jakeplissken 81 Posted March 20, 2015 I am almost there with a mission where the player is ferrying a group of infantry to an LZ. I have everything else working, but I am not sure of a foolproof way of getting my passengers to disembark from the chopper. They are not grouped with the player and I have tried some code but it has not worked. There is a 90x90 trigger that I land on and this is intended to trigger when I land, but it is not working. I have this code to tell them it eject: {unassignVehicle x} forEach crew heli1; and I had this code to test if my heli had landed: isTouchingGround heli1 But it seems to not work when landing on solid ground. I need to have landed safely before I have troops jumping out. I need a way to tell my cargo to exit the vehicle and then give them a waypoint. Thanks for any help you can give me. Share this post Link to post Share on other sites
redarmy 422 Posted March 20, 2015 Seems like it should be easy to just use waypoints on trigger. Set to unload all troops in cargo when in trigger area on surface.The waypoint command should be "troops unload" as in all cargo only,not pilots. Share this post Link to post Share on other sites
demonized 20 Posted March 20, 2015 or put in init of one of the AI groupName = group this; and in the trigger or whenever you want them to leave the heli use the leaveVehicle command groupName leaveVehicle (vehicle (leader groupName)); Share this post Link to post Share on other sites
redarmy 422 Posted March 20, 2015 or put in init of one of the AI groupName = group this; and in the trigger or whenever you want them to leave the heli use the leaveVehicle command groupName leaveVehicle (vehicle (leader groupName)); Hmmmm never saw that command. By the by Demonized,im using your A2 flare script,its great.I have a question about it,is it safe to still use in arma3 without any forseeable conflicts?Im using GAIA from MCC and she likes flares also,should this be a problem? PS;I really like the way your flares are fired lower,unlike gaia it gives a better representation of enemy position.Hell AI are firing them into building windows with enemy inside and its an awesome sight:D Share this post Link to post Share on other sites
jandrews 116 Posted March 20, 2015 try this { doGetOut _x; unassignVehicle _x } foreach assignedCargo (vehicle this); or may be {unassignVehicle x} forEach assignedCargo heli1; Share this post Link to post Share on other sites
demonized 20 Posted March 20, 2015 Hmmmm never saw that command.By the by Demonized,im using your A2 flare script,its great.I have a question about it,is it safe to still use in arma3 without any forseeable conflicts?Im using GAIA from MCC and she likes flares also,should this be a problem? PS;I really like the way your flares are fired lower,unlike gaia it gives a better representation of enemy position.Hell AI are firing them into building windows with enemy inside and its an awesome sight:D I havent looked at that script in years, i will take a look when i get the chance to. Share this post Link to post Share on other sites