steelgrave 10 Posted June 19, 2015 Hi there How do I change the AAF unarmed hellcat to display the camo ("indep") pattern (as seen in virtual armory), as used by armed and other AAF vehicles? Not a fan of the olive drab ("green"). Tried using setvariable and setobjecttextureglobal but not getting it right. Would appreciated the help. Thanks Share this post Link to post Share on other sites
donelsarjo 60 Posted June 19, 2015 this is what the VR says when you export a config: _veh = createVehicle ["I_Heli_light_03_unarmed_F",position player,[],0,"NONE"];[ _veh, ["indep",1], true ] call BIS_fnc_initVehicle; Just change it to : [ this, ["indep",1], true ] call BIS_fnc_initVehicle; And voilà your camo heli //I think it's clear that you have to put this in the init-line Share this post Link to post Share on other sites
steelgrave 10 Posted June 19, 2015 Works great - thanks. Only issue is that the old skin still shows from inside the cockpit - thought it would be the same from inside as well ... Share this post Link to post Share on other sites
R3vo 2654 Posted June 20, 2015 Works great - thanks. Only issue is that the old skin still shows from inside the cockpit - thought it would be the same from inside as well ... Well, is the colour inside of your car the same as on the outside. Most likely not. :P So far I know there is now way around it. You could try to fiddle around with the hidden selections though. https://community.bistudio.com/wiki/setObjectTexture Share this post Link to post Share on other sites
steelgrave 10 Posted June 20, 2015 Well, is the colour inside of your car the same as on the outside. Most likely not. :PSo far I know there is now way around it. You could try to fiddle around with the hidden selections though. https://community.bistudio.com/wiki/setObjectTexture Lols, yeah outside and inside is different - you can still see the solid green from inside, even though the outside is now the camo pattern. Will have a look thanks. Share this post Link to post Share on other sites