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arthuro12

MH6 Holding frame functionality

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Sup guys, small question here:

What's the use of the holding frame component?

I'd imagine it's a place for a shooter to operate from but there's no interaction for it.

http://i.cubeupload.com/4Zej61.png

Am I missing something or was something left out?

Also shout-out to BI for this awesome game, A3 is a dream come true =)

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Sup guys, small question here:

What's the use of the holding frame component?

I'd imagine it's a place for a shooter to operate from but there's no interaction for it.

http://i.cubeupload.com/4Zej61.png

Am I missing something or was something left out?

Also shout-out to BI for this awesome game, A3 is a dream come true =)

That's a left over from TKOH which the A3 MH9 is from

https://www.bistudio.com/assets/legacy/images/stories/blogs/developer/RAIN.jpg

and it served for the Flir pod in early A3 > http://imagizer.imageshack.us/a/img401/1404/61bz.png

Edited by RobertHammer

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D'oh!

Can't believe I missed that.

Was hoping it could make this possible:

Blackwater.jpg

Much more protected than the benches imo

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My question is how to get FLIR attached??? i saw it on livestream it was there to choose it but now it is not do you need to script that in?

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My question is how to get FLIR attached??? i saw it on livestream it was there to choose it but now it is not do you need to script that in?

Now ask us about railgun tank! :D

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My question is how to get FLIR attached??? i saw it on livestream it was there to choose it but now it is not do you need to script that in?

Only the option was there, not the model. I asked BIS about it, they said it might get back in. It has to do something with weapons/turrets not currently hideable via the garage.

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