mrcurry 496 Posted October 10, 2015 Subscribed to thread. This is a great mission idea Kingsley and I can't wait to try it out. Share this post Link to post Share on other sites
onedigita 17 Posted November 1, 2015 anychance you could give us a relase of what you have so far? Share this post Link to post Share on other sites
alexsegen 17 Posted November 3, 2015 is this project diededed? Share this post Link to post Share on other sites
Kingsley1997 39 Posted November 4, 2015 Not dead yet guys! Sorry I often forget to post here, since the forum change I find the forums to look so damn ugly. I'm currently working on an AI script which I will use in WARSIM. Most of it is done, however a lot of it I haven't touched for a while so it'll take some time to re-adjust. I really want to get it finished and working to a decent level before I show anything. I'm aiming to make the progression very fun and lengthy in the sense that you don't get a high caliber sniper after a few hours. Working your way up the ranks should take time and when you get new weapons unlocked, you should cherish it. 1 Share this post Link to post Share on other sites
ArmaMan360 94 Posted November 5, 2015 Not dead yet guys! Sorry I often forget to post here, since the forum change I find the forums to look so damn ugly. I'm currently working on an AI script which I will use in WARSIM. Most of it is done, however a lot of it I haven't touched for a while so it'll take some time to re-adjust. I really want to get it finished and working to a decent level before I show anything. I'm aiming to make the progression very fun and lengthy in the sense that you don't get a high caliber sniper after a few hours. Working your way up the ranks should take time and when you get new weapons unlocked, you should cherish it. Great ! Share this post Link to post Share on other sites
Kingsley1997 39 Posted November 5, 2015 I've decided to start from scratch since what I made before is quite ugly in terms of changing it in the future. I want to be able to implement things like ACE and ACRE and others mods easily without having to go into various different SQF files. There's now a config setup which simply uses classes to define things. I've also finished building the role manager dialog which loads all of the roles from the config and shows a HTML description of it, allows you to pick a loadout to go with it and then choose it. So by the end of it all, modders and server owners can remove/add/change roles, loadouts and pretty much everything else very easily, given they know the basics of SQF and HPP. Share this post Link to post Share on other sites
R0adki11 3949 Posted November 5, 2015 I've decided to start from scratch since what I made before is quite ugly in terms of changing it in the future. I want to be able to implement things like ACE and ACRE and others mods easily without having to go into various different SQF files. There's now a config setup which simply uses classes to define things. I've also finished building the role manager dialog which loads all of the roles from the config and shows a HTML description of it, allows you to pick a loadout to go with it and then choose it. So by the end of it all, modders and server owners can remove/add/change roles, loadouts and pretty much everything else very easily, given they know the basics of SQF and HPP. Does mean it will require ACE? If so that will be a shame as not everyone uses ACE. Share this post Link to post Share on other sites
Kingsley1997 39 Posted November 5, 2015 Does mean it will require ACE? If so that will be a shame as not everyone uses ACE. No. I'm making sure it all works completely vanilla (of course the server will have to run @iniDBI). But there is definitely going to be easy support for ACE/ACRE. Share this post Link to post Share on other sites
ArmaMan360 94 Posted November 13, 2015 No. I'm making sure it all works completely vanilla (of course the server will have to run @iniDBI). But there is definitely going to be easy support for ACE/ACRE. ETA kingsley?? ;) Share this post Link to post Share on other sites
Kingsley1997 39 Posted December 7, 2015 All updates and changes will be on GitHub, not here! Just makes it easier for a developer... https://github.com/jameslkingsley/WARSIM.Altis Share this post Link to post Share on other sites
Kingsley1997 39 Posted December 9, 2015 Updated forum post. Also got a big chunk of code done that was holding me back, so now it's all smooth sailing from here! Share this post Link to post Share on other sites
ArmaMan360 94 Posted December 10, 2015 Nice. Looks promising :) Share this post Link to post Share on other sites