_FR_starfox64 1 Posted July 17, 2015 Hello, How can I prevent players from taking control of the driver and adding waypoints to a UAV? In my mission there is a UAV with a 300m radius loiter waypoint and I want to prevent the players from interfering with the flight path, in the fire from vehicles showcase you cannot take control of or add waypoints to the UAV. The only issue is that the marksmen DLC is still encrypted so I have no way of knowing how these controls were restricted. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted July 17, 2015 Hello,How can I prevent players from taking control of the driver and adding waypoints to a UAV? In my mission there is a UAV with a 300m radius loiter waypoint and I want to prevent the players from interfering with the flight path, in the fire from vehicles showcase you cannot take control of or add waypoints to the UAV. The only issue is that the marksmen DLC is still encrypted so I have no way of knowing how these controls were restricted. disableUAVConnectability Share this post Link to post Share on other sites
_FR_starfox64 1 Posted July 17, 2015 disableUAVConnectability I just want to disable taking control of the driver and adding waypoints, not completely disable the UAV. Share this post Link to post Share on other sites
killzone_kid 1330 Posted July 17, 2015 I just want to disable taking control of the driver and adding waypoints, not completely disable the UAV. uav lockDriver true???? Share this post Link to post Share on other sites
_FR_starfox64 1 Posted July 18, 2015 uav lockDriver true???? Thanks, that did the trick for restricting the driver control, now I just need to find out how to prevent players from adding waypoints. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted July 20, 2015 http://community.bistudio.com/wiki/enableUAVWaypoints uav enableuavwaypoints false; Try that. Share this post Link to post Share on other sites
_FR_starfox64 1 Posted July 20, 2015 http://community.bistudio.com/wiki/enableUAVWaypointsuav enableuavwaypoints false; Try that. Thanks, searching for "UAV" on the wiki did not show me this command back when I was looking for a way to do it. Share this post Link to post Share on other sites