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kmiles1990

Questions about texturing

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Hey all,

Not too sure which forum to post this in. I am having serious issues understanding how to texture aircrafts. I get the whole .paa converting to .tga and importing to PS. Problem is I cant tell which are which because the texture is so scrunched together. Is there a easier way to do this?

Would it be possible to get someones skype to help me out? I promise I will be quick I just need to better understand this. Yes I have already watched a ton of tutorials and none of them explain how to tell the different parts.

My skype is Kmiles1990

Thank you.

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If you keep spamming the forums for sure you'll never have any sort of help by nobody and you also risk a warn/ban, this post is doubled under 2 different subforums so hold on a few days

BTW on the other sub forums you've already the right answer, i seriuosly doubt someone will help you by skype, but no one really knows

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Do you have any knowledge with Photoshop or Gimp?

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@simon, I have not gotten the right answer. He sent me some links to some templates. while I am appreciating that. I still do not understand the process. How does the model know that one flattened part on a image of 20 parts is supposed to go to that specific part. So confusing.

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The thing is that you're going to have to color different parts and once you get it applied to the model, look either in-game, take screenshots, OR if you're making your own model, apply the texture to the model, and look in Buldozer.

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@Eric, So basically what your saying is go through and paint one part green other red and so fourth until I can figure out which part is which? How do you send those parts originally to the .paa file. For instance if I have the model. Im using a sample here. Could just take one wing and send it flat to a .paa and send each part to its own .paa from in object builder and I can name it left_wing.paa so I know its just one part on that image or does it have to be 20 parts in one file?

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try to check this out, even if EricJ is correct

If you can be more precise of what you wanna exactly do we can help you better

But BTW it's all about trying, just like EricJ previously wrote

Edited by Simon1279

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@Eric, So basically what your saying is go through and paint one part green other red and so fourth until I can figure out which part is which? How do you send those parts originally to the .paa file. For instance if I have the model. Im using a sample here. Could just take one wing and send it flat to a .paa and send each part to its own .paa from in object builder and I can name it left_wing.paa so I know its just one part on that image or does it have to be 20 parts in one file?

You're going to have to learn how to make a template to reference each part individually, so on your 2D texture map you color for example your left wing blue. Map that part to your geometry and then apply the texture, and so on and so on. It takes time but once you figure out where what part goes where doing the final texture helps you do it right.

You'll also have to apply it to one map as well, like 2048 x 2048 or if you want higher res, 4096 x 4096, but that's a bit much even for A3, which tend to "optimize" for performance (online play, etc.)

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that video does help but its so different from what I want. For instance. If I wanted to just through one solid color over my whole image then yes it would be easy to retexture. But i am trying to make a pattern "Coast guard" on this chopper but the parts are so smashed I cant tell where to connect the lines to make it even. it just looks like jibberish in photoshop. Cause like one pattern might go from the front to the side but everytime I think Im right in photoshop I put it in game and its wayy off

---------- Post added at 18:44 ---------- Previous post was at 18:42 ----------

@EricJ Ahhhh Ok That makes sense. Im going to give it a go. Thanks for the help.

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Dude you're gonna have to spend the time and color those parts and see where it goes... There's no way out of it, especially if you're falling onto a texture, if they didn't provide a "3D layer" showing the parts it's a guessing game man.

---------- Post added at 13:45 ---------- Previous post was at 13:44 ----------

No problem man.

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I never got the colour or layer mode on the camo... On the bottom layers you have your model part (I'm using Sauls templates) and on tutorials I see they place a layer on top filled with their camo and then they apply some sort of layer option, I cannot view the video on this thread at the moment but what is that process in Photoshop? In tutorials ive seen (2) they just rush through this part so fast.. It looks like some form of overlay with selection?

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