Jump to content
Sign in to follow this  
HaZZarD

end game join group ?

Recommended Posts

Hi guys, I need a way to allow players to be able to Join/Leave/Create a new squad, I was thinking at the "End Game" feature, how to use it in our custom mission ?

If not possible to use the "End Game" feature, is there a mod out there that just allow you the above ?

many thanks

Share this post


Link to post
Share on other sites

Nice, many thanks !

----

Edit: sorry if a bit offtopic and if I take advantage of your great knowledge but I' am really unable to find it anywhere : ( do you know any way to make the crosshair more realistic/less accurate ? I was searching for something like the mod below.

http://www.armaholic.com/page.php?id=7388

Edited by HaZZarD

Share this post


Link to post
Share on other sites

There is a way to use the actual End Game system, just have to create a few files.

create:

initPlayerLocal.sqf

inside add:

["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;

create:

initServer.sqf

inside add:

["Initialize"] call BIS_fnc_dynamicGroups;

This was posted elsewhere on these forums but I am too lazy to look it up at 3AM, so have fun.

EDIT: Found the post. #104 http://forums.bistudio.com/showthread.php?189495-Marksmen-MP-Mode-%28Alpha%29-Feedback&p=2903097&viewfull=1#post2903097

Edited by bigpoppablunts

Share this post


Link to post
Share on other sites
.....*SNIP* but I am too lazy to look it up at 3AM *SNIP*.......

Not so lazy, thanks for the info (reminder)

Share this post


Link to post
Share on other sites
There is a way to use the actual End Game system, just have to create a few files.

create:

initPlayerLocal.sqf

inside add:

["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;

create:

initServer.sqf

inside add:

["Initialize"] call BIS_fnc_dynamicGroups;

This was posted elsewhere on these forums but I am too lazy to look it up at 3AM, so have fun.

EDIT: Found the post. #104 http://forums.bistudio.com/showthread.php?189495-Marksmen-MP-Mode-%28Alpha%29-Feedback&p=2903097&viewfull=1#post2903097

Oh that's great ! pretty simple and it worked, a thing which is rare these days lol , thanks !

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×