gc8 981 Posted April 16, 2015 has anyone else got problems with the BIS_fnc_removeVirtualBackpackCargo command, I'm using simple script to first fill the arsenal and then remove just one item. here's the code: ["AmmoboxInit",[ammobox,true]] call BIS_fnc_arsenal; [ammobox,["B_Parachute"],true] call BIS_fnc_removeVirtualBackpackCargo; // not working But it doesn't work, the parachute is still in the arsenal. I also rechecked that I did not misspell the parachute's name. anyone know what's wrong? thx Share this post Link to post Share on other sites
moricky 211 Posted April 17, 2015 You initialized the ammobox with allowAll param, which automatically adds every weapon and item no matter what you whitelisted. If you want to customize the contents, don't use the param. More info can be found on Biki. Share this post Link to post Share on other sites
gc8 981 Posted April 17, 2015 You initialized the ammobox with allowAll param, which automatically adds every weapon and item no matter what you whitelisted. If you want to customize the contents, don't use the param.More info can be found on Biki. Yes I understand this. But I was thinking that after the ammobox is full you could use BIS_fnc_removeVirtualBackpackCargo to remove single items. I guess it just doesn't work like that. anyway thanks for the answer Share this post Link to post Share on other sites
gc8 981 Posted April 17, 2015 Looks like there is some bug in the arsenal because I'm running only single init line and when I open arsenal it gives this error : all i have is this in init.sqf: ["AmmoboxInit",[ammobox,true]] call BIS_fnc_arsenal; the arsenal it self seems to be working though and it has all the weapons (and i still haven't got the BIS_fnc_removeVirtualBackpackCargo working. using wiki as reference) Share this post Link to post Share on other sites
kbbw123 115 Posted April 17, 2015 don't use both of them at the same time. I used the addvirtualbackpackcargo on my mission and it creates the addaction for you aswell you don't have to call it using the BIS_fnc_Arsenal option. so i would think that the same happensd with the remove option. just use the [ammobox,["B_Parachute"],true] call BIS_fnc_removeVirtualBackpackCargo; Share this post Link to post Share on other sites
gc8 981 Posted April 17, 2015 don't use both of them at the same time. I used the addvirtualbackpackcargo on my mission and it creates the addaction for you aswell you don't have to call it using the BIS_fnc_Arsenal option. so i would think that the same happensd with the remove option. just use the [ammobox,["B_Parachute"],true] call BIS_fnc_removeVirtualBackpackCargo; I could use that approach but then I'd had to add every weapon in my self. Share this post Link to post Share on other sites
Lala14 135 Posted April 17, 2015 I could use that approach but then I'd had to add every weapon in my self. configClasses is your friend here, use it with configName. That should help Share this post Link to post Share on other sites
gc8 981 Posted April 18, 2015 configClasses is your friend here, use it with configName. That should help yep they sure are. I was trying to find the arsenal code to see how BIS actually did it but without avail. Share this post Link to post Share on other sites