bull_a 44 Posted March 10, 2015 Would anyone know of a command, or a peice of code that returns all the actions attached to a given object. For example: _actions = allActions player; { if (_x == someVar) then {player removeAction _x} else {doSomethingElse}; } forEach _actions Preferably this command or code would return an array of NUMBER types Kind Regards, Bull Share this post Link to post Share on other sites
jshock 512 Posted March 10, 2015 Well if your going to remove all actions: https://community.bistudio.com/wiki/removeAllActions But I don't see an allActions type command, unless I'm missing it somewhere. Share this post Link to post Share on other sites
bull_a 44 Posted March 10, 2015 Not trying to remove all the actions, im only trying to remove a select few whose ID's are unknown. The plan was to look at the action text by using the action id to return this, then based on the action text remove actions associated with healing for example. You are right though, there is no command 'allActions' but I think there needs to be one Bull Share this post Link to post Share on other sites
jshock 512 Posted March 10, 2015 I think the reason there isn't one is because BI is protecting the native actions (repair, heal, defuse, etc.), as an allActions type command would inherently return those action IDs as well. Share this post Link to post Share on other sites
bull_a 44 Posted March 10, 2015 Its a shame if this is the case. I will post a ticket about this and see what I can get out of it Share this post Link to post Share on other sites
killzone_kid 1326 Posted March 10, 2015 (edited) If you have indices of known actions you can figure out those that are unknown. [color="#FF8040"]KK_fnc_removeUnknownUserActions [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]for[/b][/color] [color="#7A7A7A"]"_i"[/color] [color="#191970"][b]from[/b][/color] [color="#FF0000"]0[/color] [color="#191970"][b]to[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_i[/color] [color="#191970"][b]in[/b][/color] [color="#000000"]_this[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] [color="#1874CD"]_i[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter test [color="#FF8040"][color="#191970"][b]for[/b][/color] [color="#7A7A7A"]"_i"[/color] [color="#191970"][b]from[/b][/color] [color="#FF0000"]0[/color] [color="#191970"][b]to[/b][/color] [color="#FF0000"]9[/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Action #"[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#191970"][b]str[/b][/color] [color="#1874CD"]_i[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]5[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]6[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] KK_fnc_removeUnknownUserActions[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter clicking any action removes all actions but 0, 5 and 6 Edited March 10, 2015 by Killzone_Kid removed extra spawn Share this post Link to post Share on other sites
bull_a 44 Posted March 10, 2015 Thanks Killzone, hopefully they add a scripting command. Would make my life a lot easier :) I'll give this a try Thanks, Bull Share this post Link to post Share on other sites
killzone_kid 1326 Posted March 10, 2015 Thanks Killzone, hopefully they add a scripting command. Would make my life a lot easier :) I'll give this a tryThanks, Bull There is no point, action ids are sequential, to find the range you can just add and remove an action. So the range will be from 0 to last_added_id -1 Share this post Link to post Share on other sites