CaptDanDevGru 10 Posted May 25, 2015 When I want to convert an image to a PAA file using image to PAA in Arma 3 tools, my image does not convert even though I have the recommended sizes. Does anyone know why this is happening as I have had no problems with it in the past? Thanks. Share this post Link to post Share on other sites
Jackal326 1181 Posted May 25, 2015 Does your texture follow the ArmA texture naming rules? i.e. if its just a plain jane texture make sure it has a _co.paa extension. if it contains an alpha channel make sure its _ca.paa Also, when saving from Photoshop (or whatever application you use) ensure you save as a 32bit TGA (or PNG). Share this post Link to post Share on other sites
CaptDanDevGru 10 Posted May 25, 2015 Does your texture follow the ArmA texture naming rules?i.e. if its just a plain jane texture make sure it has a _co.paa extension. if it contains an alpha channel make sure its _ca.paa Also, when saving from Photoshop (or whatever application you use) ensure you save as a 32bit TGA (or PNG). Thanks for the advice! Share this post Link to post Share on other sites
cervantes 330 Posted May 30, 2015 and make sure a size is equal on L and l exemple 32x32 64x64 128x128 or higher res. Share this post Link to post Share on other sites
Jackal326 1181 Posted May 30, 2015 and make sure a size is equal on L and lexemple 32x32 64x64 128x128 or higher res. Doesn't have to be. As long as both dimensions are ^2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 etc) and not 1/3 of the other dimension i.e. a 512x256 texture is okay but a 512x64 texture may cause issues with mip-mapping etc. Share this post Link to post Share on other sites
EricJ 759 Posted May 30, 2015 I'd also use TexView2, which comes with the Tools and handles conversion easy. Share this post Link to post Share on other sites
cervantes 330 Posted May 31, 2015 yes you can also :) Share this post Link to post Share on other sites