SparkZ 10 Posted June 9, 2015 Hello, I'm an advanced Game Master of Zeus and I'm having my own story going on with my clan, in our own server. Now the soundtracks I'm using as Zeus are getting repetitive each "episode" we're doing. So I was searching the internet on how to add soundtracks to the "Play Music" module of Zeus in the server. Is there ANY way to do that? It would be so much cooler with epic music in the background while the players are playing through the episode. Please help me out. I'm ready to do anything, however long it would take. Cheers ~ SparkZ Share this post Link to post Share on other sites
SparkZ 10 Posted June 14, 2015 Bump, I really want to know :c Share this post Link to post Share on other sites
SparkZ 10 Posted June 18, 2015 (edited) TAKE A LOOK AT THESE LINKS. ALL OF THEM REMAINED ALMOST UNASNWERED. THE ONLY THING WE KNOW IS "USE MODS"...GREAT! WE WANT ANSWERS...THERE ISNT EVEN A MOD THAT ALLOWS YOU TO ADD MUSIC TO ZEUS...SERIOUSLY, SERVICE HERE IS LACKING...ALOT http://gyazo.com/ccb47176fb08bb4b0826ce3fe5147687 http://gyazo.com/1c5f6a25c84a63aa38375e31c6946c40 http://gyazo.com/cea23727e9e34a11d73948982f16a432 http://gyazo.com/da3e78e04f2c2b3734ac11204bd89e08 Edited June 18, 2015 by R0adki11 Share this post Link to post Share on other sites
cruoriss 12 Posted June 18, 2015 This mod add every arma soundtrack to zeus, take a look inside to see how it's done . Share this post Link to post Share on other sites
BadHabitz 235 Posted June 18, 2015 Mods are usually made by people who want to add something to their game, and when completed they share it with the community. They don't do it to provide a service to you, and to say that "service here is lacking" is insulting. http://forums.bistudio.com/forumdisplay.php?170-ARMA-3-ADDONS-Configs-amp-Scripting Follow that link. Read some tutorials. Break open the game files and see how BI does it. Be the first person in the community to release a public Soundtrack Mod for Zeus using new tracks! Share this post Link to post Share on other sites
R3vo 2654 Posted June 19, 2015 SparkZ, you could go into the function view and search for the corresponding function and add it to your needs. The Zeus music module was never intended to use custom music, but still they offer you the whole code behind it. Share this post Link to post Share on other sites
SparkZ 10 Posted June 20, 2015 Well I've managed to get some soundtracks into my mission for use with triggers. But they still don't show up in Zeus. Is there another piece of code I can add into the description.ext or even the mission.sqm? This is the code in my description.ext so far. (I saw the ALiVE mod adding soundtracks to Zeus but I can't look into their mod files sadly.) }; class CfgMusic { tracks[]={}; class music1 { name = "music1"; sound[] = {"\music\phsr.ogg", db+0, 1.0}; }; }; Share this post Link to post Share on other sites
SparkZ 10 Posted June 21, 2015 "private ["_music","_start","_volume"]; _music = [_this,0,"",[""]] call bis_fnc_param; _start = [_this,1,0,[0]] call bis_fnc_param; _volume = [_this,2,musicvolume,[0]] call bis_fnc_param; 0 fademusic _volume; playmusic [_music,_start]; true" This is what I get when looking into the functions viewer at "playMusic". There's nothing I can use to add the songs sadly. Neither here in "moduleSound" _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if (_activated) then { if (_logic call bis_fnc_isCuratorEditable) then { waituntil {!isnil {_logic getvariable "updated"} || isnull _logic}; }; if (isnull _logic) exitwith {}; _side = (_logic getvariable ["Side",5]) call bis_fnc_sidetype; _target = _logic getvariable ["RscAttributeOwners",[_side]]; _sound = _logic getvariable ["RscAttributeSound",""]; _music = _logic getvariable ["RscAttributeMusic",""]; _radio = _logic getvariable ["RscAttributeRadio",""]; switch true do { case (_sound != ""): { [_sound,"bis_fnc_playsound",_target] call bis_fnc_mp; }; case (_music != ""): { _musicVolume = _logic getvariable ["RscAttributeMusicVolume",musicvolume]; [[_music,0,_musicVolume],"bis_fnc_playmusic",_target + allcurators] call bis_fnc_mp; }; case (_radio != ""): { [[sideunknown,_radio],"bis_fnc_sayMessage",_target] call bis_fnc_mp; }; }; if (count objectcurators _logic > 0) then {deletevehicle _logic}; }; *sigh* I'm out of idea's... Share this post Link to post Share on other sites
Scravey 10 Posted June 24, 2015 I figured it out and have made a tutorial explaining how you would do it. I can't post links yet, but if you would like to see it just seach "scravey" on youtube. Goodluck, and I hope to see more music in the ARMA 3 future! Share this post Link to post Share on other sites
R3vo 2654 Posted June 25, 2015 I figured it out and have made a tutorial explaining how you would do it. I can't post links yet, but if you would like to see it just seach "scravey" on youtube.Goodluck, and I hope to see more music in the ARMA 3 future! https://www.youtube.com/watch?v=SufoXPZMR8o Here is the video. I knew about that way already. I wonder if it's only possible to add music via a mod. Actually it should be enough to also add cfGMusicClass and CfgMusic to your description.ext. That should basically have the same effect. If I would only know where the module function loads the music from.. Share this post Link to post Share on other sites
SparkZ 10 Posted June 26, 2015 Thank you very much Scravey and R3vo! The video explains everything good. Thank you thank you thank you! :D You just saved my custom mp campaign lol XD Share this post Link to post Share on other sites
SparkZ 10 Posted June 26, 2015 (edited) Well after making a mod and such, the soundtracks do appear in Zeus, but when placing them, they don't play. Not even in the example play when just clicking on the song. And yes they are ogg. Did I do something wrong? EDIT: Some more information http://gyazo.com/59f605869c534fa007cf86d7af6caf47 Does the path needs to be "iryf.ogg" or just "iryf" in my case? Cause it already shows .ogg at the VLC Media file (you can't see the .ogg but it's there) Edited June 26, 2015 by SparkZ Share this post Link to post Share on other sites