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npmproductions13

Car turning to sharp and flips

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I need help with my SUV port im working on i have everything done 100% apart from the turning when i turn the car turns sharp and flips over I NEED HELP ASAP :butbut:

Here is a sample video of my problem :

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It would take a while to go indepth, but its associated with either your physx lod or physx cpp file. Check the a3 sample car physx and it should explain what most the values mean/do. If its your first physx attempt then you will have to experiment with various values

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Can you link me this Example for the physx/A3 car sample

---------- Post added at 20:21 ---------- Previous post was at 20:20 ----------

I don't know thats what im asking i don't know what values to change

---------- Post added at 21:08 ---------- Previous post was at 20:21 ----------

I found the sample but still does not help me in anyway i need to know the name of the line in the config that effects the turning arc/angle

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  NPMproductions13 said:
Can you link me this Example for the physx/A3 car sample

---------- Post added at 20:21 ---------- Previous post was at 20:20 ----------

I don't know thats what im asking i don't know what values to change

---------- Post added at 21:08 ---------- Previous post was at 20:21 ----------

I found the sample but still does not help me in anyway i need to know the name of the line in the config that effects the turning arc/angle

Most probably it is 'turnCoef' :cool:

However it so many values can have effects on everything, just need to experiment.

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