knightmaher 10 Posted August 6, 2015 Hey So i recently updated the textures for my set of units and when I replaced the .paa file however when i went ingame the uniform texture was missing (invisible). The mod worked fine before i changed the old .paa file out. The new .paa file has the same name as the old one so that's not the problem. Things I have checked/ tried - Ensuring .paa names are the same - changing the .paa names in config and the file - using depbo and eliteness to convert to pbo Also if anyone knows how to get t-shirts and rolled sleeves working that would be nice too. Class Config Patches class CfgPatches { class ADF_AMCU_Class1 { units[] = {}; weapons[] = {}; requiredVersion = 0.00; requiredAddons[] = {"A3_Characters_F_Common", "A3_Characters_F", "AMCU", "A3_Weapons_F", "A3_Characters_F_BLUFOR", "ADFU_faction", "adfu_uniform_amp"}; version = "1.01"; }; }; #define magentry(mag, num) \ class _xx_##mag \ { \ magazine = #mag; \ count = num; \ } #define wepentry(wep, num) \ class _xx_##wep \ { \ weapon = #wep; \ count = num; \ } #define itementry(item, num) class _xx_##item { name=#item; count = num; } class CfgVehicleClasses { class ADF_AMCU_Class { displayName = "ADF AMCU"; }; }; Class config Vehicles // Units class CfgVehicles { class NATO_Box_Base; class B_recon_F; class B_recon_LAT_F; class B_recon_exp_F; class B_recon_medic_F; class B_recon_TL_F; class B_recon_M_F; class B_recon_JTAC_F; class B_Competitor_F; class B_Carryall_oli; class B_TacticalPack_rgr; //Operator class ADF_Operator_AMCU: B_recon_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_rolled"; displayName = "ADF Operator 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; Items = {"FirstAidKit"}; RespawnItems = {"FirstAidKit"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator AT class ADF_Operator_LAT_AMCU: B_recon_LAT_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_tee"; displayName = "ADF Operator AT 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_carlgustav_m3", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_carlgustav_m3", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; magazines = {"ADFU_magazine_84mm_heat_551c", "ADFU_magazine_84mm_heat_551c", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"}; respawnMagazines = {"ADFU_magazine_84mm_heat_551c", "ADFU_magazine_84mm_heat_551c", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Demo Specialist class ADF_Operator_exp_AMCU: B_recon_exp_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_tee"; displayName = "ADF Operator Demo Specialist 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; Items = {"FirstAidKit"}; RespawnItems = {"FirstAidKit"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Corpsman class ADF_Operator_medic_AMCU: B_recon_medic_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_tee"; displayName = "ADF Operator Corpsman 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; Items = {"FirstAidKit"}; RespawnItems = {"FirstAidKit"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","arifle_MXC_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"AMCU_Bushhat","NVGoggles","ADF_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Team Leader class ADF_Operator_TL_AMCU: B_recon_TL_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_rolled"; displayName = "ADF Operator Team Leader 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "ADFU_weapon_m72a6", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "ADFU_weapon_m72a6", "Throw", "Put", "Binocular"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"ADFU_Helmet_Desert","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; RespawnlinkedItems[] = {"ADFU_Helmet_Desert","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Marksman class ADF_Operator_M_AMCU: B_recon_M_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1"; displayName = "ADF Operator Marksman 1"; weapons = {"ADFU_sr25_ta648", "ADFU_weapon_usp_snds", "Throw", "Put"}; respawnWeapons = {"ADFU_sr25_ta648", "ADFU_weapon_usp_snds", "Throw", "Put"}; magazines = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "SmokeShell", "ADFU_f1_grenade", "ADFU_f1_grenade"}; respawnMagazines = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "SmokeShell", "ADFU_f1_grenade", "ADFU_f1_grenade"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa","ADFU_CarrierLite_Sand"}; linkedItems[] = {"ADFU_Helmet_Grass","NVGoggles","arifle_MX_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"ADFU_Helmet_Grass","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator JTAC class ADF_Operator_JTAC_AMCU: B_recon_JTAC_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1"; displayName = "ADF Operator JTAC 1"; weapons = {"ADFU_F88SA1_gl_ta648", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_gl_ta648", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"ADFU_Helmet_Sand","NVGoggles","arifle_MX_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"ADFU_Helmet_Sand","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; Class config Weapons class CfgWeapons { // rifles class arifle_MX_Black_F; class arifle_MXC_Black_F; class U_B_CombatUniform_mcam; class U_B_CombatUniform_mcam_vest; class U_B_CombatUniform_mcam_tshirt; class UniformItem; class VestItem; class ADFU_PlateCarrier_Sand; class H_HelmetB_light_grass; class ItemInfo; class V_PlateCarrier1_rgr; class H_Booniehat_mcamo; class AMCU_Bushhat; class U_Competitor; // standard class arifle_MX_Black_ACO_pointer_snds_F: arifle_MX_Black_F { class LinkedItems { class LinkedItemsOptic { item = "optic_ACO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; // standard Carbine class arifle_MXC_Black_ACO_pointer_snds_F: arifle_MXC_Black_F { class LinkedItems { class LinkedItemsOptic { item = "optic_ACO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; // standard TL class arifle_MX_Black_RCO_pointer_snds_F: arifle_MX_Black_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Hamr"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; // Uniforms class ADF_AMCU_1: U_B_CombatUniform_mcam { scope = 2; displayName = "AMCU CUTS"; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ADF_Operator_M_AMCU"; containerClass = "Supply50"; mass = 50; hiddenSelections[] = {"Camo"}; }; }; class ADF_AMCU_1_rolled: U_B_CombatUniform_mcam_vest { scope = 2; displayName = "AMCU Rolled"; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ADF_Operator_AMCU"; containerClass = "Supply50"; mass = 50; hiddenSelections[] = {"Camo"}; }; }; class ADF_AMCU_1_tee: U_B_CombatUniform_mcam_tshirt { scope = 2; displayName = "AMCU CUS"; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ADF_Operator_LAT_AMCU"; containerClass = "Supply50"; mass = 50; hiddenSelections[] = {"Camo"}; }; }; }; Share this post Link to post Share on other sites
BadHabitz 235 Posted August 6, 2015 "\AMCU\Mod\data\AMCU CUTS.paa" There's a space in your file path. That's a no-no. Make sure the file has an underscore instead of a space, and correct the file path to match. Share this post Link to post Share on other sites
chief_wiggum 17 Posted August 6, 2015 -Whats's the resolution of your .paa? It should be something like 2048x2048. -Did you use the same program for creatign the .paa as you used before? Share this post Link to post Share on other sites
knightmaher 10 Posted August 6, 2015 Thanks BadHabitz i put an underscore in but the texture is still invisible. "\AMCU\Mod\data\AMCU CUTS.paa" to "\AMCU\Mod\data\AMCU_CUTS.paa" when i click on the uniform in the virtual arsenal i get the error "size: 'weapons/' not an array" This is the log i get when packed through BinPBO File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 61: '/CfgVehicles/ADF_Operator_AMCU.weapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 62: '/CfgVehicles.respawnWeapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 63: '.Items': Missing ';' prior '}' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 61: '/CfgVehicles/ADF_Operator_AMCU.weapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 62: '/CfgVehicles.respawnWeapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 63: '.Items': Missing ';' prior '}' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found Share this post Link to post Share on other sites
knightmaher 10 Posted August 6, 2015 -Whats's the resolution of your .paa? It should be something like 2048x2048. -Did you use the same program for creatign the .paa as you used before? Yes the texture is in 2048x2048 saved in texview 2. The same as the old texture. Share this post Link to post Share on other sites
knightmaher 10 Posted August 6, 2015 Righto lads update I got the texture in game. It was a basic mistake by me regarding to the path. If anyone knows anything about how to get rolled sleeves and t-shirts into the uniform that would be much appreciated Share this post Link to post Share on other sites