bagpiperguy 74 Posted June 11, 2015 All I can say is great work, love flying it. Keep up the excellent work! Share this post Link to post Share on other sites
Teddybear1 11 Posted June 11, 2015 Can you add this to Zeus Cas,too? And transport modules? Thanks. Share this post Link to post Share on other sites
Αplion 1122 Posted June 11, 2015 Very nice work, just like your previous job Aplion.However, I really have problems to adapt the external view of your work, it is really different from the vanilla chopper :butbut: Looks like the external view is to close comp)ared to vanilla ones. Can you make it a bit more far? Thanks! There is no default external view by the meaning of distance. But ofcourse I can change mine. Can you add this to Zeus Cas,too?And transport modules? Thanks. Marked for next update also :) Share this post Link to post Share on other sites
ricardo92 10 Posted June 11, 2015 Quick question, why is the collective so slow? Share this post Link to post Share on other sites
Αplion 1122 Posted June 11, 2015 Quick question, why is the collective so slow? Not sure that I understood the question ... please explain ... Share this post Link to post Share on other sites
ricardo92 10 Posted June 11, 2015 Not sure that I understood the question ... please explain ... It's really hard to gain altitude from what ive noticed Share this post Link to post Share on other sites
Αplion 1122 Posted June 11, 2015 It's really hard to gain altitude from what ive noticed I nerer had any similar problem but I'll check it. Share this post Link to post Share on other sites
Crielaard 435 Posted June 13, 2015 Let's GET IN DA CHOPPAAA!! Share this post Link to post Share on other sites
tebsuuu 10 Posted June 14, 2015 cant find the ADAC copter in the zeus menu.. also there is a bug with the cargo door (its transparent after you open it.. but only if you are in the copter and leave it again or something). could you make a bw none armed version? also i dont understand the rocket system.. how can i lock on to something? my rocket always go up and vanish in the skies. i tried with laser marker enabled but it doesnt change anything. good work :) Share this post Link to post Share on other sites
Αplion 1122 Posted June 14, 2015 cant find the ADAC copter in the zeus menu.. also there is a bug with the cargo door (its transparent after you open it.. but only if you are in the copter and leave it again or something). could you make a bw none armed version? also i dont understand the rocket system.. how can i lock on to something? my rocket always go up and vanish in the skies. i tried with laser marker enabled but it doesnt change anything.good work :) ok ... one thing at the time ... regarding zeus ... has been reported before and has been marked for next update ... about the cargo door ... I'll check it and will be fixed ... regarding bw none armed ... there is one in German faction which called "unarmed" ... rockets ... only the AT variant which uses TOW missiles can lock ... DAR missiles have not locking capability ... laser marker purpose is to "light" a target while either an aircraft of ground units equiped with laser guided weapon will fire on target. None of choppers weapons are laser guided. Share this post Link to post Share on other sites
robowilso 40 Posted June 15, 2015 Hope i on't get a warning for this comment, but this helo is bad ass Aplion!!!!! Alot of work has obviously gone into it and the quality result reflects that. she's got IT ALL! fast, nimble, average transport bay, mission changing weapons, now if there were only some way to set up an action on one of them for pontoon inflatable to deploy on demand so that it can landon water!!!!, that would be cool wouldn't it???? Share this post Link to post Share on other sites
tebsuuu 10 Posted June 15, 2015 ok ... one thing at the time ... regarding zeus ... has been reported before and has been marked for next update ... about the cargo door ... I'll check it and will be fixed ... regarding bw none armed ... there is one in German faction which called "unarmed" ... rockets ... only the AT variant which uses TOW missiles can lock ... DAR missiles have not locking capability ... laser marker purpose is to "light" a target while either an aircraft of ground units equiped with laser guided weapon will fire on target. None of choppers weapons are laser guided. thanks a lot for all these answers :) Share this post Link to post Share on other sites
Teddybear1 11 Posted June 15, 2015 Can you make a working Hoist? Would be usefull....+ victim that uses AttachTo and is spawned in instead of dowend pilot...a steereble light will come in handy,too. I want to be able to jump into Co-pilot seat also.Maybe a menu that tells any other chopper to "seek other targets",other than mine. Share this post Link to post Share on other sites
Αplion 1122 Posted June 15, 2015 Can you make a working Hoist? Would be usefull....+ victim that uses AttachTo and is spawned in instead of dowend pilot...a steereble light will come in handy,too.I want to be able to jump into Co-pilot seat also.Maybe a menu that tells any other chopper to "seek other targets",other than mine. I don't about all these but at least for this one "I want to be able to jump into Co-pilot seat also" ... in case you are in Pilot position you have the option to move on Co-Pilot seat (check your in-game menu). Share this post Link to post Share on other sites
Daniel3586 10 Posted June 16, 2015 Hi Aplion nice work, but little thinks must be fix. Radar -Pilot,Copilot must see ground units Armament - is to strong Missiles (AA) - Dont work under ACE ,please fix it but nice Modell really good work Share this post Link to post Share on other sites
Αplion 1122 Posted June 16, 2015 Hi Aplion nice work,but little thinks must be fix. Radar -Pilot,Copilot must see ground units Armament - is to strong Missiles (AA) - Dont work under ACE ,please fix it but nice Modell really good work I'll see about the radar ... in case I've missed that will be fixed. Armament ... yes there is an issue on that ... and I'll work on it. ACE ... I didn't say that this addon is ACE compatible but will be in the future. Share this post Link to post Share on other sites
Daniel3586 10 Posted June 16, 2015 Yes you say that, but i think the most german clan´s working with ACE. I can fix this problem by myself but that is not the optimal solution. However nice work stay on the project Share this post Link to post Share on other sites
DmitryJDM 1 Posted June 16, 2015 Aplion, please upload this mod in Steam WorkShop :) Share this post Link to post Share on other sites
Αplion 1122 Posted June 16, 2015 Yes you say that, but i think the most german clan´s working with ACE. I can fix this problem by myself but that is not the optimal solution.However nice work stay on the project so ... just let me know how to do that and it will be ready at next update .. simple I guess. Share this post Link to post Share on other sites
Daniel3586 10 Posted June 16, 2015 Aplion you have in your Heli the 4Rnd_GAT_missiles switch these to the 4Rnd_Missile_AGM_01_F. switch these and he work perfect. Share this post Link to post Share on other sites
Αplion 1122 Posted June 16, 2015 Aplion you have in your Heli the 4Rnd_GAT_missiles switch these to the 4Rnd_Missile_AGM_01_F. switch these and he work perfect. By this change anyone will be able to use it with or without ACE ? Share this post Link to post Share on other sites
Daniel3586 10 Posted June 16, 2015 Hi fast response, the Titan Missile is the only missile that change for ACE ( in this moment), the AGM Missile is standart Arma3 Missile. It work with and without ACE Share this post Link to post Share on other sites
Daniel3586 10 Posted June 17, 2015 Hi Aplion one think can you replace the laserdesignator in the unnarmed version to a search light??? I think there will be a better eyecatcher. Share this post Link to post Share on other sites
audiocustoms 375 Posted June 19, 2015 I think this will not be possible. the unarmed version and the armed share the same base 3D model with the FLIR cam pod. Replaceing the LD (flir pod) with a search light would mean to rework the 3D base model... Share this post Link to post Share on other sites
Αplion 1122 Posted June 19, 2015 Hi Aplionone think can you replace the laserdesignator in the unnarmed version to a search light??? I think there will be a better eyecatcher. I think this will not be possible. the unarmed version and the armed share the same base 3D model with the FLIR cam pod. Replaceing the LD (flir pod) with a search light would mean to rework the 3D base model... This is not true ... the unarmed one is a different 3d model. But still I don't know if it is possible to replace the FLIR with a search light ... I'll think about in the future but for now I've no plans to work on such modifications. Share this post Link to post Share on other sites