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reaply

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About reaply

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  1. Sorry to bump but I just seem to not be able to get it working and I just want to know what I'm doing wrong. Win system (end mission is at bottom): http://pastebin.com/4Y6SmE2S Init.sqf (Line 27): http://pastebin.com/L7rsAi0U Server Script: http://pastebin.com/2C7hN4t7 I am really having a hard time understanding what is wrong and what I need to fix. If someone could please just saying I'm doing something wrong, please tell me.
  2. The problem is that I do have another map in the rotation via: // MISSIONS CYCLE (see below) class Missions { class Mission_01 // name for mission can be anything { template = dm28_dm4-complex.stratis; // don't put .pbo difficulty = "mercenary"; }; class Mission_02 { template = dm28_dm4-airstation.stratis; difficulty = "mercenary"; }; // An empty Missions class means there will be no mission rotation }; missionWhitelist[] = { //an empty whitelist means there is no restriction on what missions' available "dm28_dm4-airstation.stratis", "dm28_dm4-complex.stratis", }; Thank you, I will add it to the script and see the result. EDIT: The server script works wonderful, thank you! I was a little worried about where to place it, but it was just a matter of tral and error. But without any error :). EDIT 2: Actually, it still doesn't work. The mission still never ends. I placed the script in this script (dm_manager.sqf) here located at the bottom: http://pastebin.com/GsFkhtSA
  3. I am currently deconstructing a mission that has some issues that I'm trying to fix. I am fairly new with the scripting for Arma so please bare with me. In the script, there is an endgame call. But if one player stays in the continue screen players will load into the continue screen because the mission doesn't restart. I'm trying to add on a section to the script that forces players into the lobby after the win screen pops up to avoid this hassle. How would I go about creating the script to force players into the lobby?
  4. I fixed the issue by switching to a new VPS that offered more ram. So I assume I wasn't using enough ram but now I have a new issue. Whenever a mission ends the map will not change in the rotation. Instead, it will keep displaying the win screen when you load into the mission, until manually changing the map via #missions. How can I make the server change maps when the win screen happens?
  5. Hello. So I have spent quite a few hours trying to consider the problem would be for my issue, but I cannot figure it out. Any time I load an Altis mission (stock missions or custom) the server will crash with this error: 16:03:25 EPE manager release (0|0|0) 16:03:25 EPE manager release (0|0|0) 16:03:25 EPE manager release (0|0|0) 16:03:29 Roles assigned. 16:03:29 Reading mission ... 16:03:29 Starting mission: 16:03:29 Mission file: MP_COOP_m08 16:03:29 Mission world: Altis 16:03:29 Mission directory: A3\missions_f_gamma\mpscenarios\MP_COOP_m08.Altis\ 16:03:29 EPE manager release (0|0|0) 16:03:29 EPE manager release (0|0|0) Can't find real path "a3\map_altis\data\roads\roads.shp": "No such file or directory" 16:03:37 Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView 16:03:37 Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView 16:03:37 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 16:03:37 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Segmentation fault (core dumped) Now, Stratis works fine with stock and custom missions. Obviously the log points to my server missing the file roads.shp. But I have tried updating and validating my server with steamcmd but to no avail. Is there anywhere I can download this specific file? Got a new VPS with more ram and it solved the issue.
  6. reaply

    3rd person

    Thanks, it worked!
  7. reaply

    3rd person

    I have physical access. And I don't know what to put into the text file.
  8. reaply

    3rd person

    Thanks for the reply mate. I only have one profile under the directory: ARMA3\A3Master\Users\reaply And that's reaply.arma3profile And it has no such text for what you mentioned. All I have is: version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=96; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999;
  9. reaply

    3rd person

    Friendly bump.
  10. reaply

    3rd person

    Thanks for the reply. I've tried it before, but it didn't work.
  11. reaply

    3rd person

    I have searched for hours to no avail. I am hosting a dedicated server. I want to disable third person to players cannot use it. I have tried editing the server config file: // MISSIONS CYCLE (see below) class Missions { class Mission1 { template="tdm24_agia-marina-persistent-loot.stratis"; difficulty="veteran"; }; }; I have tried editing the Arma3.cfg file steamLanguage=""; language="English"; version=2; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=12.5; activeKeys[]={}; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=1; 3rdPersonView=0; UltraAI=0; CameraShake=0; DeathMessages=0; NetStats=1; VonID=1; ExtendetInfoType=0; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class mercenary { class Flags { HUD=1; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; }; difficulty="veteran"; What am I doing wrong?
  12. Hello, I am rather new the server scene for any Arma game. I have recently decided to host my own server for ARMA 3 due to the fact of so many configuration that other servers use. I want to add new MPMissions to the server. I have a configuration file to set everything up. The problem is, I don't understand the map cycles: // MISSIONS CYCLE (see below) class Missions { class Mission1 { template="co_xx_mymission.stratis"; difficulty="Regular"; }; }; How do I go about adding a custom map to the script? The structure is new to me, so it's rather confusing. Any time I google how to do this, I only get results for day and night cycles.
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