hedgehog1983 14 Posted May 23, 2015 (edited) Latest News: Completely redone and updated (Feb 13, 2016)SynopsisA squad of infantry finds themselves stranded and cut off from the main force due to their isolated posting. Now they must fight to find out what is happening and figure out their escape.DownloadEpisode 1: DropBox, Steam WorkshopEpisode 2: DropBox, Steam WorkshopEpisode 3: DropBox, Steam Workshop Armaholic Mission Pack MediaThe Diary trilogy is always proudly hosted and was played as events at TacticalGamer community. The following are selected gameplay videos to showcase the quality of the missions.Episode 1 gameplay highlight by |TG| Will: Episode 3 gameplay highlights by |TG-189th| Unkl and |TG| Will: https://www.youtube.com/watch?v=3Xq9Q_WaadQ Features: Vanilla TFAR auto/detection and handling Team focused player markers Team focused name-tag Dynamic team management via BIS No Respawn: Spectator Join in Progress/Take unused slots(characters) for respawn Credits and Special Thanks: |TG|Toptonic-Butler for nametag script Champ for view distance script Varanon for task tracker script Xenophon for infantry house occupy script Edited February 15, 2016 by |TG| B 1 Share this post Link to post Share on other sites
miller 49 Posted May 25, 2015 Thanks tgb ArmA3.de Mirror added: Diary Trilogy Episode 1 by tgb (v1.0) Diary Trilogy Episode 2 by tgb (v1.0) Diary Trilogy Episode 3 by tgb (v1.0) Kind regards Miller Share this post Link to post Share on other sites
hedgehog1983 14 Posted February 13, 2016 Complete redo and updated. Share this post Link to post Share on other sites
Variable 322 Posted February 15, 2016 Sounds fascinating! Will upload to the CiA coop server. Any way to remove the mission's name tags? We use the mk4 HUD mod for that. Share this post Link to post Share on other sites
hedgehog1983 14 Posted February 15, 2016 Sounds fascinating! Will upload to the CiA coop server. Any way to remove the mission's name tags? We use the mk4 HUD mod for that. Cool, cool, saw a lot of your videos CiA. For removing the nametags: comment out the following line from the initPlayerLocal.sqf [] call TG_fnc_squadUI; 1 Share this post Link to post Share on other sites
Variable 322 Posted February 15, 2016 Excellent! We will let you know how it was for us. Share this post Link to post Share on other sites
Alfaro 11 Posted February 15, 2016 Thanks for sharing! Episode 3 dropbox link is down. 1 Share this post Link to post Share on other sites
hedgehog1983 14 Posted February 15, 2016 Thanks for sharing! Episode 3 dropbox link is down. Thanks for the heads up, my bad. The link has been fixed. Share this post Link to post Share on other sites