breeze 0 Posted May 14, 2015 Sorry I posted this in the OFP Forum by accident I have seen a good amount of loading screens with text that looks like its computer generated and makes that noise kind of like you would see on that show JAG awhile back I have checked the description.ext page on the forum an wiki I don't see anything but the normal types f screens and when trying different parameters have no luck. Can anyone point me to where I can find some of the newest options that I can not seem to google? Share this post Link to post Share on other sites
breeze 0 Posted May 14, 2015 I found this it is a function command Share this post Link to post Share on other sites
benargee 20 Posted May 15, 2015 Breeze said: I found this it is a function command Care to be more specific? Share this post Link to post Share on other sites
breeze 0 Posted May 15, 2015 Benargee said: Care to be more specific? Sure If you remember Jag they would always spit the time out and give a situation on this computer code that spun and made like a digital noise I had seen it in a couple of missions and thought it was something that would be done in the description.ext as a parameter as it turns out I was able to find another mission like that today so I took it apart and found that it was a function here is the code it also runs a small video before that screen appears and now that I have typed all of this out I am going to ask you all a question please???? [] spawn { scriptName "initMission.hpp: mission start"; ["rsc\ARMA_3.ogv", false] spawn BIS_fnc_titlecard; waitUntil {!(isNil "BIS_fnc_titlecard_finished")}; [[2879.289,5618.516,0],"Alpha and Bravo have been engaged by hostile forces, provide backup"] spawn BIS_fnc_establishingShot; //OR , The above is a bit more user friendly and easier to control. //[getPos orbit1,"Alpha and Bravo have been engaged by hostile forces, provide backup",300,200,180,0,[]] spawn BIS_fnc_establishingShot; Question 1 When I look at this code my thinking is that he is running the video off the command spawn Bis_func_titlecard; then the waitUntil {!(isnil "Bis_fnc_titlecard_finished")}; This line means that isnil means is no more? The explanation mark means the opposite so that is really saying does not have to wait for video to finish? The command here is waituntil ? The Bis_fnc_titlecard here is not a command right? and did he need to include the {} because he needed to bracket the "!" inside of it?? The "()" were used because he had a string which needed to be enclosed right?? So if I displayed a video that I did not want a player to advance through I just take out the exclamation point? Last question The text I wrote about above I am thinking is this command Spawn Bis_fnc_establishingShot And the numbers are locations on the screen How can I figure out where these numbers start and end on the screen so I know or have an idea how to use them on my own?? What I did do was just copy the whole thing into my own mission and changed the text when I did change the text my text runs off the other side of the screen so I either need to use a line breaker command like that "/n" in my text but I still would like to know how to work those numbers and understand them all And one final question why in his code does he say you can use the other command but then it is harder??? If anyone can answer this thanks so much in advance!! Share this post Link to post Share on other sites
Greenfist 1863 Posted May 15, 2015 You can find more info about BIS functions here: https://community.bistudio.com/wiki/Category:Arma_3:_Functions https://community.bistudio.com/wiki/BIS_fnc_establishingShot https://community.bistudio.com/wiki/BIS_fnc_titlecard Share this post Link to post Share on other sites