gc8 977 Posted March 25, 2015 (edited) Hi. I wanted to release this base generator script for arma 3 in case someone needs one. I haven't found any other script that would generate bases or towns for you in arma 3 so here you go. What it does is like the name says, it generates a base with walls and buildings inside it at selected location, size and angle. screenshot I originally released this for arma 2 so it's missing certain capabilities that are not supported in arma 3 (under work). Hope you find this script useful. I have put together a demo mission where you can see the script in action. download from here Install instructions: Download from the link (click download button in the page) Extract the zip to your arma missions folder Start arma editor and load the mission, click preview to run Edited March 26, 2015 by gc8 found good 3d editor Share this post Link to post Share on other sites
Jackal326 1181 Posted March 25, 2015 Not going to lie, when I read the title I thought it was a power generator script, that designated an object as the generator and when destroyed/damaged would turn out the lights in a base/certain area :P Share this post Link to post Share on other sites
Guest Posted March 25, 2015 Release frontpaged on the Armaholic homepage. Base generator script v1.0 ================================================ You are not registered on Armaholic, or at least not that we are aware of. Soon we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
gc8 977 Posted March 25, 2015 Not going to lie, when I read the title I thought it was a power generator script, that designated an object as the generator and when destroyed/damaged would turn out the lights in a base/certain area :P lol. yes i understand. the "generator" is term often used in programming. @foxhound. thanks. now I have better download link too. lol Share this post Link to post Share on other sites
legolasindar 3 Posted March 25, 2015 I haven't found any other script that would generate bases or towns for you in arma 3 so here you go. See this mission ;) http://forums.bistudio.com/showthread.php?181502-COOP-All-Out-Warfare Share this post Link to post Share on other sites
Richie 330 Posted March 25, 2015 Very cool, cheers for the share gc8 Share this post Link to post Share on other sites
sttosin 67 Posted March 25, 2015 Does this allow to always have a helicopter landing pad? Share this post Link to post Share on other sites
gc8 977 Posted March 26, 2015 Does this allow to always have a helicopter landing pad? yes there can be landing pad in the base. I actually forgot to put the painted landing zone in there (now there's only couple of hangars.) but i'll try to add some landing zones there if I can just find the object name for it. ---------- Post added at 09:37 ---------- Previous post was at 09:35 ---------- See this mission ;)http://forums.bistudio.com/showthread.php?181502-COOP-All-Out-Warfare isn't that more like a mission generator? seems like it has base templates though. Share this post Link to post Share on other sites
gc8 977 Posted March 26, 2015 uploaded new version. what's new: the buildings are now more evenly distributed across the base added landing pad bug fixes Share this post Link to post Share on other sites
Guest Posted March 26, 2015 New version frontpaged on the Armaholic homepage. Base generator script v1.1 ================================================ You are not registered on Armaholic, or at least not that we are aware of. Soon we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sttosin 67 Posted March 28, 2015 Took this baby out for a spin just now and it has some incredible potential! Thanks for sharing. I think detecting flat surfaces to place the base on will also help with some of the building placements. Share this post Link to post Share on other sites
avibird 1 154 Posted December 9, 2015 Hey gc8 I don't really understand your script. Does the player have the ability to build or generate the base any where he wants during the mission or does the base always need to be spawned at the marker location that was setup before the mission. Avibird Share this post Link to post Share on other sites
gc8 977 Posted January 14, 2016 Hey gc8 I don't really understand your script. Does the player have the ability to build or generate the base any where he wants during the mission or does the base always need to be spawned at the marker location that was setup before the mission. Avibird what the script does is that it builds base at the location of your choosing. You can call the script to build base at marker or at player position or wherever you want. Share this post Link to post Share on other sites