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knightmaher

Unit Config Help

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Hey 

 

So i recently updated the textures for my set of units and when I replaced the .paa file however when i went ingame the uniform texture was missing (invisible). The mod worked fine before i changed the old .paa file out. The new .paa file has the same name as the old one so that's not the problem. 

 

Things I have checked/ tried 

- Ensuring .paa names are the same  

- changing the .paa names in config and the file 

- using depbo and eliteness to convert to pbo 

 

Also if anyone knows how to get t-shirts and rolled sleeves working that would be nice too. 

 

Class Config Patches 

class CfgPatches {
	class ADF_AMCU_Class1
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.00;
		requiredAddons[] = {"A3_Characters_F_Common", "A3_Characters_F", "AMCU", "A3_Weapons_F", "A3_Characters_F_BLUFOR", "ADFU_faction", "adfu_uniform_amp"};
		version = "1.01";
	};
};


#define magentry(mag, num)      \
		class _xx_##mag       	\
		{          				\
			magazine = #mag;    \
			count = num;      	\
		}
		
#define wepentry(wep, num)  	\
		class _xx_##wep 		\
		{ 						\
			weapon = #wep; 		\
			count = num; 		\
		}

#define itementry(item, num) class _xx_##item { name=#item; count = num; }

class CfgVehicleClasses {
	class ADF_AMCU_Class {
		displayName = "ADF AMCU";
	};
};

Class config Vehicles 

// Units

class CfgVehicles {

	class NATO_Box_Base;
	class B_recon_F; 
	class B_recon_LAT_F; 
	class B_recon_exp_F; 
	class B_recon_medic_F; 
	class B_recon_TL_F; 
	class B_recon_M_F; 
	class B_recon_JTAC_F; 
	class B_Competitor_F;
	class B_Carryall_oli;
	class B_TacticalPack_rgr;
    
	//Operator
	
	class ADF_Operator_AMCU: B_recon_F 
	{
		side = 1;
		scope = 2;
		author = "knightmaher"; 
		genericNames = "NATOMen";
		vehicleClass = "ADF_AMCU_Class";	
		uniformClass = "ADF_AMCU_1_rolled";
		displayName = "ADF Operator 1"; 
		weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		Items = {"FirstAidKit"};
		RespawnItems = {"FirstAidKit"};
		magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"};
		respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; 
		linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		
	}; 
	
	// Operator AT 
	
	class ADF_Operator_LAT_AMCU: B_recon_LAT_F 
	{
		side = 1;
		scope = 2;
		author = "knightmaher"; 
		genericNames = "NATOMen";
		vehicleClass = "ADF_AMCU_Class";	
		uniformClass = "ADF_AMCU_1_tee";
		displayName = "ADF Operator AT 1";
		weapons = {"ADFU_F88SA1_elcan", "ADFU_carlgustav_m3", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_carlgustav_m3", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		magazines = {"ADFU_magazine_84mm_heat_551c", "ADFU_magazine_84mm_heat_551c", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"};
		respawnMagazines = {"ADFU_magazine_84mm_heat_551c", "ADFU_magazine_84mm_heat_551c", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; 
		linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		
	}; 
	
	// Operator Demo Specialist 
	
	class ADF_Operator_exp_AMCU: B_recon_exp_F 
	{
		side = 1;
		scope = 2;
		author = "knightmaher"; 
		genericNames = "NATOMen";
		vehicleClass = "ADF_AMCU_Class";	
		uniformClass = "ADF_AMCU_1_tee";
		displayName = "ADF Operator Demo Specialist 1"; 
		weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		Items = {"FirstAidKit"};
		RespawnItems = {"FirstAidKit"};
		magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"};
		respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; 
		linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		respawnlinkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		
	}; 
	
	// Operator Corpsman 
	
	class ADF_Operator_medic_AMCU: B_recon_medic_F 
	{
		side = 1;
		scope = 2;
		author = "knightmaher"; 
		genericNames = "NATOMen";
		vehicleClass = "ADF_AMCU_Class";	
		uniformClass = "ADF_AMCU_1_tee";
		displayName = "ADF Operator Corpsman 1"; 
		weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		Items = {"FirstAidKit"};
		RespawnItems = {"FirstAidKit"};
		magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"};
		respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShell", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE"};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; 
		linkedItems[] = {"H_HelmetB_plain_mcamo","NVGoggles","arifle_MXC_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 		respawnLinkedItems[] = {"AMCU_Bushhat","NVGoggles","ADF_CarrierLite_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		
	}; 
	
	// Operator Team Leader 
	
	class ADF_Operator_TL_AMCU: B_recon_TL_F 
	{
		side = 1;
		scope = 2;
		author = "knightmaher"; 
		genericNames = "NATOMen";
		vehicleClass = "ADF_AMCU_Class";	
		uniformClass = "ADF_AMCU_1_rolled";
		displayName = "ADF Operator Team Leader 1"; 
		weapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "ADFU_weapon_m72a6", "Throw", "Put", "Binocular"};
		respawnWeapons = {"ADFU_F88SA1_elcan", "ADFU_weapon_hpII", "ADFU_weapon_m72a6", "Throw", "Put", "Binocular"};
		magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};
		respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; 
		linkedItems[] = {"ADFU_Helmet_Desert","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		RespawnlinkedItems[] = {"ADFU_Helmet_Desert","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		
	}; 
	
	// Operator Marksman 
	
	class ADF_Operator_M_AMCU: B_recon_M_F 
	{
		side = 1;
		scope = 2;
		author = "knightmaher"; 
		genericNames = "NATOMen";
		vehicleClass = "ADF_AMCU_Class";	
		uniformClass = "ADF_AMCU_1";
		displayName = "ADF Operator Marksman 1";
		weapons = {"ADFU_sr25_ta648", "ADFU_weapon_usp_snds", "Throw", "Put"};
		respawnWeapons = {"ADFU_sr25_ta648", "ADFU_weapon_usp_snds", "Throw", "Put"};
		magazines = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "SmokeShell", "ADFU_f1_grenade", "ADFU_f1_grenade"};
		respawnMagazines = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "SmokeShell", "ADFU_f1_grenade", "ADFU_f1_grenade"};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa","ADFU_CarrierLite_Sand"}; 
		linkedItems[] = {"ADFU_Helmet_Grass","NVGoggles","arifle_MX_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		respawnlinkedItems[] = {"ADFU_Helmet_Grass","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
	}; 
	
	// Operator JTAC 
	
	class ADF_Operator_JTAC_AMCU: B_recon_JTAC_F 
	{
		side = 1;
		scope = 2;
		author = "knightmaher"; 
		genericNames = "NATOMen";
		vehicleClass = "ADF_AMCU_Class";	
		uniformClass = "ADF_AMCU_1";
		displayName = "ADF Operator JTAC 1"; 
		weapons = {"ADFU_F88SA1_gl_ta648", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		respawnWeapons = {"ADFU_F88SA1_gl_ta648", "ADFU_weapon_hpII", "Throw", "Put", "Binocular"};
		magazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};
		respawnMagazines = {"ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "ADFU_30Rnd_aug", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "ADFU_F1_GRENADE", "ADFU_F1_GRENADE", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"}; 
		linkedItems[] = {"ADFU_Helmet_Sand","NVGoggles","arifle_MX_Black_F","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		respawnlinkedItems[] = {"ADFU_Helmet_Sand","NVGoggles","ADFU_PlateCarrier_Sand","ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
		
	};
	
	

};

Class config Weapons 

class CfgWeapons {

// rifles

    class arifle_MX_Black_F;
	class arifle_MXC_Black_F; 
	class U_B_CombatUniform_mcam; 
	class U_B_CombatUniform_mcam_vest; 
	class U_B_CombatUniform_mcam_tshirt;
	class UniformItem;
	class VestItem;
	class ADFU_PlateCarrier_Sand;
	class H_HelmetB_light_grass;
	class ItemInfo;
	class V_PlateCarrier1_rgr;
	class H_Booniehat_mcamo;
	class AMCU_Bushhat;
	class U_Competitor;

        // standard
		class arifle_MX_Black_ACO_pointer_snds_F: arifle_MX_Black_F {
		class LinkedItems {
			class LinkedItemsOptic {
				item = "optic_ACO";
				slot = "CowsSlot";
			};
			class LinkedItemsAcc {
				item = "acc_pointer_IR";
				slot = "PointerSlot";
			}; 
			class LinkedItemsMuzzle {
				item = "muzzle_snds_H";
				slot = "MuzzleSlot";
			};
		};
	}; 
	// standard Carbine
		class arifle_MXC_Black_ACO_pointer_snds_F: arifle_MXC_Black_F {
		class LinkedItems {
			class LinkedItemsOptic {
				item = "optic_ACO";
				slot = "CowsSlot";
			};
			class LinkedItemsAcc {
				item = "acc_pointer_IR";
				slot = "PointerSlot";
			}; 
			class LinkedItemsMuzzle {
				item = "muzzle_snds_H";
				slot = "MuzzleSlot";
			};
		};
	}; 
	// standard TL
		class arifle_MX_Black_RCO_pointer_snds_F: arifle_MX_Black_F {
		class LinkedItems {
			class LinkedItemsOptic {
				item = "optic_Hamr";
				slot = "CowsSlot";
			};
			class LinkedItemsAcc {
				item = "acc_pointer_IR";
				slot = "PointerSlot";
			}; 
			class LinkedItemsMuzzle {
				item = "muzzle_snds_H";
				slot = "MuzzleSlot";
			};
		};
	}; 
	// Uniforms
	class ADF_AMCU_1: U_B_CombatUniform_mcam {
		scope = 2;
		displayName = "AMCU CUTS";
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"};

		class ItemInfo: UniformItem {
			uniformModel = "-";
			uniformClass = "ADF_Operator_M_AMCU";
			containerClass = "Supply50";
			mass = 50;
			hiddenSelections[] = {"Camo"};
		};
	}; 
	class ADF_AMCU_1_rolled: U_B_CombatUniform_mcam_vest {
		scope = 2;
		displayName = "AMCU Rolled";
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"};

		class ItemInfo: UniformItem {
			uniformModel = "-";
			uniformClass = "ADF_Operator_AMCU";
			containerClass = "Supply50";
			mass = 50;
			hiddenSelections[] = {"Camo"};
		};
	}; 
	class ADF_AMCU_1_tee: U_B_CombatUniform_mcam_tshirt {
		scope = 2;
		displayName = "AMCU CUS";
		hiddenSelectionsTextures[] = {"\AMCU\Mod\data\AMCU CUTS.paa"};

		class ItemInfo: UniformItem {
			uniformModel = "-";
			uniformClass = "ADF_Operator_LAT_AMCU";
			containerClass = "Supply50";
			mass = 50;
			hiddenSelections[] = {"Camo"};
		};
	}; 

}; 


	



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"\AMCU\Mod\data\AMCU CUTS.paa"

 

There's a space in your file path. That's a no-no. Make sure the file has an underscore instead of a space, and correct the file path to match.

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-Whats's the resolution of your .paa?

It should be something like 2048x2048.

-Did you use the same program for creatign the .paa as you used before?

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Thanks BadHabitz 

 

i put an underscore in but the texture is still invisible. "\AMCU\Mod\data\AMCU CUTS.paa" to "\AMCU\Mod\data\AMCU_CUTS.paa" 

 

when i click on the uniform in the virtual arsenal i get the error "size: 'weapons/' not an array"

 

This is the log i get when packed through BinPBO 

 

File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 61: '/CfgVehicles/ADF_Operator_AMCU.weapons': Missing ';' prior '}'
File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 62: '/CfgVehicles.respawnWeapons': Missing ';' prior '}'
File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 63: '.Items': Missing ';' prior '}'
Config : some input after EndOfFile.
Error 3 while parsing
Error in config c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp
File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 61: '/CfgVehicles/ADF_Operator_AMCU.weapons': Missing ';' prior '}'
File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 62: '/CfgVehicles.respawnWeapons': Missing ';' prior '}'
File c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp, line 63: '.Items': Missing ';' prior '}'
Config : some input after EndOfFile.
Error 3 while parsing
Error in config c:\users\theresa\documents\armawork\arma 3\usmc fr\amcu test\mod\config.cpp
Cannot load font core\data\fonts\lucidaconsoleb8
Fonts file \core\data\fonts\lucidaConsoleB8 not found
Cannot load font core\data\fonts\lucidaconsoleb11
Fonts file \core\data\fonts\lucidaConsoleB11 not found

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-Whats's the resolution of your .paa?

It should be something like 2048x2048.

-Did you use the same program for creatign the .paa as you used before?

Yes the texture is in 2048x2048 saved in texview 2. The same as the old texture. 

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Righto lads update 

 

I got the texture in game. It was a basic mistake by me regarding to the path. 

 

If anyone knows anything about how to get rolled sleeves and t-shirts into the uniform that would be much appreciated

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