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kocrachon

Balacing vehicles in "One Life" missions, whats your advice?

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So 90% of my missions that I make for my clan are vehicle free, or use only ground vehicles while all Air Vehicles are controlled by AI. I do this mainly because all of my missions are one life, no respawn, and air vehicles either take out the fun for ground troops, or are super fragile.

What are your tips for putting in vehicles and keeping the battle balanced? For example, one mission I have involves units taking an air field, they get to laser designate for an F-16 that only has LGBs. I found this as one way to balance it out, but it also slows down the infantry while they wait for the armor or what ever to die.

With armor its not so hard, because I can just throw in additional RPGs and other surprises, but Aircraft seem the hardest to balance in. Especially since I want to keep both groups happy. Not have it to where its 20 minutes for the guys who like to fly, and then they do nothing for 20 minutes while the infantry work.

EDIT: I should also mention most of my missions involve no more than 6-10 people.

Edited by Kocrachon

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Just to clarify are you trying to balance AI controlled opposing vehicles; player controlled vehicles or both?

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is this COOP or PvP?

PvP I just use unarmed veh's with thermals disabled

COOP I use whatever, use an AI behavior script and go from there. If the fly boys get bored, we usually have them drop us off at AO or LZ, they provide CAS or resupply mission, or they get shot down and side mission = rescue pilot. I have found that pilots like to dog fight, throw a couple of heli's or jets in via a trigger and radio or some event, using AI scripts really makes things a lot more challenging. You could also have some anti air units that make things a little more risky.

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Sorry for the late, late response....

Im talking COOP. I make a lot of coop missions and I always have a hard time mixing keep it challenging but not too hard for the pilots, while also not boring them after they do their task...

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