Neviothr 102 Posted April 11, 2015 Basically using a Module(s) that spawn(s) AI after being triggered by a trigger? for the purpose of maximizing FPS in scenarios. Thanks in advance. Share this post Link to post Share on other sites
jshock 513 Posted April 11, 2015 Only way I can think of is to have multiple triggers synced with multiple Spawn AI modules that kind of act in "waves" of spawning as you progress through the mission. Share this post Link to post Share on other sites
blckeagls 12 Posted April 11, 2015 Use a headless client... Headless clients will run the AI this will improve the server performance. There is an issue with Arma 3 where you have a 2GB limit on RAM. AI take alot of RAM and CPU performance. By offloading that onto another system or process, you will increase the performance of the server. Share this post Link to post Share on other sites
dreadpirate 173 Posted April 11, 2015 Have a look at my script Jebus. It can spawn AI by trigger and despawn when no enemies are nearby. It's pretty basic, but it's designed to be noob friendly... Share this post Link to post Share on other sites
Neviothr 102 Posted April 12, 2015 Use a headless client... Headless clients will run the AI this will improve the server performance. There is an issue with Arma 3 where you have a 2GB limit on RAM. AI take alot of RAM and CPU performance. By offloading that onto another system or process, you will increase the performance of the server. Alright, I'll read more about Headless client and I'll try to use it in my next Scenario.---------- Post added at 04:53 ---------- Previous post was at 04:52 ---------- Have a look at my script Jebus. It can spawn AI by trigger and despawn when no enemies are nearby.It's pretty basic, but it's designed to be noob friendly... Thanks, I'll check it out. Share this post Link to post Share on other sites