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Neviothr

Is there a way to increase preformace in scenarios by using a Module that spawns AI?

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Basically using a Module(s) that spawn(s) AI after being triggered by a trigger? for the purpose of maximizing FPS in scenarios.

Thanks in advance.

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Only way I can think of is to have multiple triggers synced with multiple Spawn AI modules that kind of act in "waves" of spawning as you progress through the mission.

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Use a headless client... Headless clients will run the AI this will improve the server performance. There is an issue with Arma 3 where you have a 2GB limit on RAM. AI take alot of RAM and CPU performance. By offloading that onto another system or process, you will increase the performance of the server.

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Have a look at my script Jebus. It can spawn AI by trigger and despawn when no enemies are nearby.

It's pretty basic, but it's designed to be noob friendly...

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Use a headless client... Headless clients will run the AI this will improve the server performance. There is an issue with Arma 3 where you have a 2GB limit on RAM. AI take alot of RAM and CPU performance. By offloading that onto another system or process, you will increase the performance of the server.
Alright, I'll read more about Headless client and I'll try to use it in my next Scenario.

---------- Post added at 04:53 ---------- Previous post was at 04:52 ----------

Have a look at my script Jebus. It can spawn AI by trigger and despawn when no enemies are nearby.

It's pretty basic, but it's designed to be noob friendly...

Thanks, I'll check it out.

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