npmproductions13 14 Posted April 9, 2015 I need help with my SUV port im working on i have everything done 100% apart from the turning when i turn the car turns sharp and flips over I NEED HELP ASAP :butbut: Here is a sample video of my problem : Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted April 9, 2015 What do you have set up in your config.CPP? Values might be too high. Share this post Link to post Share on other sites
warlord554 2065 Posted April 9, 2015 It would take a while to go indepth, but its associated with either your physx lod or physx cpp file. Check the a3 sample car physx and it should explain what most the values mean/do. If its your first physx attempt then you will have to experiment with various values Share this post Link to post Share on other sites
npmproductions13 14 Posted April 9, 2015 Can you link me this Example for the physx/A3 car sample ---------- Post added at 20:21 ---------- Previous post was at 20:20 ---------- I don't know thats what im asking i don't know what values to change ---------- Post added at 21:08 ---------- Previous post was at 20:21 ---------- I found the sample but still does not help me in anyway i need to know the name of the line in the config that effects the turning arc/angle Share this post Link to post Share on other sites
p1nga 23 Posted April 9, 2015 NPMproductions13 said: Can you link me this Example for the physx/A3 car sample---------- Post added at 20:21 ---------- Previous post was at 20:20 ---------- I don't know thats what im asking i don't know what values to change ---------- Post added at 21:08 ---------- Previous post was at 20:21 ---------- I found the sample but still does not help me in anyway i need to know the name of the line in the config that effects the turning arc/angle Most probably it is 'turnCoef' :cool: However it so many values can have effects on everything, just need to experiment. Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted April 10, 2015 https://community.bistudio.com/wiki/CfgVehicles_Config_Reference this should help. Share this post Link to post Share on other sites