autigergrad 2034 Posted June 16, 2015 So I've been racking my brain trying to figure out what I'm doing wrong in order to get something I imported into the game to play in 3D. I'm fine with having my custom music, sounds work in 2D (ie always on the player location) yet when I name an object (speaker1 for example) then put on the trigger (speaker1 say3D "sound"). Nothing happens. If I set a stock in game sound as the say 3D sound then it works perfectly. So why are my custom sounds music working perfectly in 2d space but only stock sounds/music working for me in 3d space. Any advice would be appreciated. ---------- Post added at 17:32 ---------- Previous post was at 17:26 ---------- Oops. Wrong forum guys. Sorry. Share this post Link to post Share on other sites
beno_83au 1369 Posted July 1, 2015 Did you define the sound in description.ext? https://community.bistudio.com/wiki/say3D Share this post Link to post Share on other sites
SavageCDN 231 Posted July 7, 2015 http://forums.bistudio.com/showthread.php?192742-Play3D-sound-what-am-I-doing-wrong&p=2953769&viewfull=1#post2953769 Share this post Link to post Share on other sites