redarmy 422 Posted March 12, 2015 So after a healthy break from Arma3,i returned to see AI are "back to their best" and completely ignoring AI mods skill settings and even init settings for setskill.No matter what aiming accuracy/shake i give,no matter skill sliders,the AI just cut me down from any range with only ever missing their first round. Anybody else? Share this post Link to post Share on other sites
Gunter Severloh 4068 Posted March 12, 2015 No issues on my end. create a init.sqf and put this in it: [] spawn { while {true} do { sleep 10; { _x setSkill ["aimingspeed", 0.1]; _x setSkill ["spotdistance", 0.2]; _x setSkill ["aimingaccuracy", 0.2]; _x setSkill ["aimingshake", 0.1]; _x setSkill ["spottime", 0.1]; _x setSkill ["spotdistance", 0.5]; _x setSkill ["commanding", 0.2]; _x setSkill ["general", 0.5]; } forEach allUnits; } }; Place the init.sqf in your mission folder thats it, it will effect placed and spawned AI, AI aren't accurate, but they can be, the dispersion coming from them, I'd say 1 out of 6 shot may hit you, depends, possibly less, depends on the distance, but with this code it gives you a fighting chance, you'll still get killed if you dont use cover, so its not a cure all, it just adjusts them enough so they aren't your title, laser shots. Share this post Link to post Share on other sites
redarmy 422 Posted March 12, 2015 No issues on my end.create a init.sqf and put this in it: [] spawn { while {true} do { sleep 10; { _x setSkill ["aimingspeed", 0.1]; _x setSkill ["spotdistance", 0.2]; _x setSkill ["aimingaccuracy", 0.2]; _x setSkill ["aimingshake", 0.1]; _x setSkill ["spottime", 0.1]; _x setSkill ["spotdistance", 0.5]; _x setSkill ["commanding", 0.2]; _x setSkill ["general", 0.5]; } forEach allUnits; } }; Place the init.sqf in your mission folder thats it, it will effect placed and spawned AI, AI aren't accurate, but they can be, the dispersion coming from them, I'd say 1 out of 6 shot may hit you, depends, possibly less, depends on the distance, but with this code it gives you a fighting chance, you'll still get killed if you dont use cover, so its not a cure all, it just adjusts them enough so they aren't your title, laser shots. Cheers for the script, however my results with using setskill aiming accuracy through the units init box,and previewing in editor,still produced lasers.So i got to guess this script wont produce anything better(or could it from sqf?) I may need to remove vcom ai,its possibly the reason and it something inherint in that since 1.40 thats breaking skill settings.Any way thanks again,will throw this into mission and see what comes from it! Share this post Link to post Share on other sites
Kerc Kasha 102 Posted March 12, 2015 http://forums.bistudio.com/showthread.php?159711-Development-Branch-Captain-s-AI-Log&p=2897916&viewfull=1#post2897916 Share this post Link to post Share on other sites