You have to get the correct classnames of the weapons you want to be able to use and stick them all in this list name by name. You can get the weapon classnames from the Eden Editor, or in my case, I got lucky and the developers made a spreadsheet of the classnames of the weapons in their mod, so I just copied and pasted over from that spreadsheet. But they key here is correct classnames. Share this post Link to post Share on other sites
FireFly_Six_Two 0 Posted March 19, 2017 Ok guys, I got a problem with selecting what faction I want a respawn point for in the editor. Also ran into the same problem when trying to set up triggers. seems anything to do with faction wont work while all the other drop down menus work. I tried uninstalling and reinstalling, didn't work. Any ideas. Jake Share this post Link to post Share on other sites
Wyqer 305 Posted March 19, 2017 @KoRaL- In 0.94 there is already a selectable "RHS only" Arsenal preset: https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/ https://github.com/Wyqer/kp_liberation/blob/master/Missionframework/arsenal_presets/rhsusaf.sqf @FireFly_Six_Two That's no mission related problem:https://forums.bistudio.com/forums/topic/188714-eden-editor-bugs/?do=findComment&comment=3164375 Share this post Link to post Share on other sites
KoRaL- 0 Posted March 19, 2017 @Wyqer Thanks, really appreciated! One last question, where can I find the file to wipe the save for my dedicated server? I can't seem to find it anywhere. Thanks again! Share this post Link to post Share on other sites
The_Tactician 56 Posted March 19, 2017 @Wyqer ok so im setting up a server for liberation id like to do a villia version of Takistain without RHS, we have a version from zbug we saved but how do you add like AI and vehicles to the FOB list? Share this post Link to post Share on other sites
Vodkabear 0 Posted March 23, 2017 On 3/19/2017 at 7:33 PM, Ryejin said: @Wyqer ok so im setting up a server for liberation id like to do a villia version of Takistain without RHS, we have a version from zbug we saved but how do you add like AI and vehicles to the FOB list? If I understood right which version do you have, then you should look into classnames_extensions.sqf, find vehicles section and make something like light_vehicles_overwrite = true; light_vehicles_extension = [ ["rhs_uaz_open_vdv", 0, 0, 3], ["rhs_tigr_sts_vdv", 0, 5, 5], ["rhs_gaz66o_vdv", 0, 0, 5], ["rhs_bmd4_vdv", 0, 35, 20], ["rhs_bmd4ma_vdv", 0, 40, 20], ["rhs_sprut_vdv", 0, 30, 15] ]; Surely you should use non-rhs classnames but vanilla or mod you are using. The three numbers are manpower, ammo, fuel costs. Share this post Link to post Share on other sites
Vodkabear 0 Posted March 23, 2017 On 3/19/2017 at 6:29 AM, KoRaL- said: Is this how the whitelist works? I tried using the above list to limit the armory weapons to only US but it had no effect Then there are some errors in your code, in your example last list item shouldnt end with ",", it should be nothing after last quotes symbol fof last list item. Read about json. Share this post Link to post Share on other sites
dragonspride1995 0 Posted March 25, 2017 Is this mod still in development? I love it but it does not feel complete in its current form. It could also use some set up for ACE advanced, and more features and side missions. Share this post Link to post Share on other sites
Wyqer 305 Posted March 25, 2017 @dragonspride1995 Continued Development: https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/ Planned new features: https://github.com/Wyqer/kp_liberation/projects And it's no mod by the way ;) 1 Share this post Link to post Share on other sites
dragonspride1995 0 Posted March 25, 2017 @Wyqer NERDGASM!!!!! Wishlist tho. Assassination missions Randomised Sub Objectives More ways of gathering intel More challenge to the mission without making AI tougher (example, more complicated objectives.) Better Building System. With much more variation. Expanded progression system? Share this post Link to post Share on other sites
dvdbrewster 12 Posted March 25, 2017 4 hours ago, dragonspride1995 said: @Wyqer NERDGASM!!!!! Wishlist tho. Assassination missions Randomised Sub Objectives More ways of gathering intel More challenge to the mission without making AI tougher (example, more complicated objectives.) Better Building System. With much more variation. Expanded progression system? MayB RIP something from Dynamic Recon Ops lol, If you've ever tried those Missions on. ? Share this post Link to post Share on other sites
AsgardsChosen 0 Posted March 26, 2017 (edited) On 3/24/2017 at 7:06 PM, dragonspride1995 said: Is this mod still in development? I love it but it does not feel complete in its current form. It could also use some set up for ACE advanced, and more features and side missions. Not still in development by Zbug to the best of my knowledge. However there's a team that has updated it a fair amount. I'm also just on the verge of releasing a version of Liberation on Takistan that supports both RHS and ACE 3. Will be released on Steam in a couple of days, under title of Liberation - Takistan, Ein Edition. Was built on the backbone of Liberation and Vynka's Takistan port. Included a lot more sites (thought it was too easy otherwise). Haven't figured out how to blacklist certain items in the new system (I can't find arsenal.sqf anywhere), but it should be easily customizable to individual tastes. Edited March 26, 2017 by AsgardsChosen Share this post Link to post Share on other sites
AsgardsChosen 0 Posted March 26, 2017 Come to think of it, if anyone has experience working with Liberation, I have some quick questions. Namely, I'm trying to add 2 more preset squads to the list. I've created the list in classnames.sqf but in the build menu they show up without a name, and I can't find where the names are defined. Share this post Link to post Share on other sites
Wyqer 305 Posted March 26, 2017 you could join the discord, then we can talk about it and I can explain it. It's quicker then the forum. https://discord.gg/bpPUU48 Short hint: \scripts\shared\classnames.sqf Search for: squads_names (around row 450-500) Share this post Link to post Share on other sites
AsgardsChosen 0 Posted March 29, 2017 On 3/26/2017 at 11:56 AM, Wyqer said: Search for: squads_names (around row 450-500) Worked perfectly, thank you thank you thank you. Share this post Link to post Share on other sites
thebaconjedi 12 Posted April 5, 2017 Been a while since I've last been on here. Was .0924 the final version? Has there been any new developments that I can implement myself? Also possibly a total noob question... Is there some new trick to altering mission parameters on a dedicated server? As admin, I can view them but I can not edit them for some unknown reason. Been trying to wipe the save game to start the mission over. Thanks. Share this post Link to post Share on other sites
Wyqer 305 Posted April 5, 2017 @thebaconjedi Continued Development: https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/ Planned new features: https://github.com/Wyqer/kp_liberation/projects If you can only view the parameters from the lobby and can't change them, even if you're logged in as admin, the mission has already started. So you start the server with -autoInit. Start it without it, or change the default values for the params inside the missionfile. Share this post Link to post Share on other sites
kerozen 187 Posted April 18, 2017 Is there anyway i can add more objects to the building list? Share this post Link to post Share on other sites
Wyqer 305 Posted April 18, 2017 in the old version: classnames_extension.sqf Share this post Link to post Share on other sites
kerozen 187 Posted April 18, 2017 3 hours ago, Wyqer said: in the old version: classnames_extension.sqf Thanks. Do you know how to increase the distance to build things near the fob? *Edit* - I think i found it in the gameplay_constant.sqf GRLIB_fob_range = 125; is that it? Share this post Link to post Share on other sites