davidoss 552 Posted August 9, 2015 Not even sure where to begin. Maybe here, eos\OpenMe.sqf what is wrong here? : null = [["EOS_OldAirstrip_9",EOS_OldAirstrip_13],[0],[0],[0],[1,90],[0],[1,0,100],[0,0,500,EAST,FALSE]] call EOS_Spawn; 1 Share this post Link to post Share on other sites
thedubl 43 Posted August 9, 2015 Hey Davidoss, Yes, that is a problem and fixed. I will go trough the OpenMe line by line to see if I left other marker names not in quotes. I must have gotten lazy one night. I also see the BTC revive has an issue with the mobile respawn. Working on that now. Fixed I believe Any ideas what this is all about? These are over and over. I am unable to find anything that references this lUnitsUav. Error in expression <lUnitsUav)}) then { _this select 0 drawIcon [ _iconType, _color,>18:00:48 Error position: <drawIcon [ _iconType, _color,> Thanks, dubl Share this post Link to post Share on other sites
thedubl 43 Posted August 12, 2015 Most of the errors are fixed. I just need to stumble my way through the last few. Thanks! Share this post Link to post Share on other sites
revv 15 Posted July 19, 2016 Sorry to bring up an old thread but I'm having the same issue and the fix posted did not work for me, I have in my:initPlayerLocal.sqf //if ((typeOf player) == "B_T_Engineer_F") then // { player synchronizeObjectsAdd [requestor]; BIS_supp_refresh = TRUE; // }; Have also tried this: if ((typeOf player) == "B_T_Engineer_F") then { player synchronizeObjectsAdd [requestor]; BIS_supp_refresh = TRUE; }; No luck and before it was working for the first person to join the server but now nobody has access to the supports, any help? Share this post Link to post Share on other sites
Reaper_ 1 Posted September 25, 2016 So has anyone figured out how to get the support modules working in MP on a dedicated server? Share this post Link to post Share on other sites
davidoss 552 Posted September 25, 2016 [player, supportreq, supportprov] call BIS_fnc_addSupportLink; Share this post Link to post Share on other sites
Reaper_ 1 Posted September 25, 2016 [player, supportreq, supportprov] call BIS_fnc_addSupportLink; Ok so this go in the initplayer file? Share this post Link to post Share on other sites
davidoss 552 Posted September 25, 2016 initPlayerLocal or init.sqf with if (hasInterface) then { [player, supportreq, supportprov] call BIS_fnc_addSupportLink; }; Share this post Link to post Share on other sites
Reaper_ 1 Posted September 25, 2016 initPlayerLocal or init.sqf with if (hasInterface) then { [player, supportreq, supportprov] call BIS_fnc_addSupportLink; }; Ok Thanks, thought so but they way things have changed from the last time I was in the ME thought i better ask. Share this post Link to post Share on other sites
Twiznak 57 Posted November 25, 2018 THANK YOU DAVIDOSS. Almost 4 years later and you are still helping me! what a guy. Share this post Link to post Share on other sites