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CaponeSB

changing gear to units, "out of ammo" issue

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hey there guys.

I edited my units with a custom loadout, but when the mission begins they say not to have enough ammo, although they do.

the order is the following: primary weapon magazine, primary weapon, further primary weapon magazines.

how to handle this?

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Code examples in the link.. here's another

[player,"arifle_Mk20_ACO_F",1] call BIS_fnc_AddWeapon;

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its not the issue

the issue is their secondary weapon has less than three mags.

Im gona guess you just gave em one mag rite?

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There is a tool built for this:

Main Menu > Learn > Virtual Arsenal

Create your loadouts and click export. Open your code editor and Ctrl + V to paste the information. Easiest way to make custom classes

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