SGT Fuller 856 Posted April 20, 2015 im not sure why i keep getting this config.bin error when i fire the weapon #include "basicdefines.h" #define weaponName1 "AGM-154A BLU-97/B" #define weaponName2 "AGM-154A-1 BLU-111" class CfgPatches { class USAF_AGM154 { units[] = {}; weapons[] = {"USAF_AGM154A1_Launcher","USAF_AGM154A_Launcher"}; requiredVersion = 1.54; requiredAddons[] = {"USAF_Missilebox"}; }; }; class cfgAmmo { class USAF_MissileBase_AGM; class USAF_AGM154A1_LGB : USAF_MissileBase_AGM { model = "\USAF_missilebox\USAF_AGM154\USAF_AGM154rel.p3d"; proxyShape = "\USAF_missilebox\USAF_AGM154\USAF_AGM154.p3d"; hit = 99999; indirectHit = 99999; indirectHitRange = 15; maxSpeed = 10; airFriction = 0.078; sideAirFriction = 0.2; maneuvrability = 10; simulationStep = 0.002; airLock = 1; irLock = 1; laserLock = 1; nvLock = 0; missileLockCone = 150; artilleryLock = 0; lockType = 0; trackOversteer = 1; trackLead = 1; cost = 1000; timeToLive = 20; initTime = 0.9; thrustTime = 30.5; thrust = 100; fuseDistance = 50; CraterEffects = "BombCrater"; explosionEffects = "BombExplosion"; effectsMissileInit = ""; effectsMissile = ""; }; class USAF_AGM154A_LGB:USAF_AGM154A1_LGB{ hit = 100; indirecthit = 10; indirectHitRange = 5; }; }; class cfgMagazines { class USAF_MagazineBase_LGB; class USAF_1Rnd_AGM154A1 : USAF_MagazineBase_LGB { scope = public; ammo = "USAF_AGM154A1_LGB"; displayName = weaponName1; count = 1; }; class USAF_1Rnd_AGM154A: USAF_1Rnd_AGM154A1 { ammo = "USAF_AGM154A_LGB"; displayName = weaponName2; }; }; class cfgWeapons { class USAF_BombLauncherBase; class USAF_AGM154A1_Launcher: USAF_BombLauncherBase { scope = public; canLock = 2; autoFire = 0; aiRateOfFire = 5; aiRateOfFireDistance = 500; displayName = weaponName1; minRange = 50; minRangeProbab = 0.6; midRange = 6000; midRangeProbab = 0.9; maxRange = 15000; maxRangeProbab = 0.1; reloadTime = 1; magazines[] = {"USAF_1Rnd_AGM154A1"}; USAF_isGPSguided = true; }; class USAF_AGM154A_Launcher: USAF_AGM154A1_Launcher{ displayName = weaponName1; magazines[] = {"USAF_1Rnd_AGM154A"}; }; }; class CfgVehicles { class USAF_editorMissileObjects; class USAF_AGM154: USAF_editorMissileObjects { scope = 2; icon = "\USAF_missilebox\USAF_AGM154\icon\AGM154_ico.paa"; mapSize = 4.1; displayName = "AGM-154"; model = "\USAF_missilebox\USAF_AGM154\USAF_AGM154.p3d"; doLift = 0.444; infoStand = "\USAF_missilebox\infopic\agm154_info.paa"; class damage { tex[] = {}; mat[] = { "USAF_missilebox\USAF_AGM154\rvmat\agm154.rvmat", "USAF_missilebox\USAF_AGM154\rvmat\agm154.rvmat", "USAF_missilebox\USAF_AGM154\rvmat\agm154destr.rvmat" }; }; }; }; class CfgNonAIVehicles { class ProxyWeapon; class ProxyUSAF_AGM154: ProxyWeapon { model = "\USAF_missilebox\USAF_AGM154\USAF_AGM154.p3d"; simulation ="maverickweapon"; }; }; class USAF_JSOW { class LightJSOW { simulation = "light"; type = "RocketLight"; position[] = {0, 0, 0}; intensity = 0; interval = 0; lifeTime = 0; }; class USAF_MissileJSOW { simulation = "particles"; type = "USAF_MissileSmall"; position[] = {0, 0, 0}; intensity = 0; interval = 0; lifeTime = 0; }; class MissileFire { simulation = "particles"; type = "MissileFire"; position[] = {0, 0, 0}; intensity = 0; interval = 0; lifeTime = 0; }; }; /*class cfgIAWSweapons { class default; class USAF_1Rnd_AGM154A1: default { scope = 1; displayName = weaponName1; weaponClass = "USAF_AGM154A1_Launcher"; type = "AG"; uipicture = "\USAF_missilebox\iaws_pics\agm154_iaws_ca.paa"; length = 4.1; width = 0.519; diameter = 0.406; weight = 497; allowWingtip = false; canLock = 2; reloadTime=0.05; weaponLockDelay = 1.0; burst=1; autofire=0; cmImmunity = 1.0; cursorSize = 1; cursorAim = "EmptyCursor"; cursor = "EmptyCursor"; minRange = 100; minRangeProbab = 0.025; midRange = 2500; midRangeProbab = 0.09; maxRange = 15000; maxRangeProbab = 0.01; magazineReloadTime = 0.1; //added with 1.24 Bootcamp game patch sounds[] = {"StandardSound"}; class StandardSound { begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_2", 1.12202, 1.3, 1000}; soundBegin[] = {"begin1", 1}; weaponSoundEffect = "DefaultRifle"; }; soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1", db0, 1.5, 700}; lockingTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.316228, 1}; lockedTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.316228, 2.5}; weaponLockSystem = 1 + 2 + 16 + 4 +8; displayNameMagazine = "AGM-154 JSOW"; shortNameMagazine = "AGM154"; aiRateOfFire = 5.0; aiRateOfFireDistance = 4000; textureType = "semi"; usedBy[] = {australia,canada,greece,finland,poland,singapore,turkey,unitedstates,netherlands}; }; class USAF_1Rnd_AGM154A: USAF_1Rnd_AGM154A1 { displayName = weaponName2; weaponClass = "USAF_AGM154A_Launcher"; }; };/* Share this post Link to post Share on other sites
Pomi Git 256 Posted April 22, 2015 Whats the error? Share this post Link to post Share on other sites
jshock 513 Posted April 23, 2015 On the very last line of the config there is a "/*". You may be missing a brace or two as well, not too sure. Share this post Link to post Share on other sites
Pomi Git 256 Posted April 23, 2015 And have you tried removing the "/*"? The only thing you should have at the end of your config file is "};" Anything after that will cause an error Share this post Link to post Share on other sites
swtx 42 Posted April 24, 2015 Config looks good. remove the "/*" (the slash mark and the astric at the bottom of the config) and your problem should be solved ;) Share this post Link to post Share on other sites
SGT Fuller 856 Posted April 26, 2015 (edited) i took the /* off and still get config. bin 21:03:50 No owner 21:03:52 No owner 21:04:30 Warning Message: No entry 'bin\config.bin.'. 21:07:12 No owner 21:07:14 No owner I dont know where this stuff is coming from.. Edited April 26, 2015 by fullerpj Share this post Link to post Share on other sites
Pomi Git 256 Posted April 27, 2015 Have you checked the error log? It tells you which line has the error. Also if you're not already id recommend using Notepad++ for your config files. Makes it easier to see issues including correct bracketing Share this post Link to post Share on other sites
SGT Fuller 856 Posted April 27, 2015 Have you checked the error log? It tells you which line has the error.Also if you're not already id recommend using Notepad++ for your config files. Makes it easier to see issues including correct bracketing Yes sir using notepad+++ and the rpt doesn't tell me the line..what you see above is what I get..all the time when I fire the 154..never before hand or anything Share this post Link to post Share on other sites
Pomi Git 256 Posted April 27, 2015 What tool are you using to pbo? Share this post Link to post Share on other sites
SGT Fuller 856 Posted April 27, 2015 Fixed i found the issue thanks guys Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 27, 2015 Fixed i found the issue thanks guys Would you be kind enough to share the solution with the community ? Share this post Link to post Share on other sites
Pomi Git 256 Posted April 29, 2015 Yes please let everyone know in case others come across a similar issue. I didnt get chance to reply sooner but I was going to say that addon builder should be producing an error log. This is the easiest way to locate issues in your config file. Share this post Link to post Share on other sites
SGT Fuller 856 Posted April 29, 2015 effectsMissileInit = ""; effectsMissile = ""; i just // the effectsmissile Share this post Link to post Share on other sites