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MAsta_KFC

True sniper sim addon

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This request is related to the thread in the 'Offtopic' section. Is there any1 out there who would be interested in making a realistic sniper sim mod for OPF?

As in implementing features like more variety of camo, bullet trajectory being affected by wind, proper range finding techniques, windage/elevation adjustments etc?

It would make OPF the ultimate sniping game biggrin.gif

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A proper sniper AI would be enough I think smile.gif It would be fantastic if you could actually feel being in danger on open areas. BIS could maybe improve the sniper AI engaging in a future patch?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MAsta_KFC @ Oct. 12 2002,15:18)</td></tr><tr><td id="QUOTE">bullet trajectory being affected by wind, proper range finding techniques, windage/elevation adjustments etc?<span id='postcolor'>

You cant really do that stuff with just an addon...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MAsta_KFC @ Oct. 12 2002,14:18)</td></tr><tr><td id="QUOTE">This request is related to the thread in the 'Offtopic' section. Is there any1 out there who would be interested in making a realistic sniper sim mod for OPF?

As in implementing features like more variety of camo, bullet trajectory being affected by wind, proper range finding techniques, windage/elevation adjustments etc?

It would make OPF the ultimate sniping game  biggrin.gif<span id='postcolor'>

Better cammo would be nice, maybe like a USMC type ghillie suit, but the other stuff isn't going to happen because it would require a major change to the OFP engine itself which isn't going to happen unless BIS does it.  

However there is bullet drop when shooting at long ranges.

Also you DO use real range finding techniques with the SVD sniper rifle at least. With the M21's method of range finding, I don't know how accurate that is though. In modern sniping however, range finding is done by the spotter with a high power spotting scope that has a military-grade range findng laser on it. The optics on the spotting scope usually have a analog range finder as well just in case the laser craps out or if their is, for example, too much fog or dust for the laser to work accurately.

The main thing really missing is just the hefty recoil (which can and has been simulated on various sniper rifles) and the wind effects on the bullet which can NOT be simulated without altering the game itself.

Chris G.

aka-Miles Teg<GD>

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OFP already does trajectory and wind and stuff. I remember having to do it at least.

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Would definitly be nice with a sniper mod. Today I watched the film 'Sniper' from '93 or something, totally fell in love with sniping. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (iNeo @ Oct. 12 2002,18:51)</td></tr><tr><td id="QUOTE">Would definitly be nice with a sniper mod. Today I watched the film 'Sniper' from '93 or something, totally fell in love with sniping. smile.gif<span id='postcolor'>

Unfortunately so does some crazy idiot in the Washington D.C. area. sad.gif I hope some SWAT sniper nails his ass.

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Oct. 12 2002,16:00)</td></tr><tr><td id="QUOTE">In modern  sniping however, range finding is done by the spotter with a high power spotting scope that has a military-grade range findng laser on it.  The optics on the spotting scope usually have a analog range finder as well just in case the laser craps out or if their is, for example, too much fog or dust for the laser to work accurately.<span id='postcolor'>

Ok, disregarding the implementation of windage/elevation (I realise that was not practically implementable unless by BIS) would it still at least be possible to make a 'spotter' class? He could also be in ghille, have a high powered auto weapon to backup the sniper, binocs and a range finder/spotting scope.

Also could it be possible to implement the laser range finder as a mod? When you look at the objective, it gives a readout of the distance (like the GR binoculars, although GR sniping is unrealistic). Then you could read the distance out to the sniper and he could adjust his aim accordingly? The would greatly improve the accuracy of first shot hits. And improve reaslism.

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