Juhansson 1 Posted February 28, 2015 I cant get any of the dust effects to work on my terrain and don't understand why. Here are my configs. Layers.cfg: http://pastebin.com/EsF6n2eM cfgSurfaces.hpp: http://pastebin.com/tbyn5KyD cfgVehicles.hpp: http://pastebin.com/VT2nPcpx All clutter and most of the sound effects work fine. :/ .hpps are included in main terrain config. Share this post Link to post Share on other sites
Lamps 10 Posted February 28, 2015 Looking at my cfgSurfaces.hpp only difference is: class Lamps_TerrainBuilder_Has_Made_Me_Bald_dirt_Surface : Default { files = "Lamps_TerrainBuilder_Has_Made_Me_Bald_dirt_*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.03; }; The : Default at the end of first line. Share this post Link to post Share on other sites
Juhansson 1 Posted March 1, 2015 I noticed if I turn off AiA terrainpack (which my terrain needs for various objects and stuff) the dust effects work correctly. If i have it enabled... no dust effects. I have the latest version, patch, and that hotfix on my AiA. Also I tested takistan and chernarus where dust effects worked fine. What the hell? How does AiA break my terrains dust effects? Share this post Link to post Share on other sites
Juhansson 1 Posted March 8, 2015 Bump Yep still stuck with this problem. I have no idea what is wrong. Im guessing there must be something wrong with my main config although there are no "syntax errors". So here it is if anyone would mind to take a look: config.cpp: http://pastebin.com/zPUjCZHu Share this post Link to post Share on other sites
jakerod 254 Posted March 8, 2015 It might be worth grabbing my Atlas Tutorial files and changing the config, cfgSurfaces, and cfgClutter in there to your needs. Not sure if it will help but it might. Share this post Link to post Share on other sites
Juhansson 1 Posted March 8, 2015 There is not even a mention of cfgVehicles in atlas config. Dont you need that to have dust effects? Here is my terrain AiA disabled: https://imgur.com/byia07n Dust effects working as they should. Clutter and some objects missing obviously because my terrain uses a2 resources. But if i run with AiA there are zero dust effects. Maybe if i could understand why using AiA breaks dust effects I could solve this problem. Anyone here use AiA assets for their terrain and have working dust effects? Share this post Link to post Share on other sites
jakerod 254 Posted March 10, 2015 (edited) Yep it would seem you're right. Edited March 10, 2015 by Jakerod Share this post Link to post Share on other sites