thecoolsideofthepillow 22 Posted March 18, 2015 I have released what is to be the beginning of a larger mission type, and I need feedback on what to fix and what other possible things to add besides what I have on the to-do list. The intention is to create a PvP multiplayer experience that combines elements of Battlefield, Counter-Strike and Call of Duty while being balanced with ArmA mechanics and game play using RHS Escalation units on All-in-Arma Terrain Pack's "Porto" island, but made simple enough to be ported to any map, using any units, with minimal headaches. Ultimately, I want to try and bridge the gap between pure milsim and casual FPS game play. Link to Workshop Page Required: @CBA_A3, @AllInArmaTerrainPack, @RHSAFRF, @RHSUSF Changelog: March 18, 2015 - 0.01 - Initial, playable release Complete: Battlefield-style sector control Loadouts Player spawning AI spawning Dynamic Weather (provided by randomWeather2 by Meatball) To-do: "Kill-streak" bonuses (temporary, automated heavy vehicles called in by Radio Support when a player earns enough points based on kills and objectives) demolitions & hostage bonuses (Red earns cash and points for sabotage, Blu earns cash and points for search & rescue) buying additional kit with cash earned from kills and conquests (including player operated light vehicles) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted March 21, 2015 Outstandily awesome and fun mission, made me feel like playing BF2 (with the awesomeness of RHS mod and A3 graphics) Just great! Could you host the mission file on dropbox or something? I can´t find it on steamworkshop cache files and it doesn´t shows up on MP missions lists for me... (played it on SP) cheers! Share this post Link to post Share on other sites
thecoolsideofthepillow 22 Posted March 24, 2015 ;2904519']Outstandily awesome and fun mission' date=' made me feel like playing BF2 (with the awesomeness of RHS mod and A3 graphics)Just great! Could you host the mission file on dropbox or something? I can´t find it on steamworkshop cache files and it doesn´t shows up on MP missions lists for me... (played it on SP) cheers![/quote'] It's actually been automatically added to Armaholic: Call of Battle-Strike: Operation Porto John TvT-x (@) Share this post Link to post Share on other sites
bad benson 1733 Posted March 24, 2015 is anyone hosting this on their dedi? i would like to try to get some people together and play this with maxed out players to get you some feedback. maybe you could consider an addon free version too? Share this post Link to post Share on other sites
Nazul 10 Posted March 25, 2015 this sounds cool, would love an addon free version too. TIA Share this post Link to post Share on other sites
Beerkan 71 Posted March 25, 2015 Nice mission, (although I had to strip out the addon requirements to play it.) I found some bugs in your Description.ext i.e. missing ; at the end of these lines. '.author': Missing ';' at the end of line '/CfgRespawnInventory/WEST1.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/WEST2.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/WEST3.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/WEST4.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/WEST5.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/WEST6.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/WEST7.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/EAST1.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/EAST2.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/EAST3.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/EAST4.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/EAST5.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/EAST6.vehicle': Missing ';' prior '}' '/CfgRespawnInventory/EAST7.vehicle': Missing ';' prior '}' Share this post Link to post Share on other sites
Beerkan 71 Posted March 27, 2015 You also need to add a deadbody removal script. A server will really slows down with so many bodies. If you don't have a cleanup script, put this in your description.ext corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 120; corpseRemovalMaxTime = 120; Share this post Link to post Share on other sites