Akmatov0 10 Posted April 7, 2015 Newbie here. Found over at Steam a very useful rifle range scenario; however, the targets all start in the 'up' position. Could anyone recommend a scenario with 'popup' targets for ARMA3 (I see there are several for ARMA2) Share this post Link to post Share on other sites
somesangheili 111 Posted April 7, 2015 (edited) Have you tried the official firing drills? They're kind of like pop-up rifle ranges only you have to run through check points and sometimes obstacles, and it's like a race Also FYI, there's a Q&A section on this forum that is best suited for questions like these Edited April 7, 2015 by SomeSangheili Share this post Link to post Share on other sites
loopdk 92 Posted April 7, 2015 I made my own... Still WIP but got targets starting Down and working with triggers. wery low end but working. To do list. make targets resetble. Share this post Link to post Share on other sites
saltatormortis 12 Posted April 7, 2015 (optional)i place a gamelogic with this code: nopop = true; lane01 = synchronizedObjects this; {_x setDamage 1; _x animate["terc", 1]} forEach lane01; to pop the lane up: (u can use named targets to pop a single one) lane01 setDamage 0; lane01 animate["terc", 0]; to pop a single random target Up = lane01 call BIS_fnc_selectRandom; Up setDamage 0; Up animate["terc", 0]; the rest get creative and write you own code Share this post Link to post Share on other sites