target_practice 163 Posted August 19, 2015 Sorry I'm a bit confused. Is each tile 1x1 metres and the size of each cell is the number of tiles a cell comprises? Is this limit imposed only within each cell? Are there any advantages or disadvantages to settings this value high or low? Share this post Link to post Share on other sites
spookygnu 563 Posted August 19, 2015 its actually 6 textures per cell. If you want a basic texture layout, but you can go with more than six on the whole island. But as long as there is a maximum of 6 textures per cell size then you are fine. One of my islands I managed to get 8 textures in. It all depends on how large your island is. It might be best discussing this topic in another new thread to keep this thread related to airfields etc. Just from a clean thread point of view. I was planning on devising a small tut at some point for doing airfields and sticking it here. When I get round to it I throw it up here. Share this post Link to post Share on other sites
target_practice 163 Posted August 19, 2015 Alright, I'll start a new one when I get the chance. Share this post Link to post Share on other sites
spookygnu 563 Posted August 19, 2015 https://forums.bistudio.com/topic/184174-exceeding-maximum-textures-for-your-map/ Check that thread instead and post your questions there. Share this post Link to post Share on other sites