AZCoder 921 Posted June 15, 2015 I am trying to build a mission where you can converse with civilians. I am using the FSM system for conversation, but found that even if I just use kbTell by itself, you can't hear a thing. Their lips move and the text appears, but no sound. After a lot of troubleshooting, I found that if I give them a radio, sound suddenly comes out of theirs mouths. So further testing has shown that if I remove my radio, but everyone else has a radio, I can hear them talk, but no words come out of my character's mouth. This is all short distance conversations, like right in the face. Is this a bug? While I can give everyone a radio, I hate to think the dialog is dependent upon a radio being in possession at all times. Has anyone run into this before? Thanks! Share this post Link to post Share on other sites
rübe 127 Posted June 15, 2015 Have you tried setting the optional "forceRadio" argument to false already? Share this post Link to post Share on other sites
Jona33 51 Posted June 15, 2015 I've also encountered this problem, and yeah forcing them to have a radio does seem to be the only way to make it work. I will admit I've only tried using Bis_fnc_kbTell, if I remember correctly trying to use false in the force radio argument there doesn't work. Share this post Link to post Share on other sites
AZCoder 921 Posted June 16, 2015 Thanks, I was going to try the forceRadio last night but I had already spent hours on this and you have to fill in those extra arrays and I was too tired to figure out how to bypass that just to forceRadio, but I did that now, and it still doesn't work as Jona33 mentioned. It's looking like a bug. I just checked my very first Arma 2 mission, you start off without a radio, and there's a conversation with kbTell commands. Works fine (in A2). If I can't find a bug report on it, I will make one. Thanks! Share this post Link to post Share on other sites