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liridonx92

couple of visitor 3 questions for my terrain

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1. I remodeled my terrain inside bulldozer and the current satellite image aswell as everything else is not showing in my imported version of the satellite image for me to create roads on for the modified bulldozer landscape that i did, for me to build roads on i might be building roads on water for all i know from the last satellite image...

2. when i go in game with my map , my current map is very small and is at the bottom left corner of the whole arma map...

3. how do you save an x-cam object placement Save file , to an actual arma 3 terrain map that i made?

Edited by liridonx92

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Question 1 sounds like you need to rebuild terrain with the new heightmap and also refresh your new sat map from source and regenerate your satellite map texture layers in the processing tab. Just replacing the files in the source folder, and then refreshing from source in TB is not enough - you need to actually rebuild the terrain with the new height map, and regenerate all your layers (sat, mask, and normals if you have it) when you change them.

Question 2 sounds like you have not scaled your sat map and/or height-map correctly when importing them into Terrain Builder.

To solve both of these issues - I suggest you look at and follow the Atlas and Capn Caps tutorials - they'll not only help you solve these problems, but understand where problems are when they arise.

Jakerod's Atlas: http://forums.bistudio.com/showthread.php?188299-The-Atlas-Guide-to-ArmA-3-Terrain-Making

Cap'n Caps: https://www.youtube.com/playlist?list=PLUiViqS-dLHruCtyGL_bHrYDgmgkNV2E5

Question 3: And for this I suggest you watch the X-cam tutorial videos - part 20 has the how-to for importing X-cam projects to Terrain Builder, plus check out the v1.05 video for the export by object type option (but really - watch them all to understand all the awesome things you can do with X-Cam):

http://www.x-cam-editor.de/home/x-cam-tutorial-videos/

Short answer though - X-Cam outputs a TB object import file, that you can then import into TB using the File>Import>Objects command.

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Question 1 sounds like you need to rebuild terrain with the new heightmap and also refresh your new sat map from source and regenerate your satellite map texture layers in the processing tab. Just replacing the files in the source folder, and then refreshing from source in TB is not enough - you need to actually rebuild the terrain with the new height map, and regenerate all your layers (sat, mask, and normals if you have it) when you change them.

Question 2 sounds like you have not scaled your sat map and/or height-map correctly when importing them into Terrain Builder.

To solve both of these issues - I suggest you look at and follow the Atlas and Capn Caps tutorials - they'll not only help you solve these problems, but understand where problems are when they arise.

Jakerod's Atlas: http://forums.bistudio.com/showthread.php?188299-The-Atlas-Guide-to-ArmA-3-Terrain-Making

Cap'n Caps: https://www.youtube.com/playlist?list=PLUiViqS-dLHruCtyGL_bHrYDgmgkNV2E5

Question 3: And for this I suggest you watch the X-cam tutorial videos - part 20 has the how-to for importing X-cam projects to Terrain Builder, plus check out the v1.05 video for the export by object type option (but really - watch them all to understand all the awesome things you can do with X-Cam):

http://www.x-cam-editor.de/home/x-cam-tutorial-videos/

Short answer though - X-Cam outputs a TB object import file, that you can then import into TB using the File>Import>Objects command.

There's no way bohemia used bulldozer to create their maps..

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There's no way bohemia used bulldozer to create their maps..

Eh - TB and Buldozer are not great, but, with practice, they're surprisingly useable. I can imagine with enough of a team, they could have done their maps with it.

X-Cam is far better, but is missing a few things that TB has in terms of object placement - pitch, yaw, roll, resizing, for example.

TB and X-Cam together are awesome. :)

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Eh - TB and Buldozer are not great, but, with practice, they're surprisingly useable. I can imagine with enough of a team, they could have done their maps with it.

X-Cam is far better, but is missing a few things that TB has in terms of object placement - pitch, yaw, roll, resizing, for example.

TB and X-Cam together are awesome. :)

FCQNDuHhttp://imgur.com/FCQNDuH

Thanks, Im getting this rediculous error " layers generation - default satellite file doesnt exist...!??!?" how do i i fix that? - I imported satellite, then changed the coords to 200,000 and the size to 10240x10240 it is originally 2048x2048.. what am i doing wrong?

- edit : i turned up my sampler tile size to 1024x1024 from 512x512 for anyone that needs that info

grid.png

Also have a question : Why is it 10240? instead of 1024? same with 2048, why do we multiply it ?

Anyone know how to change the Arma Editor Difficulty? Im always on hardcore/elite/veteran... this is really frusturating to test anything.

Edited by liridonx92

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the size of the island is simply your terrian size multiplied by your cell size, hence 1024 terrain size x 10 metre cell size gives u an island of 10240m. so to have a 1to1 pixel/mtr your sat and mask would be 10240pixels.

My island is 1600Km2 with a 20480 sat and mask, my cell size is 20 mtrs and my grid is 2048 therefore 2048x20 gives me a 40960mtr island or 40kms

40k x 40k = 1600Km2

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- sorry wrong thread

Edited by bhcluster
sorry posted in the sorry wrong thread

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