reaply 10 Posted May 26, 2015 I am currently deconstructing a mission that has some issues that I'm trying to fix. I am fairly new with the scripting for Arma so please bare with me. In the script, there is an endgame call. But if one player stays in the continue screen players will load into the continue screen because the mission doesn't restart. I'm trying to add on a section to the script that forces players into the lobby after the win screen pops up to avoid this hassle. How would I go about creating the script to force players into the lobby? Share this post Link to post Share on other sites
bull_a 44 Posted May 26, 2015 (edited) My train of thought would be to end the mission on all clients using BIS_fnc_endMission. This will then take them to the debriefing screen. This debriefing screen has its own display (a quick look through the config will reveal it), after mission end I would execute this (you will need to find a way of executing this code, as i dont believe there is a way to do that after the mission has ended. Maybe look at the event scripts present in arma): (for the example I will say that the RscDisplayDebriefing IDD is "_i" waitUntil {isNull (findDisplay _i)}; (findDisplay _i) closeDisplay 1; If this is the problem you are facing, I believe this should do the trick. Needs testing though. However, i'm sure there is a more suitable way to do this so that you don't mess with the engine UI flow. Another way to do it could be to add a mission event handler server-side. You can then call serverCommand and pass the #restart command to restart the mission _nul = addMissionEventHandler ["Ended",{ _password = "password1"; // Defined in the server.cfg serverCommand [_password,"#restart"]; }; Kind regards, Bull Edited May 26, 2015 by Bull_A Share this post Link to post Share on other sites
gagi2 50 Posted May 26, 2015 I am currently deconstructing a mission that has some issues that I'm trying to fix. I am fairly new with the scripting for Arma so please bare with me. In the script, there is an endgame call. But if one player stays in the continue screen players will load into the continue screen because the mission doesn't restart. I'm trying to add on a section to the script that forces players into the lobby after the win screen pops up to avoid this hassle. How would I go about creating the script to force players into the lobby? you need to do it serverside... "END1" call BIS_fnc_endMissionServer; will end the mission for everyone and restart it after the timeout or start the next one if you have more than one in your maprotation Share this post Link to post Share on other sites
reaply 10 Posted May 26, 2015 (edited) you need to do it serverside... "END1" call BIS_fnc_endMissionServer; will end the mission for everyone and restart it after the timeout or start the next one if you have more than one in your maprotation The problem is that I do have another map in the rotation via: // MISSIONS CYCLE (see below) class Missions { class Mission_01 // name for mission can be anything { template = dm28_dm4-complex.stratis; // don't put .pbo difficulty = "mercenary"; }; class Mission_02 { template = dm28_dm4-airstation.stratis; difficulty = "mercenary"; }; // An empty Missions class means there will be no mission rotation }; missionWhitelist[] = { //an empty whitelist means there is no restriction on what missions' available "dm28_dm4-airstation.stratis", "dm28_dm4-complex.stratis", }; Another way to do it could be to add a mission event handler server-side. You can then call serverCommand and pass the #restart command to restart the mission Thank you, I will add it to the script and see the result. EDIT: The server script works wonderful, thank you! I was a little worried about where to place it, but it was just a matter of tral and error. But without any error :). EDIT 2: Actually, it still doesn't work. The mission still never ends. I placed the script in this script (dm_manager.sqf) here located at the bottom: http://pastebin.com/GsFkhtSA Edited May 27, 2015 by reaply Share this post Link to post Share on other sites
reaply 10 Posted June 1, 2015 (edited) Sorry to bump but I just seem to not be able to get it working and I just want to know what I'm doing wrong. Win system (end mission is at bottom): http://pastebin.com/4Y6SmE2S Init.sqf (Line 27): http://pastebin.com/L7rsAi0U Server Script: http://pastebin.com/2C7hN4t7 I am really having a hard time understanding what is wrong and what I need to fix. If someone could please just saying I'm doing something wrong, please tell me. Edited June 1, 2015 by reaply Share this post Link to post Share on other sites
gianni001 19 Posted May 17, 2016 I have this same problem on a mission rotation im runnng : ( Share this post Link to post Share on other sites
gianni001 19 Posted May 18, 2016 Sorry to bump but I just seem to not be able to get it working and I just want to know what I'm doing wrong. Win system (end mission is at bottom): http://pastebin.com/4Y6SmE2S Init.sqf (Line 27): http://pastebin.com/L7rsAi0U Server Script: http://pastebin.com/2C7hN4t7 I am really having a hard time understanding what is wrong and what I need to fix. If someone could please just saying I'm doing something wrong, please tell me. The event handler code is wrong - USE IT like this. _nul = addMissionEventHandler ["Ended", { _password = "somepasswordhere"; _password serverCommand "#restart"; }]; Share this post Link to post Share on other sites