hellceaser 99 Posted June 8, 2015 Hello. I have been working hard on some animations for my mod I am working on. But I am stuck on a part that the arms are being funny. I really have no idea how to fix this and couldn't find anything on this on the forums or internet. And I am talking about this weirdness: http://prntscr.com/7eqttv http://prntscr.com/7equ5k Here are the link to the files I set up: https://mega.co.nz/#!glAi0J5L!3Aac4kzPAFVjAnqydoZpzkB160LlSoFQR8itzPL8UUY Mirror: http://speedy.sh/rG7ux/BLOT-G98-1.zip Could any one help me solving this problem? And tell me if it is the Animation.RTM Or something with the config/model.cfg Would really appreciate! Share this post Link to post Share on other sites
LCpl Aaron 11 Posted June 9, 2015 you need to move the weapon bone in the animations p3d file. it moves in the reverse of what you move it, it pretty much goes left when you move right. ect. idk why its funky my only guess is when you export it to OB (if your using an outside rig) its taking the center as the relative position of where it was when it was imported. maybe some has some more information about that than i do. Share this post Link to post Share on other sites
x3kj 1247 Posted June 9, 2015 it's the animation.rtm that causes this. In your handanimation, you need to place the hand in relation to the weapon bone. Everything else in the animation is ignored. The weapon bone has a fixed position for every stance, the hands are placed based of the position of this weapon bone that is in your .rtm . The arms/ellbows are automatic via IK. Share this post Link to post Share on other sites