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knightmaher

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About knightmaher

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    NT, Australia
  1. Hey Love the mod it turns out that the missing files issue is related to play withsix. After downloading it manually the mod works completely. This is the same with me and my mates too.
  2. Hi all So I have done a retexture job on the wearable bandanna masks in the game. I have set up my cfgGlasses. In the Virtual Arsenal. The item is visible in the list and is clickable without error but the texture is missing. I suspect the model is the wrong one so if someone could verify that that would be nice. Here is my config. /// AMCU Recon Wrap /// class cfgGlasses { class None; class AMCU_wrap: None { author = "knightmaher"; displayname = "AMCU Recon Wrap"; model = "\A3\characters_f_bootcamp\Guerrilla\Data\g_bandana_clean"; picture = "\A3\Characters_F_bootcamp\data\ui\icon_g_bandmask_tan_ca.paa"; identityTypes[]={}; mass = 4; hiddenSelectionsTextures[] = {"\AMCU_Headgear\Mod\Data\AMCU_ReconWrap.paa"}; identityTypes[] = { "NoGlasses",0,"G_NATO_default",300,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",50,"G_NATO_SF",300,"G_NATO_sniper",0, "G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",00,"G_HAF_default",50,"G_CIVIL_female",0,"G_CIVIL_male",0 }; }; }
  3. knightmaher

    Arma 3 mod with new vehicles

    Would definitely recommend RHS: escalation mod. Has a tonne of Russian gear plus an American expansion with Humvees, M113s, M2s, M1s, A10s, UH-60s, AH64ds plus much more.
  4. knightmaher

    Code for changing scopes ranges

    Hi As far as i know, the only way you can modify the effective range of a weapon or the zeroing of a scope, is to make an entirely new scope/weapon which is essentially a new mod. This would require not only scripting knowledge on your side but for all the players on your server to have this mod installed. as far as i know there is no way too do what you want with a simple mission script. Someone else might know a bit more than me so wait out.
  5. Hey guys, this is definitely my favorite mod. I noticed recently that all the weapons except for the F88SA1 and F88SA1GL are missing. The optics are also missing too. Everything else seems to still be their in regards to uniforms tho.
  6. knightmaher

    Fatigue Issue

    So the fatigue you are experiencing is in a mission you have made in the editor? You have used a script to disable it but it is still working? I would suggest checking that all of your paths and calling scripts are correct, if your not sure post them up here so we can take a look
  7. knightmaher

    FPS shouldnt be like this

    one thing that may be worth mentioning as well is wasteland servers have a lot of crap lying around. If the mission version of wasteland you play on has not been optimised and de-cluttered + the server has low memory + poor connection all these things can add up to decrease your performance. Now matter how good your computer is, if the server is bad/cheap your game will run slow
  8. knightmaher

    Unit Config Help

    Righto lads update I got the texture in game. It was a basic mistake by me regarding to the path. If anyone knows anything about how to get rolled sleeves and t-shirts into the uniform that would be much appreciated
  9. knightmaher

    Unit Config Help

    Yes the texture is in 2048x2048 saved in texview 2. The same as the old texture.
  10. knightmaher

    Unit Config Help

    Thanks BadHabitz i put an underscore in but the texture is still invisible. "\AMCU\Mod\data\AMCU CUTS.paa" to "\AMCU\Mod\data\AMCU_CUTS.paa" when i click on the uniform in the virtual arsenal i get the error "size: 'weapons/' not an array" This is the log i get when packed through BinPBO File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 61: '/CfgVehicles/ADF_Operator_AMCU.weapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 62: '/CfgVehicles.respawnWeapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 63: '.Items': Missing ';' prior '}' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 61: '/CfgVehicles/ADF_Operator_AMCU.weapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 62: '/CfgVehicles.respawnWeapons': Missing ';' prior '}' File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 63: '.Items': Missing ';' prior '}' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found
  11. Hey So i recently updated the textures for my set of units and when I replaced the .paa file however when i went ingame the uniform texture was missing (invisible). The mod worked fine before i changed the old .paa file out. The new .paa file has the same name as the old one so that's not the problem. Things I have checked/ tried - Ensuring .paa names are the same - changing the .paa names in config and the file - using depbo and eliteness to convert to pbo Also if anyone knows how to get t-shirts and rolled sleeves working that would be nice too. Class Config Patches class CfgPatches { class ADF_AMCU_Class1 { units[] = {}; weapons[] = {}; requiredVersion = 0.00; requiredAddons[] = {"A3_Characters_F_Common", "A3_Characters_F", "AMCU", "A3_Weapons_F", "A3_Characters_F_BLUFOR", "ADFU_faction", "adfu_uniform_amp"}; version = "1.01"; }; }; #define magentry(mag, num) \ class _xx_##mag \ { \ magazine = #mag; \ count = num; \ } #define wepentry(wep, num) \ class _xx_##wep \ { \ weapon = #wep; \ count = num; \ } #define itementry(item, num) class _xx_##item { name=#item; count = num; } class CfgVehicleClasses { class ADF_AMCU_Class { displayName = "ADF AMCU"; }; }; Class config Vehicles // Units class CfgVehicles { class NATO_Box_Base; class B_recon_F; class B_recon_LAT_F; class B_recon_exp_F; class B_recon_medic_F; class B_recon_TL_F; class B_recon_M_F; class B_recon_JTAC_F; class B_Competitor_F; class B_Carryall_oli; class B_TacticalPack_rgr; //Operator class ADF_Operator_AMCU: B_recon_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_rolled"; displayName = "ADF Operator 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; Items = {"FirstAidKit"}; RespawnItems = {"FirstAidKit"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator AT class ADF_Operator_LAT_AMCU: B_recon_LAT_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_tee"; displayName = "ADF Operator AT 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_carlgustav_m3", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_carlgustav_m3", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; magazines = {"ADFU_magazine_84mm_heat_551c", "ADFU_magazine_84mm_heat_551c", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"}; respawnMagazines = {"ADFU_magazine_84mm_heat_551c", "ADFU_magazine_84mm_heat_551c", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Demo Specialist class ADF_Operator_exp_AMCU: B_recon_exp_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_tee"; displayName = "ADF Operator Demo Specialist 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; Items = {"FirstAidKit"}; RespawnItems = {"FirstAidKit"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Corpsman class ADF_Operator_medic_AMCU: B_recon_medic_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_tee"; displayName = "ADF Operator Corpsman 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; Items = {"FirstAidKit"}; RespawnItems = {"FirstAidKit"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","arifle_MXC_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"AMCU_Bushhat","NVGoggles","ADF_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Team Leader class ADF_Operator_TL_AMCU: B_recon_TL_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1_rolled"; displayName = "ADF Operator Team Leader 1"; weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "ADFU_weapon_m72a6", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "ADFU_weapon_m72a6", "Throw", "Put", "Binocular"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"ADFU_Helmet_Desert","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; RespawnlinkedItems[] = {"ADFU_Helmet_Desert","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator Marksman class ADF_Operator_M_AMCU: B_recon_M_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1"; displayName = "ADF Operator Marksman 1"; weapons = {"ADFU_sr25_ta648", "ADFU_weapon_usp_snds", "Throw", "Put"}; respawnWeapons = {"ADFU_sr25_ta648", "ADFU_weapon_usp_snds", "Throw", "Put"}; magazines = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "SmokeShell", "ADFU_f1_grenade", "ADFU_f1_grenade"}; respawnMagazines = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "SmokeShell", "ADFU_f1_grenade", "ADFU_f1_grenade"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa","ADFU_CarrierLite_Sand"}; linkedItems[] = {"ADFU_Helmet_Grass","NVGoggles","arifle_MX_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"ADFU_Helmet_Grass","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; // Operator JTAC class ADF_Operator_JTAC_AMCU: B_recon_JTAC_F { side = 1; scope = 2; author = "knightmaher"; genericNames = "NATOMen"; vehicleClass = "ADF_AMCU_Class"; uniformClass = "ADF_AMCU_1"; displayName = "ADF Operator JTAC 1"; weapons = {"ADFU_F88SA1_gl_ta648", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; respawnWeapons = {"ADFU_F88SA1_gl_ta648", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"}; magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; linkedItems[] = {"ADFU_Helmet_Sand","NVGoggles","arifle_MX_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnlinkedItems[] = {"ADFU_Helmet_Sand","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; Class config Weapons class CfgWeapons { // rifles class arifle_MX_Black_F; class arifle_MXC_Black_F; class U_B_CombatUniform_mcam; class U_B_CombatUniform_mcam_vest; class U_B_CombatUniform_mcam_tshirt; class UniformItem; class VestItem; class ADFU_PlateCarrier_Sand; class H_HelmetB_light_grass; class ItemInfo; class V_PlateCarrier1_rgr; class H_Booniehat_mcamo; class AMCU_Bushhat; class U_Competitor; // standard class arifle_MX_Black_ACO_pointer_snds_F: arifle_MX_Black_F { class LinkedItems { class LinkedItemsOptic { item = "optic_ACO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; // standard Carbine class arifle_MXC_Black_ACO_pointer_snds_F: arifle_MXC_Black_F { class LinkedItems { class LinkedItemsOptic { item = "optic_ACO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; // standard TL class arifle_MX_Black_RCO_pointer_snds_F: arifle_MX_Black_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Hamr"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; // Uniforms class ADF_AMCU_1: U_B_CombatUniform_mcam { scope = 2; displayName = "AMCU CUTS"; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ADF_Operator_M_AMCU"; containerClass = "Supply50"; mass = 50; hiddenSelections[] = {"Camo"}; }; }; class ADF_AMCU_1_rolled: U_B_CombatUniform_mcam_vest { scope = 2; displayName = "AMCU Rolled"; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ADF_Operator_AMCU"; containerClass = "Supply50"; mass = 50; hiddenSelections[] = {"Camo"}; }; }; class ADF_AMCU_1_tee: U_B_CombatUniform_mcam_tshirt { scope = 2; displayName = "AMCU CUS"; hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ADF_Operator_LAT_AMCU"; containerClass = "Supply50"; mass = 50; hiddenSelections[] = {"Camo"}; }; }; };
  12. knightmaher

    ADF Uncut

    i would like this mod but for the sake of organisation im going to hold back until its on play withsix
  13. Thanks for the help but the vehicle will still not spawn
  14. Can someone please fix this script for me im making a life mission but im not still learning how to script RED - hopefully makes it easy to understand what what means.
  15. knightmaher

    Creating a recon mission

    Can i get an example mission. ive been at it for hours and i cant get it to work. in what file do i put what. I dont understand and your instructions are unclear to me.
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