Jump to content
Sign in to follow this  
CaptainAzimuth

Game-Mode That YOU Think Should Be Official

Recommended Posts

Were the co-op players aware that there were *ahem* "tiger teams" on the other side in the first place, or was that an unwelcome surprise?

Aware?..., we'll never know --All i remember were the screams, the crys, the moans of the wounded on teamspeak-- it haunts me still....

Share this post


Link to post
Share on other sites
Were the co-op players aware that there were *ahem* "tiger teams" on the other side in the first place, or was that an unwelcome surprise?

Simply put, the players would be busy engaging AI while human enemies would be free to pick them off from a distance.

I have played in the capacity of an enemy many times in CO-OP A3, to test various features and concepts, and I found having human enemies who don't have any chips on the table (their only goal is to shoot the other players), creates a negative atmosphere on the server. Once the COOP players were aware of human enemies (it was experimental and thus not publicized), then every death was attributed to the 3-4 human enemies, even though most were still caused by AI.

A second reason.

The playerbase on a COOP server generally is not there to compete, just to have a good time and work with friends. This is why you will see 'leet pro mlg gamerz' primarily on PvP servers, not so much in COOP or TvT where there is less ego satisfaction for your efforts.

When there are players on the other team, it becomes competitive. Many, including myself, haven't been interested in competitive video games since we left highschool.

The way it was done was via debug console, executing code over network to experiment participants, using the remoteControl command and respawn event handler. Create a unit on the server. Public variable the object, then on the client just remoteControl it similar to a UAV.

There are ways to do it in order to make it fun for everyone, and I am in active development elaborating on those learning experiences, so we'll see.

Edited by MDCCLXXVI

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×