Baconeo 47 Posted April 4, 2015 Hi all, basically in our missions we have two zeus operators making the missions on the fly however they can see everything and everyone so as is human nature they use this to their advantage slightly. What I am wondering is if there is a way to hide these units from the zeus's and so they can only see them when they actually see them other than having a massive marker over their head giving their position away. Cheers! Share this post Link to post Share on other sites
darkxess 60 Posted September 14, 2015 I think if you use the invisible mode on Ares it fixes this problem :) Share this post Link to post Share on other sites
ImperialAlex 72 Posted October 19, 2015 Visibility is linked to editability, so you'd need to addCuratorEditableObject (with 'false') those units. However then the Zeus can't give them orders anymore. Share this post Link to post Share on other sites
pwner 35 Posted December 20, 2015 Visibility is linked to editability, so you'd need to addCuratorEditableObject (with 'false') those units. However then the Zeus can't give them orders anymore. Doing what was said above will not remove objects from Zeus. The second parameter in addCuratorEditableObject sets whether or not the crewmen of an object added will also be added to the editable objects. Use removeCuratorEditableObjects instead. Play around with worldToScreen to check if a unit is visible. Share this post Link to post Share on other sites
ImperialAlex 72 Posted February 5, 2016 Doing what was said above will not remove objects from Zeus. The second parameter in addCuratorEditableObject sets whether or not the crewmen of an object added will also be added to the editable objects. Use removeCuratorEditableObjects instead.Oops, you're 100% right. Sorry for the wrong info and thanks for fixing it! :) Share this post Link to post Share on other sites